Editing Gunlink
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Latest revision | Your text | ||
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| research = Gunlink | | research = Gunlink | ||
| work to make = 15750 | | work to make = 15750 | ||
− | |||
| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 10 | | resource 1 amount = 10 | ||
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| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
| layer = Headgear | | layer = Headgear | ||
− | |||
| thingCategories = ArmorHeadgear | | thingCategories = ArmorHeadgear | ||
− | | tradeTags = HiTechArmor | + | | tradeTags = HiTechArmor |
| tags = Gunlink | | tags = Gunlink | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Gunlinks can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Empire#Pawns|Imperial forces]]. | Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Empire#Pawns|Imperial forces]]. | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_12 text-center}} | {| {{STDT| c_12 text-center}} | ||
− | ! Skill | + | ! Skill Level !! Standard !! Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long |
− | ! Skill | + | ! Skill Level !! Standard !! Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long |
|- | |- | ||
! 0 | ! 0 | ||
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== Analysis == | == Analysis == | ||
− | {{Stub|section=1 | + | {{Stub|section=1}} |
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality gunlinks. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn gunlinks, as you likely are anyway, completely negates the benefit. | The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality gunlinks. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn gunlinks, as you likely are anyway, completely negates the benefit. | ||