Editing Shooting Accuracy
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{{about|the pawn [[stat]] of this name|all factors affecting shooting accuracy|Weapons#Accuracy{{!}}Weapons}} | {{about|the pawn [[stat]] of this name|all factors affecting shooting accuracy|Weapons#Accuracy{{!}}Weapons}} | ||
{{Stat | {{Stat | ||
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| min value = 0 | | min value = 0 | ||
| to string style = PercentOne | | to string style = PercentOne | ||
− | | description = Base chance to not miss per | + | | description = Base chance to not miss per square of shot distance. |
}} | }} | ||
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* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. | * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. | ||
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here | * [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here | ||
− | * Traits | + | * [[Traits]] |
− | ** [[Trigger happy]]: | + | ** [[Traits#Trigger happy|Trigger Happy]]: -5.0 |
− | ** [[Careful shooter]]: | + | ** [[Traits#Careful shooter|Careful Shooter]]: +5.0 |
− | * [[Gunlink]] {{RoyaltyIcon}} | + | * [[Gunlink]] {{RoyaltyIcon}} +3.0 |
− | * [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: | + | * [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: +8.0 |
− | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: | + | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: +7.0 |
− | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: | + | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: +4.0 |
− | * [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: | + | * [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: +3.0 |
* Post-processing curve | * Post-processing curve | ||
Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the [[Royalty]] and [[Ideology DLC]]s. | Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the [[Royalty]] and [[Ideology DLC]]s. | ||
− | * | + | * +20 from 20 [[Skills#Shooting|Shooting]] skill |
− | * | + | * +12 from 200% [[Sight]] |
− | * | + | * +0 from 100% [[Manipulation]] |
− | * | + | * +5 from Careful Shooter |
− | * | + | * +3 from [[Gunlink]] {{RoyaltyIcon}} |
− | * | + | * +8 from [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]] |
− | * | + | * +7 from [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} |
− | * | + | * +4 from another [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} |
− | * | + | * +3 from a nearby [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}} |
This results in a total of 62, which the post-processing curve translates into a 99.9% value. | This results in a total of 62, which the post-processing curve translates into a 99.9% value. | ||
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*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249) | *A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249) | ||
*With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239). | *With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239). | ||
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==Full Post-Processing Curve Table== | ==Full Post-Processing Curve Table== |