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− | {{See also|carnivore lavish meal|vegetarian lavish meal}} | + | {{See also|carnivore lavish meal|vegetarian lavish meal}} {{Define|Meal |
− | {{ | + | | always haulable = true |
− | | | + | | def name = MealLavish |
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| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | | description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
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| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Meal/Lavish | | graphic path = Things/Item/Meal/Lavish | ||
| label = lavish meal | | label = lavish meal | ||
| parent name = MealRottable | | parent name = MealRottable | ||
+ | | path cost = 15 | ||
| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
− | | | + | | stack limit = 10 |
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
+ | | eat effect = EatVegetarian | ||
+ | | ingested direct thought = AteLavishMeal | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition = 1.00 | ||
+ | | sound eat = Meal_Eat | ||
+ | | taste = Lavish | ||
+ | | joy offset = 0.065 | ||
+ | | preferability = Lavish | ||
| use hit points = true | | use hit points = true | ||
− | + | | deterioration rate base = 10 | |
− | + | | flammability base = 1.0 | |
− | + | | market value base = 40 | |
− | == | + | | max hit points base = 50 |
− | + | | work to make base = 14 | |
− | + | | mass = 0.44 | |
− | + | | days to rot = 4 | |
− | + | }}{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}} | |
− | + | {{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}} | |
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− | == | + | === Analysis === |
− | + | Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your [[CookingCook(s)]] are more proficient in their duties. | |
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− | Lavish meal | ||
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− | + | Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a [[break]] or to encourage [[mental inspiration]]. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with [[Simple meal|simple]] or [[Fine meal|fine]] meals), should suffice. | |
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− | {{ | + | ==Version History== |
− | + | * [[Version/0.2.363|0.2.363]] - added | |
+ | {{nav|Food|wide}} |