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| production facility 2 = Drug lab | | production facility 2 = Drug lab | ||
| work to make = 450 | | work to make = 450 | ||
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| resource 1 = Smokeleaf leaves | | resource 1 = Smokeleaf leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| drug category = social}} | | drug category = social}} | ||
− | '''Smokeleaf joints''' are [[social drugs]] that are relatively safe to use, easy to produce, and provide a moderately potent [[mood]] and [[recreation]] buff, balanced by some drawbacks. Care should be taken however, as the [[consciousness]] debuff its high inflicts can cause death in pawns with already lowered consciousness. | + | {{Info|'''Smokeleaf joints''' are [[social drugs]] that are relatively safe to use, easy to produce, and provide a moderately potent [[mood]] and [[recreation]] buff, balanced by some drawbacks. Care should be taken however, as the [[consciousness]] debuff its high inflicts can cause death in pawns with already lowered consciousness.}} |
== Acquisition == | == Acquisition == | ||
− | Smokeleaf joints can be cooked at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. No [[research]] is required to craft smokeleaf joints. Each joint requires {{Required Resources}} and | + | Smokeleaf joints can be cooked at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. No [[research]] is required to craft smokeleaf joints. Each joint requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. |
− | + | Despite being [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]]-based, the [[Crafting]] work-type must be enabled in the [[Work]] menu in order to perform this activity. | |
− | Despite being [[Skills# | ||
It can also be found on [[raider]]s and [[Trade|purchased]]. | It can also be found on [[raider]]s and [[Trade|purchased]]. | ||
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=== Upon smoking === | === Upon smoking === | ||
− | A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects: | + | A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
− | * {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation | + | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] |
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* {{--|10%}} [[Rest]] | * {{--|10%}} [[Rest]] | ||
− | * '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Stoned on smokeleaf severity, depending on tolerance ''(see "Stoned on smokeleaf" below)'' | + | * '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Stoned on smokeleaf severity, depending on tolerance ''(see "Stoned on smokeleaf" below)'' |
− | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}} }} }} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)'' | + | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}}}}}} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)'' |
− | * If the pawn has {{%|{{#vardefineecho:minToleranceToAddict|0.15}} }} tolerance already: | + | * If the pawn has {{%|{{#vardefineecho:minToleranceToAddict|0.15}}}} tolerance already: |
− | ** | + | ** <span style="color:firebrick>'''{{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} to {{%|{{P|Addictiveness}} * 15}}'''</span> [[Addiction]] chance ''(see "Addiction" below)'' |
* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
− | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Smokeleaf need ''(see "Addiction" below)'' | + | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Smokeleaf need ''(see "Addiction" below)'' |
− | ** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.06}} }} }} Addiction progress ''(see "Addiction" below)'' | + | ** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.06}}}}}} Addiction progress ''(see "Addiction" below)'' |
=== Stoned on smokeleaf === | === Stoned on smokeleaf === | ||
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<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | <code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | ||
− | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24)}} }} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}. The maximum severity of a smokeleaf high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{Plural|1/{{#var:highSeverity}}/0.25 round 1|joint}}. Regardless of the smokeleaf high severity, the effects are always the same. Only their duration changes accordingly: | + | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}}}} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24)}}}} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}}}}|hour}}. The maximum severity of a smokeleaf high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{Plural|1/{{#var:highSeverity}}/0.25 round 1|joint}}. Regardless of the smokeleaf high severity, the effects are always the same. Only their duration changes accordingly: |
* {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'') | * {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'') | ||
* {{--|30%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.) | * {{--|30%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.) | ||
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* {{---|20%}} [[Pain]] | * {{---|20%}} [[Pain]] | ||
− | Without any tolerance, a smokeleaf joint will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}. | + | Without any tolerance, a smokeleaf joint will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}}}}|hour}}. |
=== Tolerance === | === Tolerance === | ||
{{Main|Tolerance}} | {{Main|Tolerance}} | ||
{{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}} | {{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}} | ||
− | Each smokeleaf joint consumed increases the tolerance of the pawn by | + | Each smokeleaf joint consumed increases the tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}}}}, divided by the body size of the pawn. Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. A [[Human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.015}}}} per day. |
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− | Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. | ||
See sections ''"Stoned on smokeleaf"'' and ''"Addiction"'' for how tolerance affects stoned on smokeleaf severity and addiction chance respectively. | See sections ''"Stoned on smokeleaf"'' and ''"Addiction"'' for how tolerance affects stoned on smokeleaf severity and addiction chance respectively. | ||
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|- | |- | ||
| 45% || 99999 Days | | 45% || 99999 Days | ||
− | | rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB Asthma (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}} | + | | rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB Asthma (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}} |
|- | |- | ||
| 50% || 180 Days | | 50% || 180 Days | ||
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}} | }} | ||
|- | |- | ||
− | | {{%|{{#var:minToleranceToAddict}} }} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} | + | | {{%|{{#var:minToleranceToAddict}}}} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} |
|- | |- | ||
| 50% || {{%|{{P|Addictiveness}} * 5}} | | 50% || {{%|{{P|Addictiveness}} * 5}} | ||
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|} | |} | ||
− | The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0333}} }} per day from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming smokeleaf during an addiction will reduce the addiction progress by {{%|{{#var:addictionSeverityOffset}} }} again ''(see "Upon smoking" above)''. | + | The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0333}}}} per day from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming smokeleaf during an addiction will reduce the addiction progress by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon smoking" above)''. |
− | Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}} }} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}} }} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. | + | Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. |
=== Withdrawal === | === Withdrawal === | ||
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== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1}} | |
+ | This is a relatively easy to acquire drug with moderate [[mood]] boosting and [[Recreation]] effects, but the high has significant penalties to Pawn [[Capacities]], such as decreased Consciousness and Moving. As such, it is advisable to change your colonists' [[drug policy]] setting from the default of free recreational use. | ||
− | + | As a social drug, consumption is relatively safe compared to [[Hard Drugs|hard drugs]]; one smokeleaf joint every 2 days will not cause dependency. If smoked more often and the smokeleaf [[tolerance]] reaches 15% or more, then consumption has a 2% chance to create [[Drugs#Addiction and Tolerance|addiction]]. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days. | |
− | + | Despite a +13 mood boost and its relative safety, smokeleaf is not suitable for regular mood management due to its severe [[Consciousness]] penalty of 30%. Consciousness directly impacts Moving and Manipulation, and [[Manipulation]] in turn heavily impacts a very large number of critical pawn stats and most production speeds. | |
− | + | The default [[Menus#Assign|drug policy]] for new colonists is set to "Social drugs", which, also by default, has smokeleaf set to "For recreation", meaning colonists are allowed to smoke a joint whenever they feel like it for joy and social purposes. Due to the [[#Warning|risks]] and the loss of productivity caused by smokeleaf highs, it is advisable to change this policy so joints are only used when needed to prevent [[mental break]]s. | |
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== Gallery == | == Gallery == | ||
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* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
* Version 1.0 the effect of the mood buff was decreased from 15 to 13. | * Version 1.0 the effect of the mood buff was decreased from 15 to 13. | ||
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− | {{ | + | {{nav/drugs}} |
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[[Category:Drug]] [[Category:Social Drug]] | [[Category:Drug]] [[Category:Social Drug]] |