Editing Smokeleaf joint
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
| name = Smokeleaf joint | | name = Smokeleaf joint | ||
| image = Joint a.png | | image = Joint a.png | ||
− | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures. | + | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br><br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures. |
| type = Drug | | type = Drug | ||
| type2 = Social drug | | type2 = Social drug | ||
Line 22: | Line 22: | ||
| production facility 1 = Crafting spot | | production facility 1 = Crafting spot | ||
| production facility 2 = Drug lab | | production facility 2 = Drug lab | ||
+ | | skill 1 = Cooking | ||
| work to make = 450 | | work to make = 450 | ||
− | |||
| resource 1 = Smokeleaf leaves | | resource 1 = Smokeleaf leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
− | | drug category = social}} | + | | drug category = social |
− | ''' | + | <!-- Unused --> |
+ | | food type = Plant, Processed | ||
+ | | nurseable = true | ||
+ | <!-- Drug --> | ||
+ | | high severity = 0.5 | ||
+ | | rest offset = -0.1 | ||
+ | | tolerance severity = 0.03 | ||
+ | <!-- Addiction --> | ||
+ | | min tolerance to addict = 0.15 | ||
+ | | existing addiction severity offset = 0.06 | ||
+ | | need level offset = 0.9 | ||
+ | <!-- High --> | ||
+ | | hunger rate factor offset = 0.3 | ||
+ | | pain offset = -0.2 | ||
+ | | consciousness offset = -0.3 | ||
+ | | moving offset = -0.1 | ||
+ | <!-- Thought --> | ||
+ | | mood offset = 13}} | ||
+ | {{Info|The '''smokeleaf joint''', categorized in-game as a [[Social Drugs|"social" drug]], is available to all starting colonies, tribal and industrial. It is relatively safe to use, easy to produce and has a decent commercial value, with some drawbacks. It is infamous for being one of the only drugs other than luciferium to be able to kill.}} | ||
− | == | + | == Aquisition == |
− | + | Yayo can be synthesized at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. No [[Research]] is required to unlock Smokeleaf Joint crafting. Each join requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. | |
− | + | Despite being [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]]-based, the [[Crafting]] work-type must be enabled in the [[Work]] menu in order to perform this activity. | |
− | Despite being [[Skills# | ||
It can also be found on [[raider]]s and [[Trade|purchased]]. | It can also be found on [[raider]]s and [[Trade|purchased]]. | ||
Line 42: | Line 58: | ||
* Instantaneously and one time upon using the drug. | * Instantaneously and one time upon using the drug. | ||
* While high on the drug. | * While high on the drug. | ||
− | |||
* While addicted to the drug. | * While addicted to the drug. | ||
* While withdrawing from the drug. | * While withdrawing from the drug. | ||
=== Upon smoking === | === Upon smoking === | ||
− | A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects: | + | A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
− | * {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]] | + | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] |
− | * | + | * '''+{{%|{{#vardefineecho:highSeverity|0.50}}}}''' Stoned on smokeleaf severity ''(see "Stoned on smokeleaf" below)'' |
− | |||
* {{--|10%}} [[Rest]] | * {{--|10%}} [[Rest]] | ||
− | * | + | * <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance |
− | |||
− | |||
− | |||
* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
− | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Smokeleaf need ''(see "Addiction" below)'' | + | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Smokeleaf need ''(see "Addiction" below)'' |
− | ** {{ | + | ** {{++|{{%|{{#vardefineecho:addictionSeverityOffset|0.06}}}}}} Addiction severity ''(see "Withdrawal" below)'' |
=== Stoned on smokeleaf === | === Stoned on smokeleaf === | ||
{{Quote|"Smokeleaf's active chemical in the bloodstream. Generates a soft feeling of fuzzy well-being."|Stoned on smokeleaf description}} | {{Quote|"Smokeleaf's active chemical in the bloodstream. Generates a soft feeling of fuzzy well-being."|Stoned on smokeleaf description}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'') | * {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'') | ||
− | * {{--|30%}} [[Consciousness]] ('''WARNING | + | * {{--|30%}} [[Consciousness]] ('''WARNING''' : If a colonist's '''consciousness is currently below 30%''', smoking a joint can be '''FATAL!''') |
* {{--|10%}} [[Moving]] | * {{--|10%}} [[Moving]] | ||
− | * | + | * <span style="color:firebrick>'''+30%'''</span> Hunger rate offset |
− | * | + | * <span style="color:forestgreen>'''-20%'''</span> [[Pain]] |
− | |||
− | |||
=== Tolerance === | === Tolerance === | ||
− | |||
{{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}} | {{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Addiction === | === Addiction === | ||
{{Quote|"A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of smokeleaf, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | {{Quote|"A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of smokeleaf, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | ||
− | + | Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{#expr: {{#var:needOffset}}/{{#var:needFall}} round 1}} days to prevent withdrawal symptoms. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}} }} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}} }} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{ | ||
=== Withdrawal === | === Withdrawal === | ||
{{Quote|"Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | {{Quote|"Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | ||
− | As soon as the smokeleaf need reaches 0% the pawn suffers from the following | + | As soon as the smokeleaf need reaches 0%, the pawn will develop a smokeleaf withdrawal. From then on the addiction severity falls by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0666}}}} per day from the initial 50%, meaning it takes about {{#expr: 1/{{#var:addictionSeverityPerDay}} round 1}} days to overcome the addiction. Consuming smokeleaf during a withdrawal will increase the addiction severity by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon smoking" above)''. During the withdrawal the pawn suffers from the following symptoms: |
* {{--|20}} [[Mood]] (''"I really wish I could smoke. I feel jittery, and my gut has that anxious sensation all the time."'') | * {{--|20}} [[Mood]] (''"I really wish I could smoke. I feel jittery, and my gut has that anxious sensation all the time."'') | ||
− | * {{--|20%}} [[Consciousness]] | + | * {{--|20%}} [[Consciousness]] |
* {{--|15%}} [[Moving]] | * {{--|15%}} [[Moving]] | ||
* <span style="color:firebrick>'''Mental break'''</span> chances: | * <span style="color:firebrick>'''Mental break'''</span> chances: | ||
− | ** [[ | + | ** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1}} hard drug binges during each withdrawal. |
− | ** [[ | + | ** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1}} psychotic wanderings during each withdrawal. |
== Analysis == | == Analysis == | ||
− | + | {{Stub}} | |
− | + | This is a relatively easy to acquire drug with moderate [[mood]] boosting and [[Recreation]] effects, but the high has significant penalties to Pawn [[Capacities]], such as decreased Consciousness and Moving. As such, it is advisable to change your colonists' [[drug policy]] setting from the default of free recreational use. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | As a social drug, consumption is relatively safe compared to [[Hard Drugs|hard drugs]]; one smokeleaf joint every 2 days will not cause dependency. If smoked more often and the smokeleaf [[tolerance]] reaches 15% or more, then consumption has a 2% chance to create [[Drugs#Addiction and Tolerance|addiction]]. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days. | |
− | |||
− | + | Despite a +13 mood boost and its relative safety, smokeleaf is not suitable for regular mood management due to its severe [[Consciousness]] penalty of 30%. Consciousness directly impacts Moving and Manipulation, and [[Manipulation]] in turn heavily impacts a very large number of critical pawn stats and most production speeds. | |
− | |||
− | + | The default [[Menus#Assign|drug policy]] for new colonists is set to "Social drugs", which, also by default, has smokeleaf set to "For recreation", meaning colonists are allowed to smoke a joint whenever they feel like it for joy and social purposes. Due to the [[#Warning|risks]] and the loss of productivity caused by smokeleaf highs, it is advisable to change this policy so joints are only used when needed to prevent [[mental break]]s. | |
== Gallery == | == Gallery == | ||
Line 181: | Line 117: | ||
* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
* Version 1.0 the effect of the mood buff was decreased from 15 to 13. | * Version 1.0 the effect of the mood buff was decreased from 15 to 13. | ||
− | |||
− | {{ | + | {{nav/drugs}} |
+ | |||
[[Category:Drug]] [[Category:Social Drug]] | [[Category:Drug]] [[Category:Social Drug]] |