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Latest revision | Your text | ||
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| mass base = 0.4 | | mass base = 0.4 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
| class = Neolithic | | class = Neolithic | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = WoodLog | | defName = WoodLog | ||
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| stuff adjective = wooden | | stuff adjective = wooden | ||
| color = (133,97,67) | | color = (133,97,67) | ||
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{{Info|'''Wood''' is a construction and crafting material vital in the early game.}} | {{Info|'''Wood''' is a construction and crafting material vital in the early game.}} | ||
− | == | + | == Acquistion == |
Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood. | Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood. | ||
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A [[woodmaker]] [[dryad]]{{IdeologyIcon}} will generate some wood every 2 days. | A [[woodmaker]] [[dryad]]{{IdeologyIcon}} will generate some wood every 2 days. | ||
− | === Plant yield === | + | ===Plant yield=== |
The following plants provide the following amounts of wood: | The following plants provide the following amounts of wood: | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
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Wood is used in the following crafting recipes: | Wood is used in the following crafting recipes: | ||
{{Ingredient List}} | {{Ingredient List}} | ||
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'''Other uses:''' | '''Other uses:''' | ||
− | * Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s. | + | *Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s. |
− | * Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, | + | *Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, and fueled workbenches. [[Work#Haul|Haulers]] take care of refueling. |
− | + | *Wood is used to create [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] during [[surgery]]. These items can be requested by adding a bill under the pawn's [[Health#Operations|Health tab]]. These body parts do not exist in item form; when extracting these parts, you simply get the wood back. | |
=== Deterioration === | === Deterioration === | ||
Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]]. | Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]]. | ||
− | {{Weapon | + | === As a weapon === |
+ | A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist or [[beer]] bottle. | ||
+ | |||
+ | {{Other Weapon Attack Table}} | ||
== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}} | {{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}} | ||
+ | Wooden buildings are quick to construct, wood itself is often easy to get, and most [[scenario]]s at least start with some. This makes wood a useful material for your early [[wall]]s and [[furniture]]. [[Stone blocks]] require a bit of work to create, while [[steel]] is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a [[flashstorm]] could light your entire base on fire. Note that, as stone [[door]]s take incredibly long to open, using wood for doors can be acceptable even into the midgame. | ||
− | + | Extremely wood-scarce [[biome]]s, like ''Ice Sheet'' or ''Extreme Desert'', should conserve wood for a [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. [[Ruin]]s can be deconsructed for stone/steel, and steel should be used for the furniture. | |
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− | + | Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! | |
== Gallery == | == Gallery == | ||
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[[Category:Material]] [[Category:Lumber]] | [[Category:Material]] [[Category:Lumber]] | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
− | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Improvised | + | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Improvised]] |