Editing Face mask

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
 
| insulationcoldfactor = 0.02
 
| insulationcoldfactor = 0.02
 
| insulationheatfactor = 0.02
 
| insulationheatfactor = 0.02
| lifestage = Child, Adult
 
 
| coverage = Jaw
 
| coverage = Jaw
 
| layer = Headgear
 
| layer = Headgear
| has quality = true
 
| countsAsClothingForNudity = false
 
 
| thingCategories =  
 
| thingCategories =  
 
| tags =  
 
| tags =  
Line 36: Line 33:
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
+
Face masks can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
Line 50: Line 47:
 
Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting [[manhunter pack]]s and [[Pirates#Waster pirates|waster pirates]]. [[Scaria]] will cause manhunter corpses to instantly rot, which can infect colonists with [[lung rot]], even during the battle. Meanwhile, wasters have a tendency to use [[tox gas]] weaponry against your colonists.
 
Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting [[manhunter pack]]s and [[Pirates#Waster pirates|waster pirates]]. [[Scaria]] will cause manhunter corpses to instantly rot, which can infect colonists with [[lung rot]], even during the battle. Meanwhile, wasters have a tendency to use [[tox gas]] weaponry against your colonists.
  
=== Comparisons ===
+
===Comparisons===
The [[gas mask]] offers {{Good|80%}} Toxic Environmental Resistance, which equates to {{Good|x2.5}} less toxins than the face mask. But as the face mask does not block helmets, it is much better for casual use. A face mask alone is ''usually'' enough to protect against rot stink, toxic fallout, and outdoors tox gas. For heavy-duty purposes, such as in an polluted area or when using [[tox grenades]], the gas mask may be preferred. In terms of armor, the gas mask itself offers virtually 0 physical protection, even at legendary quality.
+
Compared to the [[gas mask]], the face mask offers {{--|30%}} less Toxic Environmental Resistance, but does not prevent helmets. This makes the face mask much better for casual use, as a face mask is ''usually'' enough to protect against rot stink, toxic fallout, and outdoors tox gas. For heavy-duty purposes, such as in an extended toxic fallout or when using [[tox grenades]], the gas mask may be preferred. The gas mask itself offers virtually 0 physical protection, even at legendary quality.
  
 
The [[Genes#Partial antitoxic lungs|Partial Antitoxic Lungs]] [[gene]] offers the same {{+|50%}} Toxic Environmental Resistance at the cost of {{--|1}}[[File:Metabolism.png|20px|Metabolism]] [[metabolic efficiency]]. Both gene and face mask can be combined for 100% protection. [[Genes#Total antitoxic lungs|Total Antitoxic Lungs]] gene offers full immunity to toxic gas, at the cost of {{--|3}}[[File:Metabolism.png|20px|Metabolism]] metabolic efficiency. Both genes allow you to have toxic protection  whilst wearing power armor helmets. Overall, the metabolic cost for these genes are small, but the real challenge is finding or [[gene extractor|extracting]] a [[genepack]] with either gene.
 
The [[Genes#Partial antitoxic lungs|Partial Antitoxic Lungs]] [[gene]] offers the same {{+|50%}} Toxic Environmental Resistance at the cost of {{--|1}}[[File:Metabolism.png|20px|Metabolism]] [[metabolic efficiency]]. Both gene and face mask can be combined for 100% protection. [[Genes#Total antitoxic lungs|Total Antitoxic Lungs]] gene offers full immunity to toxic gas, at the cost of {{--|3}}[[File:Metabolism.png|20px|Metabolism]] metabolic efficiency. Both genes allow you to have toxic protection  whilst wearing power armor helmets. Overall, the metabolic cost for these genes are small, but the real challenge is finding or [[gene extractor|extracting]] a [[genepack]] with either gene.
  
In the late game, you'll have access [[detoxifier kidney]]s or [[detoxifier lung]]s. These are expensive, and generally less important to install than other [[bionic]] parts. But, once you can afford them, 2 detoxifier lungs can offer full resistance against any environmental effect, whilst allowing pawns to wear power armor helmets. Other than cost, there is no downside to detoxifier lungs, while detoxifier kidneys have a small opportunity cost of not installing [[immunoenhancer]]s{{RoyaltyIcon}} instead.
+
In the late game, you'll have access [[detoxifier kidney]]s or [[detoxifier lung]]s. These are expensive, and generally less important to install than other [[bionic]] parts. But, once you can afford them, 2 detoxifier lungs can offer full resistance against any environmental effect, whilst allowing pawns to wear power armor helmets. Other than cost, there is no downside to either implant.
  
{{Apparel Stats Table}}
+
{{Apparel Material Table}}
  
 
== Version history ==
 
== Version history ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: