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Latest revision | Your text | ||
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* [[megascarab cocoon]] | * [[megascarab cocoon]] | ||
* [[spelopede cocoon]] | * [[spelopede cocoon]] | ||
+ | * [[chopped polux stump]] (only redirect to ''chopped stump'', add images and description there) | ||
+ | * [[smashed polux stump]] (only redirect to ''chopped stump'', add images and description there) | ||
+ | * [[Mech Repair Speed]] | ||
+ | * [[Subcore Encoding Speed]] | ||
===Stubs=== | ===Stubs=== | ||
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The following pages (ordered by ''Modification date'') only have a maintenance category defined and lack a content category: | The following pages (ordered by ''Modification date'') only have a maintenance category defined and lack a content category: | ||
− | {{#ask: [[:+]] [[Modification date::> | + | {{#ask: [[:+]] [[Modification date::>11 August 2022 11:23:08]] |
| limit = 500 | format = template | template = Page category check | link = none | | limit = 500 | format = template | template = Page category check | link = none | ||
| named args = yes | | named args = yes | ||
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{{Main|Template:File category check}} | {{Main|Template:File category check}} | ||
The following files (ordered by ''Modification date'') don't have a file category set: | The following files (ordered by ''Modification date'') don't have a file category set: | ||
− | {{#ask: [[File:+]] [[Modification date::>10 | + | {{#ask: [[File:+]] [[Modification date::>10 December 2022 01:53:28]] |
| limit = 500 | format = template | template = File category check | link = none | | limit = 500 | format = template | template = File category check | link = none | ||
| named args = yes | | named args = yes | ||
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* '''Deathrest building default text:''' A default spiel for every deathrest building covering the shared mechanics of deathrest buildings. How they bond, connection distance, deathrest capacity limitations, bonding etc. Ideally it can be placed in a template ala [[Template:Apparel_Social_Impact_Note]] so it can standard across all pages and updated all at once. | * '''Deathrest building default text:''' A default spiel for every deathrest building covering the shared mechanics of deathrest buildings. How they bond, connection distance, deathrest capacity limitations, bonding etc. Ideally it can be placed in a template ala [[Template:Apparel_Social_Impact_Note]] so it can standard across all pages and updated all at once. | ||
* ''Lifestage and gendered names for animals:'' Lots of animals have different names at different life stages e.g. a baby [[cat]] is called a [[kitten]]. They need to be documented in the intro of the page, bolded for their first use as with the animal name, and ideally a redirect to the page from the alternate names. Some are complete, but not all. Similarly, some names are gendered - in RW, the [[cow]] species has female [[cow]]s and male [[bull]]s. These should be included similarly - afaik these are all done, but any missing ones noticed while adding the lifestages should be added. - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 12:21, 18 March 2023 (UTC) | * ''Lifestage and gendered names for animals:'' Lots of animals have different names at different life stages e.g. a baby [[cat]] is called a [[kitten]]. They need to be documented in the intro of the page, bolded for their first use as with the animal name, and ideally a redirect to the page from the alternate names. Some are complete, but not all. Similarly, some names are gendered - in RW, the [[cow]] species has female [[cow]]s and male [[bull]]s. These should be included similarly - afaik these are all done, but any missing ones noticed while adding the lifestages should be added. - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 12:21, 18 March 2023 (UTC) | ||
− | |||
== Updates and maintenance needed on the Wiki == | == Updates and maintenance needed on the Wiki == | ||
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* Some have additional effects [[Ancient lamp]] is a perpetual light source, [[ancient bed]] is a bed. | * Some have additional effects [[Ancient lamp]] is a perpetual light source, [[ancient bed]] is a bed. | ||
* Some spawn in specific places or in specific patterns - e.g. [[ancient lamp]]s in complexes, mechstrider bits only on the starting map, [[ancient nav beacon]] in the shape and presence of a landing pad, war walker parts together etc. | * Some spawn in specific places or in specific patterns - e.g. [[ancient lamp]]s in complexes, mechstrider bits only on the starting map, [[ancient nav beacon]] in the shape and presence of a landing pad, war walker parts together etc. | ||
− | * Some are copies/variants of existing things e.g. [[ancient nav | + | * Some are copies/variants of existing things e.g. [[ancient nav beacons]] and [[Ship landing beacon]] |
* Some are quest related or are interactable: [[Ancient terminal]]s, [[Ancient exostrider midsection]], [[Ancient enemy terminal]], [[Ancient comms console]] | * Some are quest related or are interactable: [[Ancient terminal]]s, [[Ancient exostrider midsection]], [[Ancient enemy terminal]], [[Ancient comms console]] | ||
|| | || | ||
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|} | |} | ||
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| [[File:ex.png|24px]] || [[Meditation Focus Gain]] {{RoyaltyIcon}} || Stats_Pawns_General.xml (Royalty) | | [[File:ex.png|24px]] || [[Meditation Focus Gain]] {{RoyaltyIcon}} || Stats_Pawns_General.xml (Royalty) | ||
|} | |} | ||
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== Version/1.4.3704 == | == Version/1.4.3704 == | ||
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* [[Version/1.4.3555|1.4.3555]] - Player is given the choice to set mechs to escort when a mechanitor leaves a map. | * [[Version/1.4.3555|1.4.3555]] - Player is given the choice to set mechs to escort when a mechanitor leaves a map. | ||
* [[Version/1.4.3555|1.4.3555]] - Ability UI buttons can now shrink like psycasts if there are too many, to avoid covering the screen. | * [[Version/1.4.3555|1.4.3555]] - Ability UI buttons can now shrink like psycasts if there are too many, to avoid covering the screen. | ||
− | + | * [[Version/1.4.3555|1.4.3555]] - Update the wording of the stillbirth letter to be a bit clearer about the choice of naming the baby, and allow the player to decide not to name the baby. | |
+ | * [[Version/1.4.3555|1.4.3555]] - Fathers now get a negative thought if their child is stillborn. | ||
+ | * [[Version/1.4.3555|1.4.3555]] - If a baby is stillborn from a surrogate mother, the gene-mother gets a negative thought. | ||
* [[Version/1.4.3555|1.4.3555]] - If player sends a pregnant colonist on a “pawn lending” quest in a shuttle, and she gives birth during the quest, the baby will be returned with her instead of being kept by the questgiver. | * [[Version/1.4.3555|1.4.3555]] - If player sends a pregnant colonist on a “pawn lending” quest in a shuttle, and she gives birth during the quest, the baby will be returned with her instead of being kept by the questgiver. | ||
* [[Version/1.4.3555|1.4.3555]] - Added a thing category for mechanitor body parts (used on stockpile config etc.) | * [[Version/1.4.3555|1.4.3555]] - Added a thing category for mechanitor body parts (used on stockpile config etc.) | ||
Line 1,162: | Line 574: | ||
* [[Version/1.4.3541|1.4.3541]] - Fix: Sites where the only player pawns are mechs inside drop pods will auto-remove. | * [[Version/1.4.3541|1.4.3541]] - Fix: Sites where the only player pawns are mechs inside drop pods will auto-remove. | ||
* [[Version/1.4.3541|1.4.3541]] - Fix: Mech debris can spawn on the anima tree. | * [[Version/1.4.3541|1.4.3541]] - Fix: Mech debris can spawn on the anima tree. | ||
+ | * [[Version/1.4.3541|1.4.3541]] - Fix: Emancipated slaves that are drafted stay drafted. | ||
* [[Version/1.4.3541|1.4.3541]] - Fix: A colony mech that is abandoned at a tile will still consume bandwidth. | * [[Version/1.4.3541|1.4.3541]] - Fix: A colony mech that is abandoned at a tile will still consume bandwidth. | ||
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* [[Version/1.4.3530|1.4.3530]] - Fix: Archonexus quest allows taking mechanoid weapons with you to a new colony. | * [[Version/1.4.3530|1.4.3530]] - Fix: Archonexus quest allows taking mechanoid weapons with you to a new colony. | ||
* [[Version/1.4.3530|1.4.3530]] - Fix: Psychically bonded pawns in the same caravan still get "psychic bond distance" mood malus in some circumstances. | * [[Version/1.4.3530|1.4.3530]] - Fix: Psychically bonded pawns in the same caravan still get "psychic bond distance" mood malus in some circumstances. | ||
+ | * [[Version/1.4.3530|1.4.3530]] - Fix: Removing passion-adding genes doesn't revert effect. | ||
== Version/1.4.3529 == | == Version/1.4.3529 == | ||
Line 1,364: | Line 778: | ||
* [[Version/1.4.3523|1.4.3523]] - Fix: Zone area restrictions can cause an endless loop of pawns trying to tend to a pawn outside the allowed area. | * [[Version/1.4.3523|1.4.3523]] - Fix: Zone area restrictions can cause an endless loop of pawns trying to tend to a pawn outside the allowed area. | ||
* [[Version/1.4.3523|1.4.3523]] - Fix: Pawns will no longer drop the thing they're carrying when going to pick up another thing as part of a hauling task. | * [[Version/1.4.3523|1.4.3523]] - Fix: Pawns will no longer drop the thing they're carrying when going to pick up another thing as part of a hauling task. | ||
+ | * [[Version/1.4.3523|1.4.3523]] - Fix: Sleeping pawns wearing burkas don’t have hair rendered, even though you can see their face/head. | ||
* [[Version/1.4.3523|1.4.3523]] - Fix: Bestower could suffer from heatstroke with minimal goodwill loss. | * [[Version/1.4.3523|1.4.3523]] - Fix: Bestower could suffer from heatstroke with minimal goodwill loss. | ||
* [[Version/1.4.3523|1.4.3523]] - Fix: Classic ideoligion pawns cannot extract skulls. | * [[Version/1.4.3523|1.4.3523]] - Fix: Classic ideoligion pawns cannot extract skulls. | ||
Line 1,566: | Line 981: | ||
== Version/1.3.3117 == | == Version/1.3.3117 == | ||
=== Multi-ideo colony viability === | === Multi-ideo colony viability === | ||
+ | * [[Version/1.3.3117|1.3.3117]] - Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo. | ||
* [[Version/1.3.3117|1.3.3117]] - Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable. | * [[Version/1.3.3117|1.3.3117]] - Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable. | ||
* [[Version/1.3.3117|1.3.3117]] - Allow celebrating rituals for an ideo even if there's not enough members to create an obligation. | * [[Version/1.3.3117|1.3.3117]] - Allow celebrating rituals for an ideo even if there's not enough members to create an obligation. |