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− | {{infobox main|drug | + | {{Rewrite|reason= Format standardization, however see first: [[RimWorld_Wiki:To-do#Large_projects|Large Projects:Drugs]]}} {{infobox main|drug |
| name = Smokeleaf joint | | name = Smokeleaf joint | ||
− | | image = | + | | image = Smokeleaf joint.png |
− | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures. | + | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br><br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures. |
| type = Drug | | type = Drug | ||
| type2 = Social drug | | type2 = Social drug | ||
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| marketvalue = 11 | | marketvalue = 11 | ||
| stack limit = 150 | | stack limit = 150 | ||
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| deterioration = 6 | | deterioration = 6 | ||
| flammability = 1.3 | | flammability = 1.3 | ||
− | <!-- | + | <!-- Food --> |
+ | | addictiveness = 0.02 | ||
| joy offset = 0.8 | | joy offset = 0.8 | ||
| joy kind = Chemical | | joy kind = Chemical | ||
− | |||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
− | | | + | | base ingest ticks = 720 |
<!-- Creation --> | <!-- Creation --> | ||
| production facility 1 = Crafting spot | | production facility 1 = Crafting spot | ||
| production facility 2 = Drug lab | | production facility 2 = Drug lab | ||
+ | | skill 1 = Cooking | ||
| work to make = 450 | | work to make = 450 | ||
− | |||
| resource 1 = Smokeleaf leaves | | resource 1 = Smokeleaf leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
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<!-- Technical --> | <!-- Technical --> | ||
− | | drug category = social | + | | drug category = social |
− | + | <!-- Unused --> | |
− | + | | food type = Plant, Processed | |
− | + | | nurseable = true | |
− | + | <!-- Drug --> | |
− | + | | high severity = 0.5 | |
− | + | | rest offset = -0.1 | |
− | + | | tolerance severity = 0.03 | |
− | + | <!-- Addiction --> | |
− | + | | min tolerance to addict = 0.15 | |
− | = | + | | existing addiction severity offset = 0.06 |
− | + | | need level offset = 0.9 | |
− | + | <!-- High --> | |
− | + | | hunger rate factor offset = 0.3 | |
− | + | | pain offset = -0.2 | |
− | + | | consciousness offset = -0.3 | |
− | + | | moving offset = -0.1 | |
− | + | <!-- Thought --> | |
− | + | | mood offset = 13 | |
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}} | }} | ||
− | + | The '''smokeleaf joint''', categorized in-game as a [[Social Drugs|"social" drug]], is available to all starting colonies, tribal and industrial. It is relatively safe to use, easy to produce and has a decent commercial value, but is not without some drawbacks. | |
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− | + | == Gameplay Overview == | |
+ | This is a relatively easy to acquire drug with moderate [[mood]] boosting and [[Recreation]] effects, but the high has significant penalties to Pawn [[Capacities]], such as decreased Consciousness and Moving. As such, it is advisable to change your colonists' [[drug policy]] setting from the default of free recreational use. | ||
− | + | As a social drug, consumption is relatively safe compared to [[Hard Drugs|hard drugs]]; one smokeleaf joint every 2 days will not cause dependency. If smoked more often and the smokeleaf [[tolerance]] reaches 15% or more, then consumption has a 2% chance to create [[Drugs#Addiction and Tolerance|addiction]]. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days. | |
− | + | Despite a +13 mood boost and its relative safety, smokeleaf is not suitable for regular mood management due to its severe [[Consciousness]] penalty of 30%. Consciousness directly impacts Moving and Manipulation, and [[Manipulation]] in turn heavily impacts a very large number of critical pawn stats and most production speeds. | |
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− | + | The default [[Menus#Assign|drug policy]] for new colonists is set to "Social drugs", which, also by default, has smokeleaf set to "For recreation", meaning colonists are allowed to smoke a joint whenever they feel like it for joy and social purposes. Due to the [[#Warning|risks]] and the loss of productivity caused by smokeleaf highs, it is advisable to change this policy so joints are only used when needed to prevent [[mental break]]s. | |
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− | + | == Detailed Effects == | |
+ | '''Instant - upon consumption''' | ||
+ | * [[Recreation]]: +80% | ||
+ | * [[Rest]]: -10% | ||
+ | '''Whole-body "Stoned on smokeleaf" effect''' - for 12 hours, initially (the actual duration depends on the developed smokeleaf tolerance) | ||
+ | * [[Pain]]: -20% | ||
+ | * [[Consciousness]]: -30% | ||
+ | * [[Moving]]: -10% | ||
+ | * Hunger rate offset: +30% | ||
+ | * [[Thoughts/Drugs|High on smokeleaf]], a +13 [[mood]] thought bound to the "Stoned on smokeleaf" effect and lasting as long | ||
+ | * Whole-body "Smokeleaf tolerance" effect: +3%, capped at 100% | ||
− | + | == Crafting == | |
+ | Crafting 1 smokeleaf joint consumes 4 [[smokeleaf leaves]]. No [[Research]] is required to unlock Smokeleaf Joint crafting. | ||
− | + | This task can be performed at a [[Crafting spot]] or [[Drug lab]], with an increased production speed at the Drug Lab compared to the Crafting Spot. | |
+ | Joint production speed uses the [[Drug Cooking Speed]] stat, which is primarily affected by the crafter's [[Skills#Cooking|Cooking]] skill, and the Cooking skill is trained by this task. Despite being Cooking-based, the [[Crafting]] work-type must be enabled in the [[Work]] menu in order to perform this activity. | ||
− | == | + | == Warning == |
− | + | If a colonist's '''consciousness is currently below 30%''', smoking a joint can be fatal. | |
− | + | == Withdrawal Symptoms == | |
− | : | + | '''Detailed Symptoms''' |
+ | * Mood -20 | ||
+ | * Consciousness: -20% | ||
+ | * Moving: -15% | ||
− | + | Long-term effects and duration unknown | |
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== Version history == | == Version history == | ||
* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
* Version 1.0 the effect of the mood buff was decreased from 15 to 13. | * Version 1.0 the effect of the mood buff was decreased from 15 to 13. | ||
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− | {{ | + | {{nav/drugs}} |
+ | |||
[[Category:Drug]] [[Category:Social Drug]] | [[Category:Drug]] [[Category:Social Drug]] |