Editing Field hand
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{infobox main| |
| name = Field hand | | name = Field hand | ||
− | | image = Health item prosthetic.png | + | | image = Health item prosthetic.png|Field hand |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
− | |||
| description = This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly. | | description = This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly. | ||
| class = | | class = | ||
Line 13: | Line 12: | ||
| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 13 | | meleeattack1ap = 13 | ||
− | |||
| MeleeWeaponAverageDPS = 4.5 | | MeleeWeaponAverageDPS = 4.5 | ||
| MeleeWeaponAverageAP = 13 | | MeleeWeaponAverageAP = 13 | ||
Line 35: | Line 33: | ||
}} | }} | ||
The '''field hand''' is an [[artificial body part]] that provides both the functionality of a normal hand, while also increasing [[Plant Work Speed|Plant work speed]] by 160% and inflicting a -8% [[Moving]] penalty. | The '''field hand''' is an [[artificial body part]] that provides both the functionality of a normal hand, while also increasing [[Plant Work Speed|Plant work speed]] by 160% and inflicting a -8% [[Moving]] penalty. | ||
+ | |||
+ | This is a hand replacement, and cannot be installed in a [[bionic arm|bionic]] or [[archotech arm]]. | ||
== Acquisition == | == Acquisition == | ||
− | Field hands can be made at a [[machining table]] once [[Research#Specialized limbs|Specialized Limbs]] has been researched. Crafting one requires {{Required Resources}}, {{ | + | Field hands can be made at a [[machining table]] once [[Research#Specialized limbs|Specialized Limbs]] has been researched. Crafting one requires {{Required Resources}}s, {{ticks|{{P|Work To Make}}}} of work and a [[crafting]] skill of 5. |
They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements. | They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements. | ||
− | |||
− | |||
== Summary == | == Summary == | ||
− | = | + | {{stub|section=1}} |
− | + | Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 4. | |
− | + | == Analysis == | |
− | + | {{stub|section=1|reason=Needs proper mathematical analysis of effects, inc. an eqn for plant works peed with the correct order of operations to allow proper comparison with increased manipulation. See also [[Plant Work Speed]]}} | |
− | + | It's a niche hand replacement that is good for pawns that spend most of their time growing. The effect is especially potent for pawns with [[traits]] that modify global work speed, as the +160% bonus is added '''before''' multiplicative modifiers. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Example: a healthy pawn with a plants [[skills|skill]] of 12 (x146%), a single field hand(+160%), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have: | |
− | + | (100% + 160%) x 146% x 175% = 664% plant work speed. This makes sowing and harvesting crops and trees very fast, while adding a second field hand results in a whopping (100% + 320%) x 146% x 175% = 1073% plant work speed, making work on simple crops like rice or grass cutting almost instant. Tree sowing and harvesting will take roughly the same amount of time that it would take an average worker to sow rice. Installing two field hands on a single pawn is quite an overkill, unless one needs a large amount of plant work done quickly for some reason. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The [[drill arm]], a mining-oriented counterpart, has the same behaviour in terms of bonus speed calculation. | |
− | |||
− | + | Unless replacing a missing or [[wooden hand]], the field hand does not improve [[manipulation]] and thus has no effect on [[Plant Harvest Yield]]. A colonist with a [[bionic arm]], by comparison, will spend more time per plant but generate slightly more output with each harvest. | |
− | + | The [[moving]] penalty predominately slows [[move speed]] but also decreases [[melee dodge chance]] and [[hunting stealth]]. Note that move speed calculation applies penalties from armor before the scaling to moving capacity - so while an otherwise unencumbered dual-field handed pawn will be 0.74c/s slower than a regular unencumbered pawn, the field handed pawn in [[cataphract armor]] will only be 0.61c/s slower than an cataphract-suited unmodified pawn. That is, the qualitative 16% reduction in move speed is maintained, so the larger the move speed penalty, the closer modified and unmodified pawns become quantitatively. | |
− | == | + | == Combat == |
− | |||
− | + | Its attacks have 13% AP and 4.50 DPS. | |
− | + | == Version History== | |
− | |||
− | |||
− | |||
− | == Version | ||
* [[Royalty DLC]] initial release - Added | * [[Royalty DLC]] initial release - Added | ||
* [[Version/1.1.2565|1.1.2565]] - 50% part efficiency increased to 100%, plant work speed buff reduced from 180% to 160%. -8% Moving penalty added. | * [[Version/1.1.2565|1.1.2565]] - 50% part efficiency increased to 100%, plant work speed buff reduced from 180% to 160%. -8% Moving penalty added. | ||
− | {{ | + | {{nav|body parts|wide}} |
− | [[Category: | + | |
+ | [[Category:Royalty]] | ||
+ | [[Category:Medical Item]] | ||
+ | [[Category:Body Part]] |