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− | {{ | + | {{Stub|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}{{infobox main|weapon| |
| name = Wood | | name = Wood | ||
− | | image = | + | | image = Wood.png|Wood |
| description = Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg. | | description = Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Material | | type = Material | ||
| type2 = Lumber | | type2 = Lumber | ||
− | + | | stuff category = woody | |
− | | stuff category = | ||
| hp = 150 | | hp = 150 | ||
| deterioration = 0.5 | | deterioration = 0.5 | ||
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| mass base = 0.4 | | mass base = 0.4 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
| class = Neolithic | | class = Neolithic | ||
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| melee blunt damage factor = 0.9 | | melee blunt damage factor = 0.9 | ||
| melee sharp damage factor = 0.4 | | melee sharp damage factor = 0.4 | ||
− | | melee cooldown factor = | + | | melee cooldown factor = 0.9 |
| door opening speed factor = 1.2 | | door opening speed factor = 1.2 | ||
| rest effectiveness factor = 1 | | rest effectiveness factor = 1 | ||
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| mode = Melee | | mode = Melee | ||
<!-- Technical --> | <!-- Technical --> | ||
− | | | + | | def name = WoodLog |
− | |||
| stuff adjective = wooden | | stuff adjective = wooden | ||
− | |||
<!-- Unused --> | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
| appearance = Planks | | appearance = Planks | ||
+ | | color = (133,97,67) | ||
| construct effect = ConstructWood | | construct effect = ConstructWood | ||
| draw gui overlay = true | | draw gui overlay = true | ||
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| volume = 1 | | volume = 1 | ||
}} | }} | ||
− | {{Info|'''Wood''' is | + | {{Info|'''Wood''' is vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from any [[trees]], [[fibercorn]]{{IdeologyIcon}} or [[timbershroom]]{{IdeologyIcon}} using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}} |
+ | |||
+ | You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. | ||
− | + | Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! | |
− | |||
− | + | ==Using as a weapon== | |
+ | A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage. | ||
− | A [[ | + | ==Using as a prosthesis== |
+ | A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]]. | ||
− | == | + | ==Using as fuel== |
− | + | Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling. | |
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− | == | + | == Usage == |
Wood is used in the following crafting recipes: | Wood is used in the following crafting recipes: | ||
{{Ingredient List}} | {{Ingredient List}} | ||
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− | {{ | + | ==Version History== |
− | {{ | + | *[[Version/0.4.460|0.4.460]] - Wood logs and wood planks merged into wood. |
+ | * [[Version/0.10.785|0.10.785]] - Now carried by [[Traders]] | ||
+ | {{nav|materials|wide}} | ||
+ | {{nav|weapon|wide}} | ||
+ | [[Kind::Weapons| ]] | ||
[[Category:Material]] [[Category:Lumber]] | [[Category:Material]] [[Category:Lumber]] | ||
− | [[Category: | + | [[Category:Weapons]] |
− |