Editing Lancer
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{infobox main|none| | + | {{Rewrite|reason=Cleanup and format standardization}}{{infobox main|none| |
− | | name = Lancer | + | |name = Lancer |
− | | image = MechanoidLancer.png | + | |image = MechanoidLancer.png|Lancer |
− | | description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat. | + | |description = "Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat." |
− | | type = Mechanoid | + | |type = Mechanoid{{!}}Mechanoid |
− | | | + | |type2 = Characters{{!}}Characters |
− | + | |movespeed = 4.9 | |
− | | movespeed = 4. | + | |attack1dmg = 12 |
− | + | |attack1type = blunt | |
− | + | |attack1part = left fist | |
− | + | |attack1cool = 120 | |
− | + | |attack2dmg = 12 | |
− | + | |attack2type = blunt | |
− | + | |attack2part = right fist | |
− | + | |attack2cool = 120 | |
− | + | |attack3dmg = 8.5 | |
− | + | |attack3type = blunt | |
− | + | |attack3part = head | |
− | + | |attack3cool = 120 | |
− | | attack1dmg = 12 | + | |armorblunt = 20 |
− | | attack1type = | + | |armorsharp = 40 |
− | | | + | |armorheat = 200 |
− | | | + | <!--|bodysize = 1.0--> |
− | | attack2dmg = 12 | + | |min comfortable temperature = -100 |
− | | attack2type = | + | |max comfortable temperature = 250 |
− | | | + | |healthscale = 0.72 |
− | | | ||
− | | attack3dmg = 8.5 | ||
− | | attack3type = | ||
− | | attack3cool = | ||
− | | | ||
− | | | ||
− | | | ||
− | <!-- | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | '''Lancers''' are a type of fast-moving [[mechanoid]] | + | '''Lancers''' are a type of fast-moving [[mechanoid]] with strong mid-long range firepower. They come equipped with the [[charge lance]] which can deal 30 damage per hit, making them a threatening foe. |
− | + | They can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. | |
− | |||
− | |||
− | + | Lancers are often supported by [[centipede]]s and [[scyther]]s, though they outrun centipedes by a huge margin, and will not stop to let them catch up. | |
− | + | Like other mechanoids, lancers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Lancers have a moderate resistance to sharp damage and a small resistance to blunt damage but somewhat low health, making them trivial to disable at range with sufficient firepower. Lancers are vulnerable to [[spike trap]]s, with only a few hits required to kill them. | |
− | |||
− | + | Lancers will quickly charge until they are at range, in which they will stay at maximum range to fire. They will not move around to seek cover, or avoid incoming fighters. | |
− | + | Dead lancers may be shredded at the [[machining table]] or [[crafting spot]] for 15 [[steel]] though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the lancer. | |
− | + | == Combat & Strategy == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{main|Defense tactics#Lancers}} | {{main|Defense tactics#Lancers}} | ||
− | |||
− | Lancers | + | Lancers play an offensive role, providing firepower to pick off lone colonists while centipedes mow down groups and scythers charge your gunners. |
− | + | Charging lancers can be a viable way to take them down, once you have taken care of the initial scyther charge. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Health == | == Health == | ||
− | + | Note, that due to mechanoids having different body part structures, this table is only provided as a rough guide. | |
− | + | {{Animal Health Table}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Animal Health Table | ||
== Trivia == | == Trivia == | ||
− | |||
− | + | A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance the [[charge lance]] variant they wield gives them their “Lancer” status. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
− | + | ||
− | + | In 1.1 they now have 200% heat armor, essentially making them completely immune to fire damage. Since the charge lance was nerfed, they also suffered from a range reduction. | |
− | |||
− | |||
− | |||
− | |||
<noinclude> | <noinclude> | ||
− | {{nav|mechanoid | + | {{nav|mechanoid}} |
</noinclude> | </noinclude> | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |