Editing Kill satiety
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub|reason= General - tables, times til, analysis etc | + | {{Stub|reason= General - tables, times til, analysis etc}} |
{{About|the need from the [[Genes#Kill thirst|Kill thirst]] gene|the "kill thirst" persona weapon trait|Persona weapon#Kill thirst{{!}}Persona weapon}} | {{About|the need from the [[Genes#Kill thirst|Kill thirst]] gene|the "kill thirst" persona weapon trait|Persona weapon#Kill thirst{{!}}Persona weapon}} | ||
{{Quote|Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.|Kill satiety description}} | {{Quote|Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.|Kill satiety description}} | ||
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== Need changes == | == Need changes == | ||
− | + | The need only becomes active after age 13. It is only active on colonists, [[slaves]],{{Ideology}} and [[prisoners]]. Pawns from other factions such as [[raiders]] or in caravans do not have the need active, even if the gene is present. | |
− | The need only becomes active after age 13. It is only active on colonists, [[slaves]],{{ | ||
The need decays at a rate of 3.33% per day. Killing a human in melee combat will fill the need to 100%. A ranged attack in melee range does not count, it must be a melee attack. Killing downed pawns counts. | The need decays at a rate of 3.33% per day. Killing a human in melee combat will fill the need to 100%. A ranged attack in melee range does not count, it must be a melee attack. Killing downed pawns counts. | ||
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{{Quote|Must kill... it has been too long since I have killed somebody up close and personal.|Kill thirst thought description}} | {{Quote|Must kill... it has been too long since I have killed somebody up close and personal.|Kill thirst thought description}} | ||
A ''"Kill thirst"'' [[mood]] penalty is inflicted once the need drops to 30%. This starts at {{--|4}} and increasing as need drops to a maximum of {{--|18}} at 0%. | A ''"Kill thirst"'' [[mood]] penalty is inflicted once the need drops to 30%. This starts at {{--|4}} and increasing as need drops to a maximum of {{--|18}} at 0%. | ||
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{{Verified|1.4.3641}} | {{Verified|1.4.3641}} | ||
{{nav|status levels|wide}} | {{nav|status levels|wide}} | ||
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[[Category: Status Level]] | [[Category: Status Level]] |