Editing RimWorld Wiki:To-do
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If you want to suggest something that needs to be done, '''sign your post with <code><nowiki>~~~~</nowiki></code>''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]]) | If you want to suggest something that needs to be done, '''sign your post with <code><nowiki>~~~~</nowiki></code>''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]]) | ||
− | == | + | ==Outdated pages and pages that need updated/more images== |
− | === Pages to be rewritten | + | ===Outdated=== |
+ | ''This automated list is not always up to date and is limited to 100 entries. For a more accurate and complete list, see [[:Category:Pages to be rewritten]]'' | ||
{{#ask: [[Category:Pages to be rewritten]] | {{#ask: [[Category:Pages to be rewritten]] | ||
− | + | |?Rewrite Reason | |
− | + | |format=category | |
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+ | |limit = 100 | ||
}} | }} | ||
===Image(s) wanted=== | ===Image(s) wanted=== | ||
+ | ''This automated list is not always up to date and is limited to 100 entries. For a more accurate and complete list, see [[:Category:Pages that need images]]'' | ||
{{#ask: [[Category:Pages that need images]] | {{#ask: [[Category:Pages that need images]] | ||
− | + | |format=category | |
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− | + | |limit = 100 | |
}} | }} | ||
− | === Pages wanted === | + | ===Pages wanted=== |
− | ''Note that this requires a user to be autoconfirmed to create a page, if you are not autoconfirmed please | + | ''Note that this requires a user to be autoconfirmed to create a page, if you are not autoconfirmed please do 10 edits to be autoconfirmed or contact someone to create the page you wish to work on. N.b. that autoconfirmation can take a little while''' |
+ | * [[Rest Fall Rate]] (Exists as redirect, but should be own page and/or integrated with Rest Fall Rate factor and ) | ||
* [[Granite]] (Exists as redirect, but should be own page) | * [[Granite]] (Exists as redirect, but should be own page) | ||
− | * [[Limestone]] | + | * [[Limestone]] |
− | * [[Marble]] | + | * [[Marble]] |
− | * [[Sandstone]] | + | * [[Sandstone]] |
− | * [[Slate]] | + | * [[Slate]] |
− | * [[Smoothed granite]] | + | * [[Smoothed granite]] |
− | * [[Smoothed limestone]] | + | * [[Smoothed limestone]] |
− | * [[Smoothed marble]] | + | * [[Smoothed marble]] |
− | * [[Smoothed sandstone]] | + | * [[Smoothed sandstone]] |
− | * [[Smoothed slate]] | + | * [[Smoothed slate]] |
* [[Collapsed rocks]] (Exists but needs TLC and to match whatever format is chosen for the rest.) | * [[Collapsed rocks]] (Exists but needs TLC and to match whatever format is chosen for the rest.) | ||
* [[Compacted steel]] (Exists as redirect, but should be own page) | * [[Compacted steel]] (Exists as redirect, but should be own page) | ||
− | + | * [[Silver ore]] (Exists as redirect, but should be own page) | |
− | + | * [[Gold ore]] | |
− | + | * [[Uranium ore]] | |
− | + | * [[Compacted plasteel]] | |
− | + | * [[Jade]] (Ore is named the same as the page, needs suitable alternative name) | |
− | + | * [[Compacted machinery]] (Exists as redirect, but should be own page) | |
− | |||
* [[Raised rocks]] | * [[Raised rocks]] | ||
* Ideology pawns page ala [[Mercenaries/Pawns]] et al. | * Ideology pawns page ala [[Mercenaries/Pawns]] et al. | ||
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− | ==== | + | ====Ideology pages==== |
− | + | Remember to add the [[Template: Ideology]] banner to these pages. | |
− | * [[ | + | * [[dryad cocoon]] |
− | + | * [[gaumaker pod]] | |
− | * [[ | + | * [[grand archotech structure]] |
− | * [[ | + | * [[archotech tower]] |
− | * [[ | ||
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===Stubs=== | ===Stubs=== | ||
+ | ''This automated list is not always up to date and is limited to 100 entries. For a more accurate and complete list, see [[:Category:Stubs]]'' | ||
{{#ask: [[Category:Stubs]] | {{#ask: [[Category:Stubs]] | ||
− | + | |format=category | |
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− | + | |limit = 100 | |
}} | }} | ||
=== Pages that need fact checking or details === | === Pages that need fact checking or details === | ||
+ | ''This automated list is not always up to date and is limited to 20 entries. For a more accurate and complete list, see [[:Category:Pages that need fact checking]]'' | ||
{{#ask: [[Category:Pages that need fact checking]] | {{#ask: [[Category:Pages that need fact checking]] | ||
− | + | |format = category | |
− | + | |columns = 3 | |
− | + | |limit = 20 | |
+ | |default = This category is currently empty. Good work! | ||
}} | }} | ||
===Pages to be Moved=== | ===Pages to be Moved=== | ||
+ | ''This automated list is not always up to date and is limited to 100 entries. For a more accurate and complete list, see [[:Category:Pages to be moved]]'' | ||
{{#ask: [[Category:Pages to be moved]] | {{#ask: [[Category:Pages to be moved]] | ||
− | + | |format=category | |
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}} | }} | ||
− | ===Pages to be | + | ===Pages to be Recoded=== |
− | + | ''This automated list is not always up to date and is limited to 100 entries. For a more accurate and complete list, see [[:Category:Pages to be recoded]]'' | |
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{{#ask: [[Category:Pages to be recoded]] | {{#ask: [[Category:Pages to be recoded]] | ||
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− | + | |limit = 100 | |
}} | }} | ||
===Pages using duplicate arguments in template calls=== | ===Pages using duplicate arguments in template calls=== | ||
+ | ''This automated list is not always up to date and is limited to 100 entries. For a more accurate and complete list, see [[:Category:Pages using duplicate arguments in template calls]]'' | ||
+ | |||
{{#ask: [[Category:Pages using duplicate arguments in template calls]] | {{#ask: [[Category:Pages using duplicate arguments in template calls]] | ||
− | + | |format=category | |
− | + | |columns=3 | |
− | + | |limit = 100 | |
+ | |default = This category is currently empty. Good work! | ||
}} | }} | ||
− | === | + | ===Market Value Calculated, not set === |
− | {{#ask: [[ | + | {{#ask:[[Calculated Market Value ::>]] |
− | | limit = | + | | limit = 10 |
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}} | }} | ||
=== Unverified articles === | === Unverified articles === | ||
− | + | ''This automated list is not always up to date. For a more accurate list, see [[:Category:Unverified articles]]'' | |
− | + | {{#ask: [[Category:Unverified_articles]] |format=ul | limit = 10}} | |
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==General To-do List== | ==General To-do List== | ||
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major) | Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major) | ||
− | * | + | |
− | + | *'''Pages''': Assign tab currently only has a brief overview on the menu page. Outfits, Food policies and Drug policies each need individual pages. [[User:Mayoculpa|Mayoculpa]] ([[User talk:Mayoculpa|talk]]) 12:19, 5 February 2020 (UTC) | |
− | *'''Defs''': Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. [[Colonist]]). I've only covered a small amount of defs (see [[:Category:Defs]] for a list), and that was ''a year ago''. [[User:Longbyte1|Longbyte1]] ([[User talk:Longbyte1|talk]]) 05:05, 16 February 2015 (UTC) | + | *'''Defs''': Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. [[Colonist]]). I've only covered a small amount of defs (see [[:Category:Defs]] for a list), and that was ''a year ago''. [[User:Longbyte1|Longbyte1]] ([[User talk:Longbyte1|talk]]) 05:05, 16 February 2015 (UTC) |
+ | *[[Menus#Schedule]] needs a section and image for showing the addition of meditation by Royalty. [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 05:02, 29 October 2020 (UTC) | ||
+ | *''Market values'': [[Mindscrew]], [[Flatscreen television]] & [[Ground-penetrating scanner]] have market values at odds with their calculated market value. They could be manually set or there could be a bug in the market value calculation (like there is for prestige armor) or the articles could be wrong. They need to be checked in game. [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 08:10, 29 April 2021 (UTC) | ||
<!-- Can always just consider these ideas for now, which can be thrown out --> | <!-- Can always just consider these ideas for now, which can be thrown out --> | ||
− | * '''Properties''': Need to have descriptions added to pages - some of the older ones have unknown purposes and some documentation, even if it appears | + | * '''Properties''': Need to have descriptions added to pages - some of the older ones have unknown purposes and some documentation, even if it appears obviousm, would be good. [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 01:07, 14 October 2021 (UTC) |
+ | * ''Bed super page'': We need a super page for beds to talk about generic mechanics and have tables for comparison. Atm its mostly on the [[bed]] page, with the rest spread out elsewhere. Obviously it can't be called [[Bed]] because thats taken/would be confusing. Potentially we can put it on as a subsection on [[Rest]] and have a "This page is for the furniture item, for beds generally see <nowiki>[[Rest#Beds|Beds]]</nowiki>" on the Bed page, and links to it on each bed page like "The royal bed is a <nowiki>[[Rest#Beds|Sleeping furniture]]</nowiki>" or something. Sleeping furniture is a terrible name and should be replaced in practice but you get the point. - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 04:04, 14 March 2022 (UTC) | ||
* ''Chair super page'': As above but for "sitting furniture". - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 04:05, 14 March 2022 (UTC) | * ''Chair super page'': As above but for "sitting furniture". - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 04:05, 14 March 2022 (UTC) | ||
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== Updates and maintenance needed on the Wiki == | == Updates and maintenance needed on the Wiki == | ||
+ | * Freshen up the frontpage, and if nothing else, change from a table to div setup --> <code>In progress</code> by Pangaea | ||
* <s>Add an [[RimWorld Wiki:Admin noticeboard|Admin noticeboard]]</s> --> <code>DONE</code> by Pangaea | * <s>Add an [[RimWorld Wiki:Admin noticeboard|Admin noticeboard]]</s> --> <code>DONE</code> by Pangaea | ||
** Not properly integrated or accessible from the rest of the wiki and thus of limited use. More work is likely needed [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 08:10, 29 April 2021 (UTC) | ** Not properly integrated or accessible from the rest of the wiki and thus of limited use. More work is likely needed [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 08:10, 29 April 2021 (UTC) | ||
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* <s>Purge outdated SMW entities: (see [[Special:Statistics|Statistics]])</s> --> <code>DONE</code> by Hypolite | * <s>Purge outdated SMW entities: (see [[Special:Statistics|Statistics]])</s> --> <code>DONE</code> by Hypolite | ||
* Edit or make new screenshots without (so many) UI elements, as seen for instance in the [[Events]] page | * Edit or make new screenshots without (so many) UI elements, as seen for instance in the [[Events]] page | ||
+ | * An RSS feed for [[news]] would be nice, but looks like we'd need this [https://www.mediawiki.org/wiki/Extension:RSS extension] for it. Could perhaps put it on the frontpage then. [[User:Pangaea|Pangaea]] ([[User talk:Pangaea|talk]]) 13:21, 1 August 2019 (UTC) | ||
* [[Template: STDT]] tables don't play nice with [[Template: infobox main]] and ToC as described [[Template_talk:Infobox_main#Play_Nice_with_other_tables|here]]. This issue doesn't occur with wikitable class tables, so it is likely an issue with the STDT table and not the infobox. It might be related to the definitions in [[MediaWiki:Common.css]] as thats where the "c_01" values are defined. Unfortunately I don't know enough about the wiki formatting or the .css to fix it. There is a working hack but ideally we could make a fix thats native to STDT and not have to worry about it anymore. [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 11:43, 1 January 2021 (UTC) | * [[Template: STDT]] tables don't play nice with [[Template: infobox main]] and ToC as described [[Template_talk:Infobox_main#Play_Nice_with_other_tables|here]]. This issue doesn't occur with wikitable class tables, so it is likely an issue with the STDT table and not the infobox. It might be related to the definitions in [[MediaWiki:Common.css]] as thats where the "c_01" values are defined. Unfortunately I don't know enough about the wiki formatting or the .css to fix it. There is a working hack but ideally we could make a fix thats native to STDT and not have to worry about it anymore. [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 11:43, 1 January 2021 (UTC) | ||
* Finish the page [[Help:Templates#Creating_a_template]]. | * Finish the page [[Help:Templates#Creating_a_template]]. | ||
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! Page type !! Suggested detail/sections !! Contributors | ! Page type !! Suggested detail/sections !! Contributors | ||
|- | |- | ||
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| Plants || | | Plants || | ||
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* For plantables: Growing section using [[Template: Grow Table]] | * For plantables: Growing section using [[Template: Grow Table]] | ||
* For plantables: Economy - Proper analysis on their production compared to other producers of the same type (e.g. Food or Wood plants), as well as economic concerns - profitabiltiy with and without crafting, work/product, work/silver, tiles/product/day, tiles/silver/day etc. | * For plantables: Economy - Proper analysis on their production compared to other producers of the same type (e.g. Food or Wood plants), as well as economic concerns - profitabiltiy with and without crafting, work/product, work/silver, tiles/product/day, tiles/silver/day etc. | ||
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|- | |- | ||
| Drugs || | | Drugs || | ||
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* Acquistion/crafting information standardized | * Acquistion/crafting information standardized | ||
** Include note on whether it uses [[Drug Synthesis Speed]] or [[Drug Cooking Speed]] | ** Include note on whether it uses [[Drug Synthesis Speed]] or [[Drug Cooking Speed]] | ||
* Summary | * Summary | ||
− | ** | + | ** High effects - both hediff, as well as recreation add and mood buff, and duration. Split into Instantaneous and Duration - e.g. recreation +X% is instantaneous, but the mood buff and other hediffs are long term and have a duration. |
− | |||
** Tolerance and Severity gains | ** Tolerance and Severity gains | ||
** Addiction effects | ** Addiction effects | ||
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| <!-- Place name here with a "~~~", without quotes --> | | <!-- Place name here with a "~~~", without quotes --> | ||
|- | |- | ||
− | |Weapons|| Largely have a functional standard following the traditional Acquistion/Summary/Analysis/Quality Table method, but pages are all out of date and in need of massive updates. | + | |Weapons|| Largely have a functional standard following the traditional Acquistion/Summary/Analysis/Quality Table method, but pages are all out of date and in need of massive updates. Additionally, a way to display quality information for different materials is also needed. Talk to [[User: Harakoni]] for this last bit - ideas are in teh workds for updating [[Template: Weapon Quality Table]] but work is needed. |
|- | |- | ||
|Production facilities || Workbenches like the smithy, tailoring becnh etc. | |Production facilities || Workbenches like the smithy, tailoring becnh etc. | ||
* Acquisition - self evident | * Acquisition - self evident | ||
− | * Summary - general information about it use, with | + | * Summary - general information about it use, with the use of [[Template:Recipe List]] to what is produced there (except when theres only 1 thing produced there) |
* Analysis - how vital is it to get, and comparison between fueled/hand version vs electric. | * Analysis - how vital is it to get, and comparison between fueled/hand version vs electric. | ||
− | * [[Template: | + | * [[Template:Building_Material_Table]] |
| <!-- Place name here with a "~~~", without quotes --> | | <!-- Place name here with a "~~~", without quotes --> | ||
|- | |- | ||
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| Materials, resources, and Ore || Materials and crafting resources have a rough standard with Acquisition/Summary (where necessary)/Usage/Analysis however there are nonstandard mat pages, and there is a lack of standardisation in Usage beyond the use of [[Template:Ingredient List]]. There also is discussion needed on how to display stuffables on stuff pages. Its possible that another template similar to Ingredient List but for stuffables (Talk to [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) if interested) is needed to display all items that can be stuffed with the material in question. Materials don't just occupy one or the other e.g. some recipes require Gold and others require any metal including gold. Ore pages also need to be split off from their materials. | | Materials, resources, and Ore || Materials and crafting resources have a rough standard with Acquisition/Summary (where necessary)/Usage/Analysis however there are nonstandard mat pages, and there is a lack of standardisation in Usage beyond the use of [[Template:Ingredient List]]. There also is discussion needed on how to display stuffables on stuff pages. Its possible that another template similar to Ingredient List but for stuffables (Talk to [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) if interested) is needed to display all items that can be stuffed with the material in question. Materials don't just occupy one or the other e.g. some recipes require Gold and others require any metal including gold. Ore pages also need to be split off from their materials. | ||
| <!-- Place name here with a "~~~", without quotes --> | | <!-- Place name here with a "~~~", without quotes --> | ||
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|} | |} | ||
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== Pawn stats == | == Pawn stats == | ||
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! Updated || Stat || Source | ! Updated || Stat || Source | ||
− | + | |- | |
+ | | [[File:ex.png|24px]] || [[Move Speed]] || Stats_Pawns_General.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Mental Break Threshold]] || Stats_Pawns_General.xml | | [[File:ex.png|24px]] || [[Mental Break Threshold]] || Stats_Pawns_General.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Psychic Sensitivity]] || Stats_Pawns_General.xml | | [[File:ex.png|24px]] || [[Psychic Sensitivity]] || Stats_Pawns_General.xml | ||
− | + | |- | |
+ | | [[File:ex.png|24px]] || [[Toxic Sensitivity]] || Stats_Pawns_General.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Global Learning Factor]] || Stats_Pawns_General.xml | | [[File:ex.png|24px]] || [[Global Learning Factor]] || Stats_Pawns_General.xml | ||
|- | |- | ||
− | | [[File:ex.png|24px]] || [[Hunger Rate | + | | [[File:ex.png|24px]] || [[Hunger Rate Multiplier]] || Stats_Pawns_General.xml |
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Rest Rate Multiplier]] || Stats_Pawns_General.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Eating Speed]] || Stats_Pawns_General.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Minimum Comfortable Temperature]] || Stats_Pawns_General.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Maximum Comfortable Temperature]] || Stats_Pawns_General.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Immunity Gain Speed]] || Stats_Pawns_General.xml | | [[File:ex.png|24px]] || [[Immunity Gain Speed]] || Stats_Pawns_General.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Carrying Capacity]] || Stats_Pawns_General.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Meat Amount]] || Stats_Pawns_General.xml | | [[File:ex.png|24px]] || [[Meat Amount]] || Stats_Pawns_General.xml | ||
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|- | |- | ||
| [[File:ex.png|24px]] || [[Pain Shock Threshold]] || Stats_Pawns_General.xml | | [[File:ex.png|24px]] || [[Pain Shock Threshold]] || Stats_Pawns_General.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Foraged Food Amount]] || Stats_Pawns_General.xml | ||
+ | |- | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Smelting Speed]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[General Labor Speed]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Drug Synthesis Speed]] || Stats_Pawns_WorkRecipes.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Cooking Speed]] || Stats_Pawns_WorkRecipes.xml | | [[File:ex.png|24px]] || [[Cooking Speed]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Food Poison Chance]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Drug Cooking Speed]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Butchery Speed]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Mechanoid Shredding Speed]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Butchery Efficiency]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Mechanoid Shredding Efficiency]] || Stats_Pawns_WorkRecipes.xml | ||
+ | |- | ||
|- | |- | ||
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|- | |- | ||
| [[File:ex.png|24px]] || [[Shooting Accuracy]] || Stats_Pawns_Combat.xml | | [[File:ex.png|24px]] || [[Shooting Accuracy]] || Stats_Pawns_Combat.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Aiming Time]] || Stats_Pawns_Combat.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Trap Spring Chance]] || Stats_Pawns_Combat.xml | | [[File:ex.png|24px]] || [[Trap Spring Chance]] || Stats_Pawns_Combat.xml | ||
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|- | |- | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Medical Tend Speed]] || Stats_Pawns_WorkMedical.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Medical Tend Quality]] || Stats_Pawns_WorkMedical.xml | | [[File:ex.png|24px]] || [[Medical Tend Quality]] || Stats_Pawns_WorkMedical.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Medical Operation Speed]] || Stats_Pawns_WorkMedical.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Medical Surgery Success Chance]] || Stats_Pawns_WorkMedical.xml | | [[File:ex.png|24px]] || [[Medical Surgery Success Chance]] || Stats_Pawns_WorkMedical.xml | ||
|- | |- | ||
− | + | |- | |
+ | | [[File:check.png|24px]] || [[Negotiation Ability]] || Stats_Pawns_Social.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Beauty]] - [[Pawn Beauty]] || Stats_Pawns_Social.xml | | [[File:ex.png|24px]] || [[Beauty]] - [[Pawn Beauty]] || Stats_Pawns_Social.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Arrest Success Chance]] || Stats_Pawns_Social.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Trade Price Improvement]] || Stats_Pawns_Social.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Social Impact]] || Stats_Pawns_Social.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Tame Animal Chance]] || Stats_Pawns_Social.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Train Animal Chance]] || Stats_Pawns_Social.xml | ||
+ | |- | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Global Work Speed]] || Stats_Pawns_WorkGeneral.xml | | [[File:ex.png|24px]] || [[Global Work Speed]] || Stats_Pawns_WorkGeneral.xml | ||
− | + | |- | |
+ | | [[File:check.png|24px]] || [[Mining Speed]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Deep Drilling Speed]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Mining Yield]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Smoothing Speed]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Research Speed]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Animal Gather Speed]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Animal Gather Yield]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Plant Work Speed]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Plant Harvest Yield]] || Stats_Pawns_WorkGeneral.xml | ||
|- | |- | ||
| [[File:ex.png|24px]] || [[Hunting Stealth]] || Stats_Pawns_WorkGeneral.xml | | [[File:ex.png|24px]] || [[Hunting Stealth]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Construction Speed]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Construct Success Chance]] || Stats_Pawns_WorkGeneral.xml | ||
+ | |- | ||
+ | | [[File:check.png|24px]] || [[Repair Success Chance]] || Stats_Pawns_WorkGeneral.xml | ||
|- | |- | ||
Line 415: | Line 365: | ||
| [[File:ex.png|24px]] || [[Meditation Focus Gain]] {{RoyaltyIcon}} || Stats_Pawns_General.xml (Royalty) | | [[File:ex.png|24px]] || [[Meditation Focus Gain]] {{RoyaltyIcon}} || Stats_Pawns_General.xml (Royalty) | ||
|} | |} | ||
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== Version/1.3.3326 == | == Version/1.3.3326 == | ||
Line 1,409: | Line 371: | ||
=== Ideology Improvements === | === Ideology Improvements === | ||
* Fix: Reforming a fluid ideo lists some precepts as "incompatible" when they actually aren’t. | * Fix: Reforming a fluid ideo lists some precepts as "incompatible" when they actually aren’t. | ||
+ | * Fix: Ability gizmos are still available for roles that have been removed via reformation. | ||
* Display incompatible issue and precept names instead of just precept names in reformation confirmation dialog. | * Display incompatible issue and precept names instead of just precept names in reformation confirmation dialog. | ||
Line 1,415: | Line 378: | ||
* Main buttons position change (change height instead of y). | * Main buttons position change (change height instead of y). | ||
* Show a special window at the top of the screen which shows the typed in text, since SteamDeck keyboard can sometimes block the text field view. | * Show a special window at the top of the screen which shows the typed in text, since SteamDeck keyboard can sometimes block the text field view. | ||
+ | * Increase text input font size. | ||
* Don't show tooltips when the SteamDeck keyboard is open. | * Don't show tooltips when the SteamDeck keyboard is open. | ||
* Change quests SteamDeck icon. | * Change quests SteamDeck icon. | ||
Line 1,437: | Line 401: | ||
== Version/1.3.3287 == | == Version/1.3.3287 == | ||
+ | Slowly drowning in unimplmeneted updates. Remember: | ||
+ | # Implement the change on the page/s | ||
+ | # Add it to the version history of the page/s | ||
+ | # Remove the relevant line from here. | ||
+ | If you can't find a good place to implement the change, leave it for later. | ||
+ | [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 00:29, 27 February 2022 (UTC) | ||
=== New feature === | === New feature === | ||
− | * | + | * Added a new play option that allows playing with Ideology content active, but without the ideoligions system active. This is appropriate for someone on their first game, or who isn't trying to do something specific with ideoligions. Ideology content includes things like: Ancient complex quests, biosculpter technology, Gauranlen trees, ancient debris, etc. |
=== UI improvements === | === UI improvements === | ||
− | * | + | * Reworked ideoligion setup UI. Classic, custom and load buttons are now selectable elements that take effect when the player hits "next". |
− | * | + | * The old "classic" mode is now called "classic-like" and is one of the "mild" presets. |
− | * | + | * Meme tooltips now list all prevented precepts instead of just saying how many there are. |
− | * | + | * Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts. |
− | * | + | * We now draw a thin faint box around ideoligion preset selectables, precept and meme boxes. Looks better. |
− | * | + | * Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it. |
− | * | + | * A "Show all" checkbox on ideo dialog shows all hidden precepts. |
+ | * Updated meat eating precept and thought labels and descriptions to better match gameplay. | ||
=== Tuning - General === | === Tuning - General === | ||
− | * | + | * Reduced mechanoid CenterDrop raid arrival mode weight at 1000+ points 3.5 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge. |
− | * | + | * Reduced mechanoid RandomDrop raid arrival mode weight at 1000+ points 1.9 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge. |
=== Tuning - Ideoligions === | === Tuning - Ideoligions === | ||
− | * | + | * Meme FleshPurity no longer forces the anti-biosculpting precept. This should allow players to use biosculpting to recover limbs for their purists so they don't end up being all amputees after a while. |
− | * | + | * Bigotry precepts don't have associated memes any more, so won't appear unless specifically configured by the player. This reduces annoyances around dealing with bigoted guests and recruits. |
− | * | + | * Remove the carnivore precept requirements from the Rancher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness with carnivore food restrictions, and balances the meme more simply, with an upside to animal raising matched by a downside to crop raising. |
+ | * Remove the 'no recent animal slaughter' negative thought from the rancher meme, along with all associated code and content. This particular thought was too limiting for players and not worth having. | ||
+ | * Remove most meme associations from vegetarian and carnivore precepts. These shouldn't appear unless player specifically configures them. This should reduce annoyances around food requirements of specific guests or recruits. | ||
=== Misc === | === Misc === | ||
− | * | + | * Added a debug tool for spawning meals with specific ingredients. |
− | * | + | * Improve some charity quest-related message texts. |
+ | * In classic mode, ensure factions generated after initital world gen use the same classic ideoligion. | ||
=== Fixes === | === Fixes === | ||
− | * | + | * Fix: "Assign owner" tooltip for animal beds mentions humanlike owners. |
− | * | + | * Fix: Torture crown is automatically equipped by colonists. |
− | * | + | * Fix: Classic mode ideoligions don't start with some classic precepts. |
− | * | + | * Fix: Blindness from resurrector mech serum is not cured by biosculpter regen cycle. |
− | * | + | * Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application. |
− | * | + | * Fix: Faction ideoligions are not reset on going back from colonist selection screen if the player first chooses classic, then another option. |
− | * | + | * Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map. |
+ | * Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized. | ||
+ | * Fix: Shelves, chairs and stools don't have style dominance. | ||
+ | * Fix: Ideoligion info available on ritual begin dialog in classic mode. | ||
+ | * Fix: Loading classic mode game gives the player non-classic rituals. | ||
+ | * Fix: Execution requires altar or ideogram in classic mode. | ||
+ | * Fix: Inverted check when checking if a player can claim factionless buildings. | ||
+ | * Fix: Jumping resets "Fire at will" toggle. | ||
+ | * Fix: Research warning doesn't check for minor ideoligions. | ||
+ | * Fix: Fluid ideoligion with proselytizer gains development points for all conversions, including conversions to other ideoligions. | ||
+ | |||
+ | ==Version/1.3.3200 == | ||
− | |||
=== Combat - Turrets === | === Combat - Turrets === | ||
− | * | + | * Turret ammo cost is no longer factored by difficulty. |
+ | * Reduced uranium slug turret cost per shot from 3 uranium to 2.666. | ||
=== Combat - Enemies === | === Combat - Enemies === | ||
− | * | + | * Added a way to make special per-faction raid strategy probabilities. |
− | * | + | * Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time. |
− | * | + | * Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls. |
+ | * Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56). | ||
+ | * Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid. | ||
+ | * Adjusted human factions' raid strategy selection weights for slightly more variation. | ||
=== Food handling === | === Food handling === | ||
− | * | + | |
− | * | + | * We now vary meal textures depending on ingredients. |
− | * | + | * Food restrictions are automatically applied to pawns from ideoligions that require a specific food type. |
− | * | + | * Meals now look differently depending on whether they were made from vegetarian, carnivore, or mixed ingredients. This will help you manage stockpiles of food for pawns with different dietary demands. |
− | * | + | * Meal inspect strings now display information regarding their ingredients and who would accept eating them. |
− | * | + | * With Ideology active, colonists will not automatically merge meals with different food kinds (i.e. meat only or veg only). |
− | * | + | * Meal-related thoughts now display which meal caused the thought. |
− | * | + | * Added food restrictions for meat or veg only meals. |
− | * | + | * Added special thing filters for meat and veg ingredient-filled meals. |
− | * | + | * Add insect meat food restriction and special things filter. |
− | * | + | * Add cannibal food restriction and special thing filter. |
+ | * Don't apply ate meat thought if vegetarian eats human meat, allow strong cannibal precepts with meat eating negative precepts. | ||
=== Misc improvements === | === Misc improvements === | ||
− | * | + | |
− | * | + | * Reworked how tree-lovers respond to the destruction of trees to be smoother and more consistent. Tree Density ideo precept now has a mood penalty directly proportional to the number of destroyed trees, with no effect from biome. |
− | * | + | * Biosculpter inspect string now says which pawn and cycle will be run while pawn has job to enter in progress. |
− | * | + | * When you r-click on a biosculpter with a pawn selected, we now show biosculpter cycles' durations in the context menu. |
− | * | + | * Biosculpter's inspect pane readout now notes if biosculpting cycle is accelerated by precept (i.e. if the pawn is a transhumanist). |
+ | * Show biosculpter cycle duration for both normal and transhumanist pawns in cycle button's tooltip. | ||
+ | * Buildings in non-player non-hostile maps can no longer be claimed while there are members of the owner faction active. | ||
+ | * Added a loading tip describing fixed wealth mode. | ||
+ | * Total tend quality info is now only displayed if the hediff disappears after a certain level of tend quality (since it's fairly useless otherwise). | ||
=== Fixes === | === Fixes === | ||
− | * | + | * Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen. |
− | * | + | * Fix: Newborn animals from other factions don't leave with faction. |
− | * | + | * Fix: High life precept description doesn't properly display mood range. |
− | * | + | * Fix: Less-restrictive nudism precepts are inconsistent with allowed gear. |
− | * | + | * Fix: Special characters on named precepts can break UI. |
− | * | + | * Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters. |
− | * | + | * Fix: Work speed penalty reasons formatting issues. |
− | * | + | * Fix: Remove gestation period stat for megaspiders and spelopedes, since they do not breed. |
− | * | + | * Fix: Blood from scarification is from cutter, not cuttee. |
− | * | + | * Fix: Psyfocus ritual reward does not recharge psyfocus to max. |
− | * | + | * Fix: Trade price tooltip for selling bonus when player's negotiator has ideo leader role. |
− | * | + | * Fix: Mortar draws interaction spot when selected. |
− | * | + | * Fix: If a hosted guest is imprisoned and enslaved, the gear he is wearing remains locked. |
− | * | + | * Fix: Meals with no ingredients cause "ate non-meat" thought. |
− | * | + | * Fix: Pawns grow at incorrect rate and do not reach adulthood at the age specified in relevant race defs. - [[User:Cheldra]] does this affect your work with animal growth? Must be checked before this is removed from to-do list. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 01:15, 2 December 2021 (UTC) |
− | * | + | * Fix: Darkness pawns have a 'outdoors lit' accuracy debuff when targeting something in a cave. |
+ | * Fix: Bestowing ceremony target is undraftable even after ceremony ended. | ||
+ | * Fix: Hackables can be instantly hacked. | ||
+ | * Fix: Raiders attacking non-aggressive roamers. | ||
+ | * Fix: Vegetarian pawns get mad eating vegetarian-made pemmican. | ||
==Version/1.3.3159== | ==Version/1.3.3159== | ||
− | |||
=== Caravan improvements === | === Caravan improvements === | ||
− | * | + | * Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation. |
− | * | + | * Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft. |
− | * | + | * Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded. |
− | * | + | * Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep. |
− | * | + | * Joy decreases more slowly when a pawn is preparing a caravan. |
− | * | + | * Colonists will now look for food in pack animal inventory if no better food sources available. |
− | * | + | * Colonists will grab food from pack animal to feed patients if no other food available. |
− | * | + | * Colonists can grab medicine from pack animals. |
− | * | + | * Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available. |
− | * | + | * Update pen needed alert to take into account hitching post and handling skill for roping removal. |
=== Archonexus improvements === | === Archonexus improvements === | ||
− | * | + | |
− | * | + | * Add animal pregnancy, gender, and bonded information to archonexus settlement dialog. |
− | * | + | * Sort items players take to new archonexus settlement more in line with usefulness. |
− | * | + | * Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected. |
− | * | + | * Tweak count of items players can bring to new archonexus settlement. |
− | * | + | * Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen. |
− | * | + | * Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement. |
− | * | + | * Reset pawn food and rest levels when starting new archonexus colony. |
+ | * Add animation after selecting new archonexus settlement to make moment feel more significant. | ||
=== Misc improvements === | === Misc improvements === | ||
− | * | + | |
− | * | + | * Ideoligious buildings are no longer expected to be placed in non-home maps. |
− | * | + | * Display current and required total tend qualities in the tooltip for hediffs with HediffComp_TendDuration comp. (Muscle parasites, athsma, gut worms, etc...) |
− | * | + | * Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)". |
− | * | + | * Pawn beauty stat is now visible even when the value is zero. |
− | * | + | * Precept name length is now limited. |
− | * | + | * New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies. |
− | * | + | * Reduced the amount of ancient junk that spawns on newly-generated maps. |
− | * | + | * Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight. |
− | * | + | * Update predators hunting across fences tooltip to match current functionality. |
− | * | + | * Ensure the trigger conditions for scarification/blinding are clear to the player. |
− | * | + | * Right clicking on ancient junk with drafted pawn shows option to attack. |
− | * | + | * Unforbid items in pawn inventory if taken by caravan from temporary map. |
− | * | + | * Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitatlity quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well. |
+ | * Added range values to darkness combat stats. | ||
+ | * Added charity events for not helping pilgrims. | ||
+ | * Added hacking progress stat to hackable things. | ||
+ | * Resurrected pawns with titles that were inherited lose all permits associated with the lost titles. | ||
+ | * Clarify age reversal precept. | ||
=== Fixes === | === Fixes === | ||
− | * | + | * Fix: Royal ascent shuttle can only take 1000kg of colonists |
− | * | + | * Fix: "Melee warmup time" is actually ranged warmup time. Melee weapons use only cooldown. |
− | * | + | * Fix: PainIsVirtue meme doesn't guarantee the presence of scarification precept. |
− | * | + | * Fix: Burned tree description states it doesn't drop wood when it does. |
+ | * Fix: Plants previously designated to be grown on buildings aren't cleared when a new plant is selected. | ||
+ | |||
+ | ==Version/1.3.3117== | ||
+ | Yet another update. Slowly falling behind here. [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 02:55, 10 September 2021 (UTC) | ||
− | |||
=== Multi-ideo colony viability === | === Multi-ideo colony viability === | ||
− | * | + | * Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo. |
− | * | + | * Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable. |
− | * | + | * Allow celebrating rituals for an ideo even if there's not enough members to create an obligation. |
+ | * Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions. | ||
+ | * Ritual setup dialog now says what ideoligion the ritual comes from. | ||
=== New stuff === | === New stuff === | ||
− | + | * Gaining, changing, or removing a role now requires a simple ritual. | |
− | * | + | * Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly. |
− | * | + | * While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions. |
− | * | + | * Added a precept related to Darkness meme that gives believers a positive thought during an eclipse. |
+ | * You can now randomize fluid ideos before applying changes. | ||
+ | * You can now randomize normal memes during fluid ideo reforming. | ||
+ | * Added a "build door" gizmo that displays when a wall or wall blueprint is selected. | ||
=== Improvements === | === Improvements === | ||
− | * | + | * Blind pawns' stats are now unaffected by light and darkness. |
− | * | + | * Adjust the role tooltip area on the pawn's social tab. |
− | * | + | * Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen. |
− | * | + | * Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled. |
− | * | + | * Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded. |
− | * | + | * Increased chance for ancient security crates to spawn in ancient complexes. |
− | * | + | * Removed min points limit on security crate spawning in ancient complexes. |
− | * | + | * We now warn player if important plants like anima trees are marked for cutting or in grow zone. |
− | * | + | * Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo. |
− | * | + | * Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out. |
− | * | + | * We now warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions. |
− | * | + | * Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog. |
+ | * Change to randomized memes for fluid ideo based on feedback. | ||
=== Fixes === | === Fixes === | ||
− | * | + | * Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep. |
− | * | + | * Fix: Gauranlen tree miscalculates dryad count on creating seed pod. |
− | * | + | * Fix: Text of funeral ritual states bonus awards are available after randomizing name. |
− | * | + | * Fix: Totemic sculpture is pixelated. |
− | * | + | * Fix: Selling prisoners doesn't trigger negative thoughts on selling to slavers. |
− | * | + | * Fix: Research command ability icon is pixelated on non-uniform ui scales. |
− | * | + | * Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely. |
− | * | + | * Fix: Sunlamp does not trigger blinding light for Darkness pawns. |
− | * | + | * Fix: Wild people can be enslaved while arrested. |
− | * | + | * Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns. |
− | * | + | * Fix: Archonexus quest line cannot be continued if map part holder faction defeated. |
− | * | + | * Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly. |
− | * | + | * Fix: Regression * Colonists no longer automatically take yayo and a few other drugs. |
− | * | + | * Fix: When a faction is defeated the faction goodwill number and relation label overlap. |
− | * | + | * Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner |
− | * | + | * Fix: You can assign a role changer of non-player ideo on the ritual config screen. |
− | * | + | * Fix: Bestower sometimes arrives malnourished. |
− | * | + | * Fix: Gaumaker pods can destroy the tree they are spawned from |
− | * | + | * Fix: Ritual timings are 1 day off. |
+ | * Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors. | ||
+ | * Fix: Gaumaker pods can destroy the tree they are spawned from. | ||
+ | * Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot. | ||
+ | * Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart. | ||
+ | * Fix: Wardens stop suppressing slaves if suppression > 50%. | ||
+ | * Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items | ||
+ | * Fix: Skip abilities don't update cover grid. | ||
==Version/1.3.3101== | ==Version/1.3.3101== | ||
=== New stuff === | === New stuff === | ||
− | * | + | * Add new fluid ideo system. This allows you to start the game with a "fluid" ideoligion that has only one meme. Over time, you gain development points on that ideoligion by completing rituals and other ideoligion-related actions. With *nough development points, you can reform the ideoligion to alter memes or precepts, change styles, change structure, and more. |
− | |||
* The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from. | * The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from. | ||
* Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium. | * Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium. | ||
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=== Improvements === | === Improvements === | ||
− | * | + | * Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement. |
− | * | + | * Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected. |
− | * | + | * We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this. |
− | * | + | * On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over. |
− | * | + | * Extractable trees are no longer auto-minifiable in caravan forming dialog. |
− | * | + | * We now hide quests that are ended by starting a new archonexus settlement |
− | * | + | * Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting. |
− | * | + | * Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded. |
− | * | + | * Tweaked the archonexus "choose items to take to new colony" dialog formatting. |
− | * | + | * The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts. |
− | * | + | * Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more. |
− | * | + | * Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved. |
− | * | + | * Change ritual quality check graphics to look less like togglable ones for better UI clarity. |
− | * | + | * Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly. |
− | * | + | * Pawns now recover from berserk trance on being downed. |
− | * | + | * Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts. |
− | * | + | * Update descriptions of individualist and collectivist memes. |
− | * | + | * We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them. |
− | * | + | * Add note about work to deconstruct to 'work to build' stat description. |
− | * | + | * Adjust some thought descriptions so that they still make sense for blind people. |
− | * | + | * Minified things now inherit their inner thing's flammability. |
− | * | + | * Removed culture restrictions when choosing ideoligion |
+ | * Changed extract tree hotkey to be the same as uninstalling. | ||
+ | * Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages. | ||
===Tuning=== | ===Tuning=== | ||
− | * | + | * Dryad spawn days reduced from 8 to 6. |
− | * | + | * Increase impact of 'lost role' thought from -5 to -15. |
+ | * Reduce intensity of 'ate meat' opinion maluses for vegetarians. | ||
+ | * Reduced dryad transform delay from 6 days to 5 days. | ||
+ | * Adjust mood impact of relic-in-ritual-room thought. | ||
===Technical=== | ===Technical=== | ||
− | |||
− | |||
* Change IsPsychicallySensitive from >= to >. | * Change IsPsychicallySensitive from >= to >. | ||
* Turn psychic sensitivity checks into a property. | * Turn psychic sensitivity checks into a property. | ||
* Reworked chemical satisfaction in CompGiveHediffSeverity to be based on satisfaction per second. | * Reworked chemical satisfaction in CompGiveHediffSeverity to be based on satisfaction per second. | ||
+ | * Use IsFormingCaravan extension method instead of explicitly looking at pawn's lord job | ||
* Add missing gender constants for deity, foeLeader and founder. | * Add missing gender constants for deity, foeLeader and founder. | ||
+ | * Added some new player-created names. Adjusted one name per request. | ||
===Fixes=== | ===Fixes=== | ||
− | |||
− | |||
* Fix: Doctors tending to patients in bed use the medicine in their inventory even if it is worse than available medicine. | * Fix: Doctors tending to patients in bed use the medicine in their inventory even if it is worse than available medicine. | ||
* Fix: If multiple types of medicine are in a doctor's inventory, they will select the medicine with the lowest medical potency. | * Fix: If multiple types of medicine are in a doctor's inventory, they will select the medicine with the lowest medical potency. | ||
+ | * Fix: Skull extraction blood is labeled as being from the extractor. | ||
+ | * Fix: Skull extraction drops blood when corpse is already a skeleton | ||
* Fix: Colonists receive the 'colonist lost' thought when a slave is kidnapped. | * Fix: Colonists receive the 'colonist lost' thought when a slave is kidnapped. | ||
* Fix: Tree lovers don't care about harvesting / chopping down cocoa trees. | * Fix: Tree lovers don't care about harvesting / chopping down cocoa trees. | ||
* Fix: If a slave rebels while carrying a person, they can kidnap the carried pawn with no feedback to player. | * Fix: If a slave rebels while carrying a person, they can kidnap the carried pawn with no feedback to player. | ||
− | * Fix: Worshipped terminal quest is failed if you deconstruct the terminal after hacking it. | + | * Fix: Psychically deaf pawns get anima linking alert and can start the ceremony. |
+ | * Fix: Worshipped terminal quest is failed if you deconstruct the terminal after hacking it. | ||
+ | * Fix: Bionic / archotech eye is visible under the burka. | ||
+ | * Fix: Ancient beds not showing sleeping pawn body. | ||
+ | * Fix: Wild person can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists. | ||
+ | * Fix: There are some duplicate ideoligion icons. | ||
+ | * Fix: Animal pen marker animal consumption assumes animals are always hungry, halving reported consumption. | ||
* Fix regression: Bestower doesn't care about roof collapsing on top of him. | * Fix regression: Bestower doesn't care about roof collapsing on top of him. | ||
+ | * Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity. | ||
* Fix: Skeletons don't draw apparel. | * Fix: Skeletons don't draw apparel. | ||
* Fix: If bestower enters a social fight the bestowing ceremony does not recover gracefully. | * Fix: If bestower enters a social fight the bestowing ceremony does not recover gracefully. | ||
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* Fix: Players can take items from passing trade ship inventory to next archonexus settlement | * Fix: Players can take items from passing trade ship inventory to next archonexus settlement | ||
* Fix: Dryads with replaced parts don't have the "missing" part added back. | * Fix: Dryads with replaced parts don't have the "missing" part added back. | ||
+ | * Fix: Totemic boards and ideoligion rugs are not flammable. | ||
* Fix: Beggars quest sending 'charity fulfilled' history event even when quest failed. | * Fix: Beggars quest sending 'charity fulfilled' history event even when quest failed. | ||
* Fix: Scarification ritual now accepts prisoner targets again and doesn't break when target is a prisoner. | * Fix: Scarification ritual now accepts prisoner targets again and doesn't break when target is a prisoner. | ||
Line 1,686: | Line 716: | ||
==Version/1.3.3087== | ==Version/1.3.3087== | ||
− | |||
=== New stuff === | === New stuff === | ||
Line 1,709: | Line 738: | ||
* Give starting survival meals some veggie ingredients for non-carnivore colonies instead of having no ingredients at all. | * Give starting survival meals some veggie ingredients for non-carnivore colonies instead of having no ingredients at all. | ||
* We now reset prevent various events from happening too early after new archonexus settlement. | * We now reset prevent various events from happening too early after new archonexus settlement. | ||
+ | * Ancient tank trap and ancient macro-engine block are now non-deconstructible to match similar ancient junk. | ||
* Removed redundant message regarding manhunter chance on tame for insects. Warn player than insects will be hostile during taming attempts. | * Removed redundant message regarding manhunter chance on tame for insects. Warn player than insects will be hostile during taming attempts. | ||
* Add a "drag to reorder" label on colonist creation screen for clarity. | * Add a "drag to reorder" label on colonist creation screen for clarity. | ||
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=== Fixes === | === Fixes === | ||
* Fix: Classic ideo preset can have tattoos for tribal player. | * Fix: Classic ideo preset can have tattoos for tribal player. | ||
+ | * Fix: Ideology loads before royalty when resetting mods config. | ||
+ | * Fix: Ideology about.xml file is missing <loadAfter> to be loaded after core mod. | ||
* Fix: Minified trees left behind on caravans do not count as died. | * Fix: Minified trees left behind on caravans do not count as died. | ||
* Fix: Caravan auto-supply ignores negative thoughts from food when calculating the score. | * Fix: Caravan auto-supply ignores negative thoughts from food when calculating the score. | ||
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* Fix: Badly formatted relic name in relic hunt quest description. | * Fix: Badly formatted relic name in relic hunt quest description. | ||
− | == Version/1.3.3080 == | + | ==Version/1.3.3080== |
=== Improvements === | === Improvements === | ||
− | * | + | * Increased plant harvest yield stats' max values. (''Note: that this needs more integration than just a update to the [[Plant Harvest Yield]] page, as it has rammifications to other aspects of the game and wiki inc. guides, strategies, and analyses. - [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]])) |
=== Fixes === | === Fixes === | ||
− | * | + | * Fix: Pawns who prefer indoors do outdoor joy activities |
− | * | + | * Fix: Dryads can bond with pawns other than the connected one. |
− | * | + | * Fix: Deserter quest doesn't count as raiding. |
− | * | + | * Fix: Rusted car only appears in north orientation. |
− | * | + | * Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map |
− | * | + | * Fix: Dryad and Gaumaker pods can spawn over graves. |
− | |||
− | |||
− | |||
+ | ==Version/1.3.3076== | ||
=== Improvements === | === Improvements === | ||
− | * | + | * Clarified spacedrone self-destruct delay info in quest description. |
− | * | + | * Archonexus quest now warns players beforehand that research will reset |
− | * | + | * Tuned down apostate memory thoughts and adjusted labels. |
− | * | + | * Rebalance tree connector thoughts. |
=== Fixes === | === Fixes === | ||
− | * | + | * Fix: In desert areas, Gaumaker dryads never form a gaumaker pod. |
− | * | + | * Fix: Gauranlen seeds can be assigned to plant under a roof. |
− | * | + | * Fix: TreeDensityReduced thought stages are incorrectly calculated. |
+ | * Fix: Prisoners lost during farskip. | ||
+ | * Fix: Tree connection meme doesn't require Gauranlen connection: Strong. | ||
+ | * Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods. | ||
+ | * Fix: High life meme ideos generate with a warning about conflicting apparel. | ||
− | == Version/1.3.3074 == | + | ==Version/1.3.3074== |
− | * | + | * Allowed saving all ideos and allowed saving ideos in-game. |
− | * | + | * Allow non-ideo members to participate in leader speech. |
− | * | + | * Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered. |
− | * | + | * Beggars can now be given items when they are traveling to their wait destination. |
− | * | + | * Ideo UI Role apparel requirements float menu now lists the incompatibility reason. |
− | * | + | * Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads. |
+ | * Integrate art for rough living issue and set it to medium importance. | ||
+ | * Ensure Tunneler meme always has the MiningYield_High precept. | ||
=== Fixes: === | === Fixes: === | ||
− | * | + | * Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled. |
− | * | + | * Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners. |
− | * | + | * Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought. |
− | * | + | * Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game. |
− | * | + | * Fix: Pawns under 18 can use age reversal. |
+ | * Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak. | ||
+ | * Fix: Farskip with Relic gives debuff from losing the relic. | ||
+ | * Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate. | ||
+ | * Fix 5234: Pawns can build turrets when prohibited by precepts. | ||
+ | * Fix: Bestower pawns can engage in social fighting, breaking the ceremony. | ||
− | == Version/1.3.3072 == | + | ==Version/1.3.3072== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Version/1.3.3067 == | + | * Having 1 or 2 colonists of a player's original [[ideoligion]] boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person. |
+ | * When a pawn is connected to multiple [[gauranlen tree]]s, they prioritize pruning the tree with the biggest difference between desired connection strength and current. | ||
+ | * Auto-slaughter config allows you to control bonded animal slaughter specifically. | ||
+ | * Suspend [[dryads]] currently in cocoons. | ||
+ | * Fix: Women constantly using the styling station to get a beard that they are not allowed to have. | ||
+ | * Fix: Dryads prioritize rest over drafted follow. | ||
+ | * Fix: Pawns can extract [[skull]]s from corpses that have lost their head since designation. | ||
+ | * Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair. | ||
+ | * Fix: Checking all beds instead of just humanlike ones for room owner. | ||
+ | * Fix: Members of a love cluster that have a single bed get "slept alone" thoughts. | ||
+ | |||
+ | ==Version/1.3.3067== | ||
=== Improvements === | === Improvements === | ||
− | * | + | * Blind people no longet get the darkness mood debuff. |
− | * | + | * Reduced min colony wealth to 150k for firing archonexus endgame quest. |
− | * | + | * Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive. |
− | * | + | * Allow starting the bestowing ceremony via right click. |
− | * | + | * Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy. |
− | * | + | * Building damage factors are drawn for projectile weapons in their info card. |
− | * | + | * Metallic fence and walls now use stuff-specific ui and blueprint graphics. |
− | * | + | * Mechanoid breach raids spawn with one breacher. |
− | * | + | * Breach raids never have 'drop-in' arrival mode. |
− | * | + | * Prisoners now produce a mood malus if they escape. |
+ | * Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones. | ||
=== Fixes === | === Fixes === | ||
− | * | + | * Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead |
− | * | + | * Fix: Pawns can end up with overlapping apparel requirements. |
− | * | + | * Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it |
− | * | + | * Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial. |
− | * | + | * Fix: Dromedary description mentions it is not rideable, but it is. |
− | * | + | * Fix: Pawns walking over structures causes construction to halt. |
+ | * Fix: Trees adjacent to no-cut growing zones are cut down. | ||
+ | * Fix: Essential roles can be removed. | ||
+ | * Fix: Stacking building damage factors don't display if they have the same value. | ||
+ | * Fix: Typo on anima tree linking ritual. | ||
+ | * Fix: Ability.Activate only starts cooldown if there are any ability components. | ||
+ | * Fix: Deep drills produce chunks over themselves and their interaction cells. | ||
+ | * Fix: Enter closes form caravan UI. | ||
+ | * Fix: Musical instruments don't give recreation. | ||
+ | * Fixes to anima tree linking feedback for spectator role. | ||
− | == 1.3.3066 == | + | ==1.3.3066== |
=== Pens and animals === | === Pens and animals === | ||
− | |||
− | |||
* Pen system: Create pens for your farm animals to keep them organized and safe. | * Pen system: Create pens for your farm animals to keep them organized and safe. | ||
* Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut. | * Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut. | ||
Line 1,832: | Line 886: | ||
=== Miscellaneous === | === Miscellaneous === | ||
− | |||
− | |||
* Added facial hair for pawns. The style of hair is based on the pawn’s background. | * Added facial hair for pawns. The style of hair is based on the pawn’s background. | ||
* Added visual wound and prosthetic overlays on pawns. | * Added visual wound and prosthetic overlays on pawns. | ||
Line 1,840: | Line 892: | ||
=== Improvements and adjustments: Base game === | === Improvements and adjustments: Base game === | ||
=== Goodwill === | === Goodwill === | ||
− | |||
− | |||
* All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill. | * All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill. | ||
* Goodwill with factions gradually shifts towards the faction’s natural goodwill. | * Goodwill with factions gradually shifts towards the faction’s natural goodwill. | ||
* Goodwill with factions is influenced by recent events. These goodwill factors will decay over time. | * Goodwill with factions is influenced by recent events. These goodwill factors will decay over time. | ||
* Guest status with a faction is reset upon gifting a pawn to that faction. | * Guest status with a faction is reset upon gifting a pawn to that faction. | ||
− | |||
=== Animals and plants === | === Animals and plants === | ||
− | |||
− | |||
* Raiders no longer actively attack passive colony animals. | * Raiders no longer actively attack passive colony animals. | ||
* Animals tab life stage tooltip now also shows the animal's exact age. | * Animals tab life stage tooltip now also shows the animal's exact age. | ||
Line 1,870: | Line 917: | ||
=== Combat, weapons, gear === | === Combat, weapons, gear === | ||
− | * | + | * Grenade throws are rendered in an arc. |
− | |||
* Grenade users are more aware of grenades they’ve thrown and do not run forward into them. | * Grenade users are more aware of grenades they’ve thrown and do not run forward into them. | ||
+ | * Disabled shooting gizmos when a shield belt is equipped. | ||
* When a pawn is drafted while eating from inventory they will return the food to their inventory. | * When a pawn is drafted while eating from inventory they will return the food to their inventory. | ||
* Pawns can take medicine into their inventory. | * Pawns can take medicine into their inventory. | ||
+ | * Drafted pawns can tend to others in the field. They will use medicine if they are carrying any. | ||
* Reduced building killed leavings from 50% to 25%. Reduce deconstruct leavings from 75% to 50%. This doesn't affect various special buildings like mech cluster condition causers. | * Reduced building killed leavings from 50% to 25%. Reduce deconstruct leavings from 75% to 50%. This doesn't affect various special buildings like mech cluster condition causers. | ||
=== Pawns === | === Pawns === | ||
− | |||
− | |||
* Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order. | * Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order. | ||
* On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff. | * On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff. | ||
Line 1,889: | Line 935: | ||
* Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns. | * Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns. | ||
* Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought. | * Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought. | ||
+ | * Pawns now try a lot harder to avoid wearing tattered apparel. | ||
* On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”. | * On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”. | ||
* Assigning pawns to beds updates the room role, if possible. | * Assigning pawns to beds updates the room role, if possible. | ||
* Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command. | * Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command. | ||
+ | * Guests with "AllWork" disabled will no longer opportunistically haul. | ||
* Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef. | * Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef. | ||
* Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel. | * Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel. | ||
Line 1,897: | Line 945: | ||
* When a colonist with Bloodlust harvests an organ, they receive a “Bloodlust organ harvest +4” mood boost lasting 4 days. | * When a colonist with Bloodlust harvests an organ, they receive a “Bloodlust organ harvest +4” mood boost lasting 4 days. | ||
* Pawns in an aggro mental state no longer just start panic fleeing when their group is dying off in combat. | * Pawns in an aggro mental state no longer just start panic fleeing when their group is dying off in combat. | ||
+ | * Undergrounders have a new Need_Indoors, which is increased by spending time indoors, especially inside mountains. | ||
* Smoothed out addiction chances based on the pawn’s tolerance. | * Smoothed out addiction chances based on the pawn’s tolerance. | ||
=== Caravans === | === Caravans === | ||
− | |||
− | |||
* Optimized caravan automatic food selection. | * Optimized caravan automatic food selection. | ||
* Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan. | * Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan. | ||
=== Miscellaneous === | === Miscellaneous === | ||
− | |||
− | |||
* Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection. | * Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection. | ||
* Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed. | * Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed. | ||
Line 1,920: | Line 965: | ||
* Added a Thing category for wool. | * Added a Thing category for wool. | ||
* maintenanceCostFactor has a minimum of 1%. | * maintenanceCostFactor has a minimum of 1%. | ||
+ | * Wildlife tab refinements. | ||
* Balanced distant fight points adjustment and pawn combat points. | * Balanced distant fight points adjustment and pawn combat points. | ||
=== Improvements and adjustments: Royalty === | === Improvements and adjustments: Royalty === | ||
− | |||
− | |||
* The bestowing ceremony is now a gathering that everyone can attend. | * The bestowing ceremony is now a gathering that everyone can attend. | ||
+ | * Throne speeches have been re-tooled into rituals. | ||
+ | * NPC shuttle pads now always use concrete or paved tiles as flooring. | ||
* Pawns lent to another faction have their wounds tended more competently. | * Pawns lent to another faction have their wounds tended more competently. | ||
===Bugfixes=== | ===Bugfixes=== | ||
− | |||
+ | * Fix: Smoke doesn’t persist on the map on save load. | ||
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals. | * Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals. | ||
+ | * Fix: Food binging pawns try to eat recreational drugs. | ||
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals. | * Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals. | ||
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree. | * Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree. | ||
* Fix: Monument quests aren’t failed after the map is removed. | * Fix: Monument quests aren’t failed after the map is removed. | ||
+ | * Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork. | ||
* Fix: Calling a shuttle is blocked when an item blocks its interaction spot. | * Fix: Calling a shuttle is blocked when an item blocks its interaction spot. | ||
* Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer. | * Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer. | ||
Line 1,941: | Line 989: | ||
* Fix: Brawler guards can still arrive with ranged weapons. | * Fix: Brawler guards can still arrive with ranged weapons. | ||
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B. | * Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B. | ||
+ | * Fix: During food binges, sometimes pawns will use recreational drugs. | ||
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload. | * Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload. | ||
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans. | * Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans. | ||
* Fix: Stun psycast does not interrupt minigun salvo. | * Fix: Stun psycast does not interrupt minigun salvo. | ||
+ | * Fix: Typos in backstories. | ||
* Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned. | * Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned. | ||
* Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so. | * Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so. | ||
* Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state. | * Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state. | ||
* Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree. | * Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree. | ||
+ | * Fix: Anima trees can display negative meditation values. | ||
* Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne. | * Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne. | ||
* Fix: Word of Joy counts as a hostile act. | * Fix: Word of Joy counts as a hostile act. | ||
* Fix: Pawn having a mental break on entering a hostile map is drafted. | * Fix: Pawn having a mental break on entering a hostile map is drafted. | ||
− | * Fix: | + | * Fix: The alphabeaver event will still happen even if the outdoor temperature is below their minimum comfortable temperature. |
+ | * Fix: Firefoam IED radius is larger than drawn. | ||
* Fix: Some monument buildings have enclosed floored areas. | * Fix: Some monument buildings have enclosed floored areas. | ||
+ | * Fix: Changing temperature display mode (C to F) doesn’t update temperature readout immediately. | ||
* Fix: Lent pawns tended to horribly by the host faction. | * Fix: Lent pawns tended to horribly by the host faction. | ||
+ | * Fix: Anima trees can display negative meditation values. | ||
* Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel. | * Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel. | ||
* Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty. | * Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty. | ||
+ | * Fix: Pawn having a mental break on caravan is drafted upon entering a map. | ||
* Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1. | * Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1. | ||
+ | * Fix: No feedback on anima tree right click if pawn cannot use natural focus or already is max level. | ||
* Fix: Rescue shuttle lands on crashed shuttle and wipes it. | * Fix: Rescue shuttle lands on crashed shuttle and wipes it. | ||
== Update 1.2.2753 == | == Update 1.2.2753 == | ||
− | + | [[Version/1.2.2753|1.2.2753]] | |
− | * | + | |
− | * | + | Not as major as the main ones, but there are important some changes. Have started implementing some. Need help to do them all though [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 07:13, 12 September 2020 (UTC) |
− | * | + | * <s>When forming a caravan, animals now instantly go to the caravan packing spot instead of waiting for a colonist to take them. This speeds up the caravan formation process significantly.</s> DONE. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 18:54, 2 April 2021 (UTC) |
− | * | + | * You can now place blueprints separately for different types of buildings in a monument, so you can make them of different materials. |
− | * | + | * If you have a menu with a very large number of commands, as in a powerful psycaster, some of them will be displayed smaller. |
− | * | + | * Use drug commands are now condensed onto a single command if a pawn carries more than one drug type. |
− | * | + | * <s>Allow projectiles to be rendered with a visual arc and ground shadow. Activated this behavior for: Phoenix and Grenadier armor, frag grenades, molotovs, emp/smoke/incendiary launchers.</s> No need to document. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 22:05, 17 March 2021 (UTC) |
+ | * Allow right clicking on the shuttle with multiple pawns selected to load all allowed ones. | ||
+ | * We now automatically add appropriate bedrolls to caravan. | ||
+ | * Added a warning confirmation for calling for resources that would cause the caravan to be immobile. | ||
+ | * Allow quick loading via permit shuttle from non-home maps with no hostiles. | ||
===Adjustments=== | ===Adjustments=== | ||
− | * | + | * Changed psychic droner to start off with medium bad strength as baseline and when spawned on sites its determined by points now, same as the 'raw' gamecondition. |
− | * | + | * Make pawns count as guilty while in aggro mental state. |
− | * | + | * Food and medicine renamed to travel supplies |
− | * | + | * Apparel with utility now has a score offset to make AI more likely to automatically wear it. |
− | * | + | * Farskip now affects colony animals if not on the home map. |
− | * | + | * Colonists and pack animals unload inventory automatically once farskipped to a player home map. |
− | * | + | * Added quest look target when bestowing ceremony cannot be accepted due to threat. |
− | * | + | * Ensure auto-selected travel supplies doesn't exceed caravan mass capacity. |
− | * | + | * Removed full-map light up effect of all strikes except orbital beam. |
− | * | + | * Icons of spacer armor now display as off-white instead of dark gray. |
+ | * Adjust eltex gear colors to be darker. | ||
+ | * <s>Don't autoselect [[beer]], [[ambrosia]], flowers or [[insect jelly]] in the form caravan dialog.</s> Detail not needed. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 19:14, 2 April 2021 (UTC) | ||
+ | * Member stripped goodwill penalty increased from 10 to 40. | ||
+ | * Royal apparel production costs rebalanced. | ||
+ | * Improve meditation and medical rest priorities to allow meditation for pawns with healing injuries if they're on meditation schedule. | ||
+ | |||
+ | ===Fixes=== | ||
+ | * Fix: Colonist with a sick thought won't meditate at all. | ||
+ | * Fix: Becoming neutral/allied with imperials after taking the deserter quest then entering their site allows you to take the neuroformers without a fight. | ||
+ | * Fix: Auto mortars are always active. | ||
+ | * Fix: Colonist pods returning from a 'pawn lend' quest can roof punch. | ||
+ | * Fix: Psylink neuroformers that are in a storage area do not appear on a resource readout. | ||
+ | * Fix: Auto Charge Turret fires when stunned | ||
+ | * Fix: Rescuing downed noble ends shuttle rescue [[quest]]. | ||
+ | * Fix: Its possible to arrest non-violent/downed pawns and not have their faction notified of member captured. | ||
+ | * Fix: Gloomlight would prevent a [[Sun lamp]] from producing "brightly lit" cells within the radius of the Gloomlight. Due to: the glowColor of the Gloomlight not having an explicit alpha of zero. We now correctly ignore the alpha from the xml. | ||
+ | * Fix: Meditation preventing pawn from attending a gathering or giving speech. | ||
+ | * Fix: Condition causer can be spawned ontop of power conduits (wiping them). | ||
+ | * Fix: Finding throne room spot for bestowing ceremony does not work if throne is blocked in front and back. | ||
+ | * Fix: If the "Insect spawning rate" custom difficulty setting was set to zero, it caused insect/mech hives to spawn every tick once they reached their next spawn time. | ||
+ | * Fix: Bestowing ceremony escorte can be used as a fighting force. There will now be negative effects if they are killed. | ||
+ | * Fix: Bestower goes to wrong room for ceremony (added fallbacks when no spot in thronerome can be found). | ||
+ | * Fix: Animals refusing to eat reachable food when restricted to an area. | ||
+ | * Fix: Can't rescue invisible colonists. | ||
+ | * Fix: Sick pawns falling out of bed because of trying to do meditation for joy | ||
− | == | + | == 1.2.2719 and 1.1.2654 Update == |
− | + | [[Version/1.2.2719|1.2.2719]] and [[Version/1.1.2654|1.1.2654]] Update | |
− | + | ||
− | + | As always. This time around, no need to strikeout completed items- just delete them right away. '''[[User:PigeonGuru|PigeonGuru]]''' ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 04:51, 20 August 2020 (UTC) | |
− | + | ||
− | + | The 1.2 release of RimWorld adds a variety of new content and a few new systems. | |
− | + | ||
− | + | There are a few major parts to this update. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===New stuff: Base game=== | ===New stuff: Base game=== | ||
− | * | + | * Raid loot generation: Previously raids would just drop whatever rewards were associated with the characters in that raid. Now, each raid generates a single core reward like a stack of drugs, medicine, jade, or plasteel. The reward is chosen semi-randomly according to the raider faction, and placed in the inventory of a few of the raiders. This allows us and users to accurately tune raid rewards, and solves issues where higher difficulties got bigger rewards. |
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− | + | * Automatic caravan setup: The caravan setup screen now automatically loads enough food and medicine for the journey. This can be overridden if desired. This interface was also restructured to ask for the route first, and to clean up placement of some UI elements. Overall, caravan forming takes less effort and fewer clicks. | |
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− | + | * New system for handling time limits on caravan encounter maps. Previously on encounter maps, the player caravan was just automatically reformed after a certain amount of time. Now, the colonists will be detected by enemies after some time. Later, enemy reinforcements will begin arriving to attack. The player can choose when to leave, and this scenario can play out even on maps where other enemies remain (e.g. If player is executing a siege). | |
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− | === | + | * Direct button to use drugs from inventory: This makes combat drugs more usable. |
− | * | + | |
+ | * New visual effects: | ||
+ | ** Improvements to orbital bombardments. You can see and hear incoming projectiles and other details are improved. | ||
+ | ** EMP state on mechs or turrets, with electrical arcs and sparks. | ||
+ | |||
+ | ===New stuff: Royalty expansion=== | ||
+ | * Bandits set up problem causer incident: This is a new way hostiles can threaten you besides raiding you. Now, sometimes they will set up a camp near your colony from which they will harass you using some kind of problem causer device, like a weather controller or smoke spewer. You have to attack the camp and eliminate it. | ||
+ | * Abasia disease incident: This random incident makes someone in the colony get paralytic abasia, which paralyzes them for a while. | ||
+ | * Blood rot disease incident: This random incident makes someone in the colony get blood rot, which requires regular medical treatment for a while. | ||
+ | * Abasia joiner incident: In this random incident, someone joins you, but they have paralytic abasia, so they must recover from that before they can work. It's your choice whether you want to heal them and let them join, or handle them another way. | ||
+ | |||
+ | ===Improvements and adjustments=== | ||
+ | * Underground resources readout now shows what resource is in each underground cell and how many there are. | ||
+ | * Monument placing feedback is improved. When you try to place a monument, now the specific reason it can't be placed is highlighted on the map and noted in a message. | ||
+ | * Map generator doesn't generate little inaccessible islands any more (since they break various aspects of gameplay). | ||
+ | * On the research tab, we now draw icons for techprint faction and research bench requirements (the latter as hyperlinks). | ||
+ | * Quest helpers no longer spawn with the greedy trait. | ||
+ | * Sort transporter contents list so humans are unloaded first, followed by animals, then by items. | ||
+ | * Pawns of the same home faction (i.e. quest lodgers) will no longer arrest each other. | ||
+ | |||
+ | ===Technical=== | ||
+ | * Added temporary factions system. These are used in the refugee quest, but can be used in other places as well. | ||
+ | |||
+ | ===Bugfixes=== | ||
+ | * Fix: [[Anima tree]] doesn't heal properly. | ||
+ | * Fix: Joy meditation can cause pawns to fall out of bed. | ||
+ | * Fix: [[Condition causer]] destroyed message sent whenever it was despawned instead of just when it was actually destroyed. | ||
+ | * Fix: Haircuts don't display their partly-transparent sections. This mostly made the shaved haircut invisible. | ||
+ | * Fix: Many neural heat gizmos shown if many psycasters are selected. | ||
+ | * Fix: Pawns interrupting their throne meditation for other jobs. | ||
+ | * Fix: Insect [[glowpod]]s affect anima meditation. | ||
+ | * Fix: LOS calcs for purpose of royal aid don't match LOS for guns. | ||
+ | * Fix: Humans with 0% [[hearing]] get thoughts from listening to instruments. | ||
+ | * Fix: Pawn can get random [[inspiration]] while not capable of being conscious. | ||
+ | * Fix: Peace talks can generate for factions with goodwill rewards disabled. | ||
+ | * Fix: Thoughts about not being master of a bonded animal appear even if pawn is too low-skilled to be master of their bonded animal. | ||
+ | * Fix: Banishing quest lodgers causes "banished" thoughts. | ||
+ | * Fix: Manhunter animal [[quest]] and [[event|incedent]] don't cap out at 100 animals. | ||
+ | * Fix: Psylink counts as an artificial part for a [[traits#transhumanist|transhumanist]]. | ||
+ | * Fix: Pawns not gaining comfort from throne while meditating. | ||
+ | * Fix: Colonists can lose their psylink entirely when being [[Resurrector mech serum|resurrected]]. | ||
+ | * Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu. | ||
+ | * Fix: Pawn in cryptosleep requires bedroom. | ||
+ | * Fix: Some [[raid]] pawn kind defs allow Brawler trait while having ranged weapons. | ||
+ | * Fix: It's possible to use doors as electricity-less coolers. | ||
+ | * Fix: Just claimed artificial structures don't affect nature focus objects. | ||
+ | * Fix: Pawns meditate in bed without being sick. They should go for a better meditation spot. | ||
+ | * Fix: [[Mechanoids]] not waking up if you [[Psycasts#skip|skip]] them. | ||
+ | * Fix: Non-royal colonists will not wear royal apparel even if outfit requires it. | ||
+ | * Fix: [[Empire]] is hostile to neutral [[ancients]] by default. | ||
+ | * Fix: Incorrect calculation for [[packaged survival meal]] bulk recipe. | ||
+ | * Fix: Wild men who are incapable of violence can hunt animals for food. | ||
+ | * Fix: [[Shuttle|Shuttles]] sometimes land on natural roofs. | ||
+ | * Fix: Some enemies spawn with [[smoke launcher]]s who shouldn't. | ||
− | === | + | ===Improvements=== |
− | * | + | * Reworked how destroyed buildings generate slag so small buildings don't generate giant slag blooms; they'll leave steel behind instead. |
− | + | * Implemented toggle for anima trees that toggles whether building ghosts are showing connections to meditation foci or not. | |
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− | == | + | ===Tuning=== |
− | + | * Increase rewards per points for quests game-wide. | |
− | * [[ | + | * Reduce the threat points for fights generated off the home map, and increase bandit camp quest rewards. |
− | * [[ | + | * <s>Double the rate of nuzzling by animals to buff mood-oriented pets.</s> Already done. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 08:13, 22 September 2021 (UTC) |
+ | * Extend the thought for when you buried someone in a sarcophagus. | ||
+ | * Reduce monument sizes about 15%. | ||
+ | * Increase toxic fallout earliestDay from 20 to 60. Reduce base chance from 0.14 to 0.12. Increase volcanic winter earliest day from 30 to 60. | ||
+ | * Reduce [[anima tree]] regrowth check cycle from 40 days to 30 days. | ||
+ | * Ship chunks now leave a component if killed, even if not deconstructed. | ||
+ | * <s>Reduce blood rot severity per day gain from 60% to 40%.</s> Already done. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 14:28, 2 April 2021 (UTC) | ||
+ | * Reduce chance for diseases in caravans by 4x. | ||
+ | * Min market value for neuroformer quest rewards reduced from 720 to 600. | ||
+ | * Reduced the selection weight of hostile factions as quest askers to 15%. | ||
+ | * Disabled paralysis in hospitality quests. | ||
− | === | + | ===Fixes=== |
− | * | + | * Fix: Wake-up meditation focus gain is overtuned, should be 20% not 40%. Also it needs to be expressed in the right format of % per day. |
− | + | * Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped. | |
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− | * | ||
== 1.1 Update == | == 1.1 Update == | ||
− | |||
Here we go again. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 06:24, 17 February 2020 (UTC) | Here we go again. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 06:24, 17 February 2020 (UTC) | ||
=== New features === | === New features === | ||
− | * Added heatstroke alert for colonists and tame animals. | + | *<s>Added room stats gizmo, which displays the stats of the room containing a selected building, at a glance.</s> Already done. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 16:30, 5 April 2021 (UTC) |
− | * Added fertility overlay, which shows terrain fertility in an easy-to-see way. | + | *<s>Added smoke grenadier enemy.</s> Added by User:Harakoni . [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 14:25, 2 April 2021 (UTC) |
− | * Added terrain affordance overlay, which shows where you can build what in an easy-to-see way. | + | *<s>Added a planet population slider to the planet generation parameters.</s> DONE. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 02:03, 2 April 2021 (UTC) |
− | * Added an option to choose which kinds of letters pause the game. | + | *Added heatstroke alert for colonists and tame animals. |
− | * Added recipes to burn entire stacks of drugs at once. | + | *Added fertility overlay, which shows terrain fertility in an easy-to-see way. |
− | * Added a letter to the player when a colonist is kidnapped, noting that there will be chances to get them back. | + | *Added terrain affordance overlay, which shows where you can build what in an easy-to-see way. |
+ | *Added an option to choose which kinds of letters pause the game. | ||
+ | *Added recipes to burn entire stacks of drugs at once. | ||
+ | *Added a letter to the player when a colonist is kidnapped, noting that there will be chances to get them back. | ||
− | === Adjustments === | + | ===Adjustments=== |
− | * Prisoner tab now shows slave price, recruitment chance, potential faction relation gain upon release, and information about the last recruiter and their impacting. | + | *<s>[[Faction]] icons are now differentiated by shape as well as color, to help out colorblind players.</s> Already done, page has image with updated graphics. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 16:32, 5 April 2021 (UTC) |
− | * Added ‘pawn lost’ thought that happens when a pawn is kidnapped or abandoned by their caravan. | + | *Prisoner tab now shows slave price, recruitment chance, potential faction relation gain upon release, and information about the last recruiter and their impacting. |
− | * Added scar pain feedback and reworked how scar pain works. Scars are now assigned an easy-to-understand pain category instead of an obscure number. | + | *Added ‘pawn lost’ thought that happens when a pawn is kidnapped or abandoned by their caravan. |
− | * Trade interface now shows the next restock time for settlements. | + | *<s>Downed pawns can now be loaded into transport pods like prisoners.</s> DONE. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 10:12, 10 April 2022 (UTC) |
− | * Open caskets now look different from closed ones. | + | *<s>Added confirmation dialog before attacking friendly factions.</s> Minor detail, no documentation needed. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 16:49, 5 April 2021 (UTC) |
− | * Colonists attending a party gain recreation value. | + | *Pawns now really like the pawn who rescued them. |
− | * Player can now inspect the contents of cryptosleep caskets on a new tab. | + | *Added scar pain feedback and reworked how scar pain works. Scars are now assigned an easy-to-understand pain category instead of an obscure number. |
− | * Changed sites to stop and reset forced exit timer when enemies start a battle (for awakening mechanoids and hidden ambushes). | + | *Trade interface now shows the next restock time for settlements. |
− | * Rebalanced mechanoid bodypart coverages | + | *Open caskets now look different from closed ones. |
− | * Tattered apparel and unhappy nudity alerts now shows how many are affected. | + | *Colonists attending a party gain recreation value. |
− | * Smelting, burning and destruction review. Can destroy apparels now same as with weapons. Neolithic ranged weapons can now be burnt. | + | *Player can now inspect the contents of cryptosleep caskets on a new tab. |
− | * Placing turrets now shows min and max range, not just max range. | + | *<s>Interface now reports the chance of a successful arrest before you try to make it.</s> DONE. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 10:12, 10 April 2022 (UTC) |
+ | *<s>Changed caravan reform to be allowed with sleeping hostiles on site.</s> DONE. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 10:12, 10 April 2022 (UTC) | ||
+ | *Changed sites to stop and reset forced exit timer when enemies start a battle (for awakening mechanoids and hidden ambushes). | ||
+ | *Rebalanced mechanoid bodypart coverages | ||
+ | *Tattered apparel and unhappy nudity alerts now shows how many are affected. | ||
+ | *Smelting, burning and destruction review. Can destroy apparels now same as with weapons. Neolithic ranged weapons can now be burnt. | ||
+ | *Placing turrets now shows min and max range, not just max range. | ||
+ | *<s>Pawns no longer engage in recreational acitivites when injured, unless the activity can be done in bed.</s> DONE. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 10:12, 10 April 2022 (UTC) | ||
+ | *<s>Credits now list the memory of colonists who died.</s> DONE. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 16:49, 5 April 2021 (UTC) | ||
=== Fixes === | === Fixes === | ||
− | * Fix: Explosions from missed projectiles landing in wall cells could hit things on the other side of the wall. | + | *Fix: Explosions from missed projectiles landing in wall cells could hit things on the other side of the wall. |
− | * Fix: Manhunting animals could attack doors without seeing anyone going through them. | + | *Fix: Manhunting animals could attack doors without seeing anyone going through them. |
− | * Fix: Corpses wouldn’t create corpse bile. | + | *Fix: Corpses wouldn’t create corpse bile. |
− | * Fix: Colonists could play horseshoes from a different room. | + | *Fix: Colonists could play horseshoes from a different room. |
− | * Fix: Can’t give a rescued addict their drug without angering their faction. | + | *Fix: Can’t give a rescued addict their drug without angering their faction. |
− | * Fix: Prisoner gets mood debuff when colonist euthanized. | + | *Fix: Prisoner gets mood debuff when colonist euthanized. |
− | * Fix: No mood penalty for giving bonded animal as a gift if sent by transport pod. | + | *Fix: Wind turbines register no wind during windy storm. |
− | * Fix: Pawns with one-arm and alcohol withdrawal are unable to manipulate anything at all. | + | *Fix: No mood penalty for giving bonded animal as a gift if sent by transport pod. |
− | * Fix: Pawn with alcohol-induced brain damage are doomed to die. | + | *Fix: Pawns with one-arm and alcohol withdrawal are unable to manipulate anything at all. |
− | * Fix: Uninstalling a trap does not properly roll the chance to trigger the trap. | + | *Fix: Pawn with alcohol-induced brain damage are doomed to die. |
− | * Fix: Crashed ship parts that land on bridges are instantly destroyed | + | *Fix: Uninstalling a trap does not properly roll the chance to trigger the trap. |
− | * Fix: If your only colony is on an island, the endgame quest to journey to the ship never occurs. | + | *Fix: Crashed ship parts that land on bridges are instantly destroyed |
− | * Fix: Insects can be tamed and hunted after their hives are destroyed. | + | *Fix: If your only colony is on an island, the endgame quest to journey to the ship never occurs. |
− | * Fix: Power conduit graphic does not display properly on top of grave. | + | *Fix: Insects can be tamed and hunted after their hives are destroyed. |
− | * Fix: Manhunter pack incident not working on high wealth or difficulty. | + | *Fix: Power conduit graphic does not display properly on top of grave. |
− | * Fix: Military commissar backstory missing Social bonus. | + | *Fix: Manhunter pack incident not working on high wealth or difficulty. |
− | * Fix: Allies can sometimes push player pawns out of cover during combat. | + | *Fix: Military commissar backstory missing Social bonus. |
− | * Fix: Player can start with pets his pawns can’t keep tame. | + | *Fix: Allies can sometimes push player pawns out of cover during combat. |
+ | *Fix: Player can start with pets his pawns can’t keep tame. | ||
+ | |||
+ | == Beta 19/ 1.0 Update == | ||
− | |||
Like before, a list of changes that need to be added. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 14:36, 28 August 2018 (UTC) | Like before, a list of changes that need to be added. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 14:36, 28 August 2018 (UTC) | ||
=== New features === | === New features === | ||
− | * Improved caravaning: | + | *Improved caravaning: |
− | ** Added Caravan tab with caravan loading progress | + | **Added Caravan tab with caravan loading progress |
− | ** Redesigned "Form caravan" window: stats like carried mass, caravan speed, days worth of food, and visibility are now explained better | + | **Redesigned "Form caravan" window: stats like carried mass, caravan speed, days worth of food, and visibility are now explained better |
− | ** Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet | + | **Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet |
− | ** Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving | + | **Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving |
− | * New designators: Mass-forbid and unforbid | + | *New designators: Mass-forbid and unforbid |
− | * New type of attack: Kick sand/water in eyes | + | *<s>New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals</s> Already done. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:05, 23 March 2021 (UTC) |
− | * You can now smooth natural rough rock walls into high-quality walls | + | *New type of attack: Kick sand/water in eyes |
− | * Added "Show what will buy" window which shows all items a trader will buy | + | *You can now smooth natural rough rock walls into high-quality walls |
− | * Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed | + | *Workbench bills can now be assigned to specific colonists |
− | * Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them | + | *Added "Show what will buy" window which shows all items a trader will buy |
− | * Colonists now opportunistically haul things while working if their current target is roughly in the same direction | + | *Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed |
− | * It's now possible to mass-cancel all designations with a designator's right-click menu | + | *Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them |
− | * It's now possible to forbid/unforbid all items and rearm all traps with a designator's right-click menu | + | *Workbench bills can now be copied and pasted |
− | * You can now drag and reorder colonists in the colonist bar | + | *Colonists now opportunistically haul things while working if their current target is roughly in the same direction |
− | * Social interaction log now has flavorful randomized text instead of the same repeated interaction text every time. | + | *It's now possible to mass-cancel all designations with a designator's right-click menu |
+ | *It's now possible to forbid/unforbid all items and rearm all traps with a designator's right-click menu | ||
+ | *You can now drag and reorder colonists in the colonist bar | ||
+ | *Social interaction log now has flavorful randomized text instead of the same repeated interaction text every time. | ||
=== Adjustments === | === Adjustments === | ||
− | * Doctors can draw medicine from the same stack at the same time | + | *<s>Changed deep moving water to chest-deep moving water: walkable but slower than shallow water.</s> Confirmed speed modifier correct on Environment#Terrain [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 01:46, 1 April 2021 (UTC) |
− | * Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby) | + | *Doctors can draw medicine from the same stack at the same time |
− | * Insects will no longer attack the colony when harmed by raiders | + | *Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby) |
− | * Hives will no longer spawn close to enemy bases | + | *Insects will no longer attack the colony when harmed by raiders |
− | * No more random deaths from meteorites falling on colonists | + | *Hives will no longer spawn close to enemy bases |
− | * Caravan members now slowly gain social recreation when the caravan is not moving | + | *Item deterioration rate now takes into account several factors, including being outdoors, being unroofed, and being in water |
− | * It's no longer possible to build roof over trees | + | *No more random deaths from meteorites falling on colonists |
− | * Plant cut/harvest time now depends on the plant's growth | + | *Caravan members now slowly gain social recreation when the caravan is not moving |
− | * Adjusted doctors and patients work priorities a bit so they do urgent work first | + | *It's no longer possible to build roof over trees |
− | * Most crafting benches are now uninstallable and reinstallable | + | *Plant cut/harvest time now depends on the plant's growth |
− | * Ores mined by non-colonists (e.g. insects) now spawn forbidden | + | *Mechanoids now always die on downed |
− | * Animals' melee damage now scales with life stage | + | *Doing passionate work now affects mood instead of recreation |
− | * Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one | + | *Exotic goods outlander traders will no longer trade furniture |
− | * Pets and bonded animals no longer disturb sleep | + | *Some traders will now buy only some types of animals, not all |
− | * When reforming a caravan, we now list colonists' inventory separately so the player can choose what to take and what to leave | + | *Adjusted doctors and patients work priorities a bit so they do urgent work first |
− | * Enemies no longer use single use rocket launchers during caravan ambushes | + | *Most crafting benches are now uninstallable and reinstallable |
− | * Various floors now require research. | + | *Colonists will now take pemmican to inventory (like meals) |
− | * Projectile impacts now wake up nearby people and animals | + | *Ores mined by non-colonists (e.g. insects) now spawn forbidden |
− | * Explosive weapons now explode when set on fire | + | *Animals' melee damage now scales with life stage |
− | * Improved following behavior so animals following their master will now try to stay close to him | + | *Added medical care column to the Assign tab |
+ | *Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one | ||
+ | *Minor starvation (below 25% severity) no longer causes miscarriages | ||
+ | *Pets and bonded animals no longer disturb sleep | ||
+ | *When reforming a caravan, we now list colonists' inventory separately so the player can choose what to take and what to leave | ||
+ | *Enemies no longer use single use rocket launchers during caravan ambushes | ||
+ | *Various floors now require research. | ||
+ | *Projectile impacts now wake up nearby people and animals | ||
+ | *Explosive weapons now explode when set on fire | ||
+ | *Improved following behavior so animals following their master will now try to stay close to him | ||
+ | *Traders will no longer accept typical short-life meals (paste, simple, fine, lavish) | ||
=== Balance === | === Balance === | ||
− | * Reduced threat points for incidents by about 15%. Also reshaped the threat points curve to be easier in the early game, and tougher in the mid-late game. | + | *Reduced threat points for incidents by about 15%. Also reshaped the threat points curve to be easier in the early game, and tougher in the mid-late game. |
− | * World quest destinations appear 10% closer to the player bases. | + | *World quest destinations appear 10% closer to the player bases. |
− | * Table search radius 25 -> 32 | + | *Table search radius 25 -> 32 |
− | * The “expectations” thoughts progress more rapidly. | + | *The “expectations” thoughts progress more rapidly. |
− | * Wounds are 50% less likely to become permanent scars. | + | *Doubled initial blight size, increase spread rate by 30%. |
− | * Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy. | + | *For all cases where a world quest has a time limit, increase the time limit by 50% |
− | * Small adjustments to some [[biome]] [[disease]] frequencies and animal densities | + | *Poison ship part plant-killing circle stops expanding at radius 50. |
− | * Adjusted balance of learning rates for various skills. Easier: Melee, shooting, social. Harder: Intellectual, growing, mining. | + | *Wounds are 50% less likely to become permanent scars. |
− | * Allies will come to help more often during fights, and come with enough force to make a difference - but only if they’re actually allied in the new diplomacy system. | + | *Increased delay before auto-undraft by 20%. |
− | * Increased base infection chances. | + | *<s>Shallow water movement cost 12 -> 22</s>Confirmed speed modifier correct on Environment#Terrain. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 00:01, 1 April 2021 (UTC) |
+ | *<s>Equalized [[mood]] penalties for being too hot and too cold.</s> Already done. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 22:21, 6 April 2021 (UTC) | ||
+ | *Refactored how [[apparel]] insulation is calculated to be simpler, and rebalanced all apparel and stuff insulation stats. | ||
+ | *Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy. | ||
+ | *Overhauled [[mental break]] probabilities. Aside from some exceptional cases, all mental breaks are more or less equally probable. | ||
+ | *World quests now appear about 2.5x more often and start from 6 days instead of 15 days. | ||
+ | *Small adjustments to some [[biome]] [[disease]] frequencies and animal densities | ||
+ | *Adjusted balance of learning rates for various skills. Easier: Melee, shooting, social. Harder: Intellectual, growing, mining. | ||
+ | *Allies will come to help more often during fights, and come with enough force to make a difference - but only if they’re actually allied in the new diplomacy system. | ||
+ | *Increased base infection chances. | ||
+ | Quest rewards generation totally reworked to more consistently generate valuable, unique, -and interesting rewards. | ||
+ | *Trade requests will give more time and much richer rewards, especially for poor colonies. | ||
+ | |||
+ | ====Plants==== | ||
+ | **<s>All non-tree sowable crops yield 20% less when harvested and take 10% longer to sow.</s> Confirmed currently documented values. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 11:13, 23 September 2021 (UTC) | ||
+ | **Newly-seeded trees and other such plants are now faster to cut down than mature ones. -----The cut/harvest time lerps from 30% of normal just after sowing, up to 100% when the plant is mature. | ||
+ | **<s>[[Healroot]] grow days 6.5 -> 12, sow and harvest work increased significantly.</s> Confirmed currently documented values. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 11:13, 23 September 2021 (UTC) | ||
+ | **<s>Reduced [[daylily]] and [[rose]] lifespans.</s> Confirmed correct values as of current game version. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 23:47, 31 March 2021 (UTC) | ||
+ | **<s>[[Rice]], [[Strawberry plant|strawberries]], [[healroot]], [[Corn plant|corn]], [[Cotton plant|cotton]] min fertility 50% -> 100%.</s> Confirmed currently documented values. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 11:13, 23 September 2021 (UTC) | ||
+ | |||
+ | ====Buildings==== | ||
+ | **<s>Reduced all costs to build the ship components by 30%</s> Already done. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 02:48, 15 March 2021 (UTC) | ||
+ | **Slowed constructing buildings with all stone types by 20% | ||
+ | |||
+ | ====Animal==== | ||
+ | **Adjusted chances of various animals going manhunter on failed taming attempts and on being harmed. | ||
+ | **Adjusted many animal market values and movement speeds. | ||
+ | **Animals leather amount increased 50% across the board | ||
+ | **Animal train chance reduced 25%. | ||
+ | **Animal train chance wildness factor range: 0.05~2.00 -> 0.50~1.50. | ||
+ | **<s>Obedience training steps 1 -> 3.</s> Nothing to update. Number of steps is tiny detail and not documented. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 14:34, 29 March 2021 (UTC) | ||
+ | **<s>All insects main attack cooldowns 2.5 -> 2.9</s> Outdated already, but the wiki has the right value of 2. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:14, 22 September 2021 (UTC) | ||
+ | **<s>Nuzzle target search distance 15 -> 40</s> Tiny detail. No need to document this. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 23:42, 31 March 2021 (UTC) | ||
+ | **<s>Nuzzled memory duration 0.5 days->1 day, stacked effect multipler 0.95->0.5, stack limit 10->3</s> Already done. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:14, 22 September 2021 (UTC) | ||
+ | |||
+ | ====Drugs==== | ||
+ | **<s>Hop plant min grow skill 7 -> 3</s> Already updated. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 21:30, 14 March 2021 (UTC) | ||
+ | **<s>Alcohol loses hidden ‘buzzed’ stage;‘warm’ begins from 0 severity</s> Already updated. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 21:30, 14 March 2021 (UTC) | ||
+ | **<s>Alcohol severity per day -1.0 -> 0.75, so it lasts longer</s> | ||
+ | **<s>Alcohol mood gains all increase +2</s> Already updated. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 21:30, 14 March 2021 (UTC) | ||
− | ==== | + | ====Ranged weapons==== |
− | * | + | **<s>Pawns hit by ranged attacks now stagger the same way as pawns hit by melee attacks. This effect only happens if the weapon's stopping power stat is equal or greater than the target's body size.</s> [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 20:45, 12 March 2021 (UTC) |
+ | **<s>Missed shots now have a 50% extra chance of hitting nothing; this will make missed shots less likely to hit random things (but doesn’t change the chance of missing).</s> [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 20:44, 12 March 2021 (UTC) | ||
− | ==== | + | ====Melee==== |
− | * | + | **<s>Debuffed ranged weapon melee attacks to be in line with fists in terms of DPS</s> |
− | * | + | **<s>Serious melee weapons ([[knife]] on upward) across the board 5%-10% DPS buff</s> |
− | * | + | :: ^ These appear to be done already. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 20:13, 12 March 2021 (UTC) |
− | |||
− | |||
== Updates needed before 1.0 == | == Updates needed before 1.0 == |