Editing Psychic Sensitivity

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{{Stub|reason=Ghoul, bioferrite items, psy steal ritual, voidsight serum etc}}
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{{Stub}}
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
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}}
 
}}
  
Psychic sensitivity acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Psycasts#Neural_Heat_Limit|Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.
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Acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Psycasts#Neural_Heat_Limit|Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.  
 
 
Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%.
 
  
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Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.
 
== Effects ==
 
== Effects ==
{{Rewrite|section=1|reason=Verify, expand, and cleanup}}
 
 
{| {{STDT| sortable c_07 }}
 
{| {{STDT| sortable c_07 }}
 
! Name
 
! Name
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|-
 
|-
 
! [[Psychic suppressor]]
 
! [[Psychic suppressor]]
|Multiplier on lost [[Consciousness]]
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|Multipier on lost [[Consciousness]]
 
|-
 
|-
 
! [[Psychic animal pulser]]
 
! [[Psychic animal pulser]]
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|-
 
|-
 
! [[Psychic harmonizer]]
 
! [[Psychic harmonizer]]
| Multiplier on applied [[mood|moodlet]], both positive and negative<br>Multiplier on received moodlet, both positive and negative  
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| Multiplier on applied [[mood|moodlet]], both positive and negative<br>Multipier on received moodlet, both positive and negative  
 
|-
 
|-
 
! [[Neural Heat Limit]]
 
! [[Neural Heat Limit]]
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! [[Psycasts]]  {{ref label|Psycasts|A}}
 
! [[Psycasts]]  {{ref label|Psycasts|A}}
 
| Multiplier on duration (the target's sensitivity is used)
 
| Multiplier on duration (the target's sensitivity is used)
|-
 
! {{AnomalyIcon}} [[Psychic rituals]] 
 
| Different effect based on Invoker's sensitivity
 
 
|-
 
|-
 
|}
 
|}
 
:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See [[Psycasts#Psycasts|Psycasts]] for more information.
 
:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See [[Psycasts#Psycasts|Psycasts]] for more information.
  
== Factors ==   
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==Factors==   
 
The following modifiers exist:
 
The following modifiers exist:
{{Template:Psychic Sensitivity Factor Table}}
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{| {{STDT| sortable c_07 }}
 
+
! Name
 +
! Type
 +
! data-sort-type=number | Psychic sensitivity bonus
 +
|-
 +
! [[Sight]]
 +
| Capacity
 +
|  data-sort-value="+50%" | +0 - 50%{{ref label|Sight|B}}
 +
|-
 +
! [[Traits#Psychic_Sensitivity|Psychically Hypersensitive]]
 +
| Trait
 +
| +80%
 +
|-
 +
! [[Traits#Psychic_Sensitivity|Psychically Sensitive]]
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| Trait
 +
| +40%
 +
|-
 +
! [[Traits#Psychic_Sensitivity|Psychically Dull]]
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| Trait
 +
| -50%
 +
|-
 +
! [[Traits#Psychic_Sensitivity|Psychically Deaf]]
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| Trait
 +
| -100%
 +
|-
 +
! [[Eltex shirt]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +10%
 +
|-
 +
! [[Eltex vest]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +15%
 +
|-
 +
! [[Eltex robe]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +20%
 +
|-
 +
! [[Eltex helmet]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +15%
 +
|-
 +
! [[Eltex skullcap]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +40%
 +
|-
 +
! [[Psychic foil helmet]]
 +
| Apparel
 +
| -90%
 +
|-
 +
! [[Prestige recon armor]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +5%
 +
|-
 +
! [[Prestige recon helmet]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +5%
 +
|-
 +
! [[Prestige marine armor]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +5%
 +
|-
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! [[Prestige marine helmet]]{{RoyaltyIcon}}
 +
| Apparel
 +
| +5%
 +
|-
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! [[Prestige cataphract armor]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +5%
 +
|-
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! [[Prestige cataphract helmet]] {{RoyaltyIcon}}
 +
| Apparel
 +
| +5%
 +
|-
 +
! [[Persona traits|Psychic Hypersensitizer]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
 +
| Weapon
 +
| +40%
 +
|-
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! [[Persona traits|Psychic Sensitivity]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
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| Weapon
 +
| +20%
 +
|-
 +
! [[Persona traits|Psychic Quiet]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
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| Weapon
 +
| -15%
 +
|-
 +
! [[Persona traits|Psychic Fog]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
 +
| Weapon
 +
| -30%
 +
|-
 +
! [[Eltex staff]] {{RoyaltyIcon}}
 +
| Weapon
 +
| +50%
 +
|-
 +
! [[Psychic sensitizer]] {{RoyaltyIcon}}
 +
| Implant
 +
| +25%
 +
|-
 +
! [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] {{IdeologyIcon}}
 +
| Condition
 +
| +30%{{ref label|Stacking|C}}
 +
|-
 +
! [[Genes#Psy-sensitive|Psy-sensitive]] {{BiotechIcon}}
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| Gene
 +
| +20%
 +
|-
 +
! [[Genes#Super psy-sensitive|Super psy-sensitive]] {{BiotechIcon}}
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| Gene
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| +40%
 +
|-
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! [[Genes#Psychic bonding|Psychic bond]] (Same Map) {{BiotechIcon}}
 +
| Condition
 +
| +10%
 +
|-
 +
! [[Genes#Psychic bonding|Psychic bond distance]] (Different Map) {{BiotechIcon}}
 +
| Condition
 +
| +5%
 +
|-
 +
! [[Deathrest|Deathrest exhaustion]] {{BiotechIcon}}
 +
| Condition
 +
| -100%
 +
|-
 +
! [[Psychofluid pump|Psychofluid rush]] {{BiotechIcon}}
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| Condition
 +
| data-sort-value="+100%" | +0 - 100%{{ref label|Psychofluid|D}}
 +
|-
 +
|}
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:{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
 +
:{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0%  provides +50% sensitivity.
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:{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
 +
:{{note|Psychofluid|D}} This effect grants +25% sensitivity, stacking up to 4 times with 4 [[psychofluid pump]]s attached for a maximum total of +100%.
 
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