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− | {{ | + | <includeonly>''Main Article: [[Go-juice]]''</includeonly> |
− | | | + | <noinclude> |
− | | | + | {{Define|Drug |
− | | description = A synthetic | + | | always haulable = true |
− | + | | def name = GoJuice | |
− | | | + | | description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. |
− | | | + | | deterioration rate base = 2.0 |
− | | | + | | draw gui overlay = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | food preference = NeverForFood |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Thing/Drug/Go-juice |
− | | | + | | label = Go-juice |
− | | | + | | market value base = 45 |
− | | path cost = | + | | max hit points base = 50 |
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = | ||
+ | | parent name = MakeableDrugBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
+ | | resource readout priority = Last | ||
| rotatable = false | | rotatable = false | ||
− | + | | selectable = true | |
− | | | + | | social properness matters = true |
− | | | + | | sound eat = |
− | | | + | | stack limit = 400 |
− | | | + | | taste = |
− | | | + | | tech level = industrial |
− | + | | thing class = Drugs | |
− | | | + | | ticker type = |
− | | | + | | use hit points = true |
− | | work to make = | + | | work to make base = 7 |
− | | | + | <!-- |
− | | | + | - Drug Parameters --> |
− | | | + | | addictiveness = 8 |
− | | | + | | blood filtration factor = |
− | | | + | | blood filtration offset = |
− | | | + | | blood pumping factor = |
− | + | | blood pumping offset = | |
− | | | + | | breathing factor = |
− | | | + | | breathing offset = |
+ | | consciousness factor = | ||
+ | | consciousness offset = 0.10 | ||
| drug category = hard | | drug category = hard | ||
+ | | global work speed offset = | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
| is pleasure drug = true | | is pleasure drug = true | ||
− | | | + | | joy kind = Chemical |
− | | | + | | joy offset = 0.40 |
+ | | manipulation factor = | ||
+ | | manipulation offset = | ||
+ | | metabolism factor = | ||
+ | | metabolism offset = | ||
+ | | moving factor = | ||
+ | | moving offset = 0.30 | ||
+ | | pain factor = 0.1 | ||
+ | | pain offset = | ||
+ | | rest fall factor = | ||
+ | | rest offset = 0.4 | ||
+ | | sight factor = | ||
+ | | sight offset = 0.25 | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
}} | }} | ||
− | {{Info| | + | </noinclude> |
+ | {{Info| | ||
+ | A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. | ||
− | + | Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit. | |
− | + | }} | |
− | + | {|class = "wikitable c03" | |
− | + | |- | |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug info | |
− | + | |- | |
− | + | |Addictiveness || {{#show: Go-juice | ?addictiveness | link=none }}% | |
− | + | |- | |
− | + | |Market value || ${{#show: Go-juice | ?Market Value Base | link=none }}.00 | |
− | + | |- | |
− | + | |Hit points || {{#show: Go-juice | ?Max Hit Points Base | link=none }} | |
− | + | |- | |
− | === | + | |Work to make || {{#show: Go-juice | ?Work To Make Base | link=none }} |
− | + | |} | |
− | + | <includeonly> | |
− | + | {|class = "wikitable c03" | |
− | + | |- | |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug effects | |
− | + | |- | |
− | + | |Consciousness || +{{#expr:100*{{#show: Go-juice | ?Consciousness Offset | link=none }}}}% | |
− | + | |- | |
− | + | |Joy || +{{#expr:100*{{#show: Go-juice | ?Joy Offset | link=none }}}}% | |
− | + | |- | |
− | + | |Movement || +{{#expr:100*{{#show: Go-juice | ?Moving Offset | link=none }}}}% | |
− | + | |- | |
− | + | |Pain || x{{#expr:100*{{#show: Go-juice | ?Pain Factor | link=none }}}}% | |
− | + | |- | |
− | + | |Rest || +{{#expr:100*{{#show: Go-juice | ?Rest Offset | link=none }}}}% | |
− | + | |} | |
− | + | </includeonly> | |
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− | === | + | ===Gameplay Overview=== |
− | + | Go-Juice is a drug that can either be purchased, found on raiders, or manufactured at a [[drug lab]]. It acts as a potent stimulant and pain-killer, preventing 90% of pain that the user would experience, and boosting consciousness, movement, and sight. It has a somewhat significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). One can only get addicted to Go-Juice if they have at least a 3% severity tolerance to it, if they weren't beforehand. | |
− | + | It also has its uses outside of combat, such as improving the surgery success chance with the consciousness boost, so it's advisable to give a surgeon Go-Juice before performing an operation. This particularly applies for Alpha 16, where medicine has been nerfed. | |
− | + | '''Detailed Effects''' | |
+ | * Improved movement (+30%) | ||
+ | * Improved sight (+25%) | ||
+ | * Heightened consciousness (+10%) | ||
+ | * Minimised pain (x10%) | ||
+ | * Satisfies rest need (+40%) | ||
+ | * Chemical joy (+40%) | ||
+ | * Improved mood (+5) | ||
+ | * Go-juice tolerance (+4.4%) | ||
− | == | + | ===Side-Effects=== |
− | + | If a pawn develops at least a large tolerance to Go-Juice (50% severity), they will get Chemical Damage in the brain in a mean time of 120 in-game days. This results in a maximum consciousness of 50% for that pawn (slightly less severe than an unarmoured machine pistol shot to the brain), and there is no way to reverse the effects. The result is that the affected pawn will fare significantly worse in combat, and also work at half the speed of an average pawn. | |
− | |||
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− | == | + | ===Withdrawal Symptoms=== |
− | + | The process of going through Go-Juice withdrawal is nasty, but also shorter than any other withdrawal, with a length of only 25 in-game days (compared to 30 for all other drugs in the game). The withdrawal symptoms for Go-Juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad, that one would rather lose their spouse than their go-juice. | |
− | |||
− | + | '''Detailed Symptoms''' | |
− | + | * Impaired movement (-50%) | |
+ | * Impaired consciousness (-20%) | ||
+ | * Impaired blood pumping (-20%) | ||
+ | * Impaired sight (-20%) | ||
+ | * Increased hunger rate (x150%) | ||
+ | * Increased tiredness (x130%) | ||
+ | * Increased pain (x300%) | ||
+ | * Hard drug binges (''mtb of 40 days'') | ||
+ | * Psychotic wandering (''mtb of 7 days'') | ||
+ | * Awful mood (-35) | ||
− | {{ | + | <noinclude> |
− | + | {{nav/drugs}} | |
+ | </noinclude> |