Editing Rock chunk
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 44: | Line 44: | ||
Chunks provide decent [[cover]] (50% as opposed to a tree's 25% or sandbags' {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}%). Together with the fact they are omnipresent on natural maps, they are useful in firefights and will be used by the AI. Considering they can be easily hauled, it is a good idea to remove them from places the enemy could use and form your own makeshift barricades with them - whether when attacking enemy settlements or defending against raiders. | Chunks provide decent [[cover]] (50% as opposed to a tree's 25% or sandbags' {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}%). Together with the fact they are omnipresent on natural maps, they are useful in firefights and will be used by the AI. Considering they can be easily hauled, it is a good idea to remove them from places the enemy could use and form your own makeshift barricades with them - whether when attacking enemy settlements or defending against raiders. | ||
− | The "Chunk Skip" [[psycast]] {{RoyaltyIcon}} can be beneficial for both positioning cover for yourself or to remove it from enemies, as well as an easy way to move chunks a short distance without tying up a hauler | + | The "Chunk Skip" [[psycast]] {{RoyaltyIcon}} can be beneficial for both positioning cover for yourself or to remove it from enemies, as well as an easy way to move chunks a short distance without tying up a hauler. |
{{Stonecutting maximization}} | {{Stonecutting maximization}} |