Editing Hellcat rifle
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{Spoiler}} | {{Spoiler}} | ||
{{Stub| reason = Needs acquisition information,summary}} | {{Stub| reason = Needs acquisition information,summary}} | ||
+ | {{Recode|reason= Verify infobox content}} | ||
{{Infobox main|weapon | {{Infobox main|weapon | ||
− | | name = Hellcat | + | | name = Hellcat Rifle |
− | | image = | + | | image = Hellcat rifle.png |
− | | description = A versatile assault rifle with good range, decent power, and good accuracy. | + | | description = A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling. |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
| tech level = Industrial | | tech level = Industrial | ||
| mass base = 3.5 | | mass base = 3.5 | ||
− | |||
| class = Industrial | | class = Industrial | ||
| damage = 10 | | damage = 10 | ||
| damage type = Bullet | | damage type = Bullet | ||
| armorPenetration = 15 | | armorPenetration = 15 | ||
− | | range = | + | | range = 27 |
| accuracyTouch = 60 | | accuracyTouch = 60 | ||
| accuracyShort = 70 | | accuracyShort = 70 | ||
Line 24: | Line 24: | ||
| burst = 3 | | burst = 3 | ||
| burstTicks = 10 | | burstTicks = 10 | ||
− | | warmup = | + | | warmup = 60 |
| cooldown = 102 | | cooldown = 102 | ||
| velocity = 70 | | velocity = 70 | ||
Line 70: | Line 70: | ||
== Summary == | == Summary == | ||
− | + | The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an [[Incinerator]] with [DIFFERENCES HERE] but does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. {{Check Tag|Fact Check Needed|When both the Incinerator and Hellcat rifle are weapons, how do they 'prevent the wearer from using another weapon or utility item?'}} | |
− | + | <!-- | |
− | The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. | + | Only the burner gizmo is similar to the Incinerator. Their gun components are completely different. Should that sentence be removed? |
+ | --> | ||
The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction. | The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction. | ||
− | Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||10}} [[bioferrite]] | + | Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||10}} [[bioferrite]]. The reloading process takes ????? ticks. The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed. |
Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from [[phoenix armor]], can dramatically reduce or eliminate damage from the burner. | Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from [[phoenix armor]], can dramatically reduce or eliminate damage from the burner. | ||
Line 82: | Line 83: | ||
Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself. | Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself. | ||
− | + | The hellcat rifle is not considered an incendiary weapon for [[pyromaniac]]s. This has been confirmed as intentional. | |
− | |||
− | |||
− | |||
== Analysis == | == Analysis == | ||
− | {{Stub|section | + | {{Stub|section=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}} |
− | The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9) | + | The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility burner. The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile. |
− | |||
− | The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile. | ||
When compared to the [[incinerator]], the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a [[shield belt]], the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out. | When compared to the [[incinerator]], the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a [[shield belt]], the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out. | ||
+ | == Stats == | ||
{{Weapon Stats Table}} | {{Weapon Stats Table}} | ||