Editing Devilstrand
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Stub}}{{Define|Fabric |
− | | | + | | category = Fabric |
− | + | | description = Fabric spun from microfibers extracted from Devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame. | |
− | | description = Fabric spun from microfibers extracted from | + | | always haulable = true |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| color = (180,60,60) | | color = (180,60,60) | ||
− | | | + | | def name = DevilstrandCloth |
− | |||
− | |||
− | |||
| default color = (180,60,60) | | default color = (180,60,60) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
Line 38: | Line 11: | ||
| label = devilstrand | | label = devilstrand | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
− | + | | armor - blunt factor = 0.36 | |
− | + | | armor - heat factor = 3 | |
− | {{Info|'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]]. It is an extremely strong fabric, | + | | armor - sharp factor = 1.4 |
+ | | insulation - cold factor = 20 | ||
+ | | insulation - heat factor = 24 | ||
+ | | deterioration rate base = 3.0 | ||
+ | | flammability base = 0.4 | ||
+ | | flammability factor = 0.4 | ||
+ | | max hit points factor = 1.3 | ||
+ | | market value base = 5.5 | ||
+ | | max hit points base = 100 | ||
+ | | work to make factor = 1.0 | ||
+ | | work to make offset = | ||
+ | | work to build factor = 1.0 | ||
+ | | work to build offset = | ||
+ | | mass = 0.03 | ||
+ | | beauty factor = 3.2 | ||
+ | }}{{Info|'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]], which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than [[cloth]] and [[leather]].}} | ||
− | == Acquisition == | + | ==Acquisition== |
− | Devilstrand is primarily obtained by growing the [[devilstrand mushroom]]s in a [[growing zone]], after [[Research#Devilstrand|Devilstrand]] has been researched. Each mature mushroom yields {{ | + | Devilstrand is primarily obtained by growing the [[devilstrand mushroom]]s in a [[growing zone]], after [[Research#Devilstrand|Devilstrand]] has been researched. Each mature mushroom yields {{icon|devilstrand|{{Q|Devilstrand mushroom|Harvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat. |
Alternatively, it can also be acquired through [[trading]] or the [[Events#Cargo_pods|cargo pod event]]. | Alternatively, it can also be acquired through [[trading]] or the [[Events#Cargo_pods|cargo pod event]]. | ||
Line 53: | Line 44: | ||
Additionally, some [[raiders]] and outlanders will occasionally come wearing devilstrand apparel. | Additionally, some [[raiders]] and outlanders will occasionally come wearing devilstrand apparel. | ||
− | == Analysis == | + | ==Analysis== |
− | === Usage === | + | ===Usage=== |
− | + | Devilstrand is the 3rd most protective [[textile]] in the game and the most protective against Heat, with only the significantly rarer [[Hyperweave]] and [[Thrumbofur]] offering more Sharp protection. This makes it an ideal choice for protective [[clothing]] from as soon as it is available well into the late game. A devilstrand [[duster]] offers more sharp protection, significantly more heat protection and comparable or better insulation to the [[flak jacket]] while also not imposing a movement penalty. | |
− | |||
− | |||
− | Devilstrand is the 3rd most protective [[textile]] | ||
− | + | Tied for second most heat insulation, it is also an excellent choice for hot [[biomes]], however it has middling Cold insulation meaning in extremely cold biomes such as [[Sea ice]], a mix of fabrics may be required to adequately insulate pawns. | |
− | + | Devilstrand makes a good mid-late game fabric, as it provides good protection and can be farmed, unlike [[synthread]] or [[hyperweave]]. It is less insulating than anything else but cloth. For insulation, it is recommended that you use [[wool]] instead. | |
− | + | It is the least flammable textile, tied with [[Hyperweave]]. | |
− | === Cash Crop === | + | ===Cash Crop=== |
Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[Armchair|furniture]] then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits. | Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[Armchair|furniture]] then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits. | ||
− | + | {{nav|materials|wide}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |