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− | {{Biotech}}{{infobox main| | + | {{Biotech}}{{Stub}}{{infobox main| |
| name = Detoxifier lung | | name = Detoxifier lung | ||
| image = Health item bionic.png | | image = Health item bionic.png | ||
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| thingCategories = BodyPartsBionic | | thingCategories = BodyPartsBionic | ||
}} | }} | ||
− | + | A '''detoxifier Lung''' is an [[artificial body part]] that increases [[Breathing]] while [[Toxic Environment Resistance|protecting against enviromental toxins]]. | |
== Acquisition == | == Acquisition == | ||
− | Detoxifier | + | '''Detoxifier Lungs''' can be crafted at a Fabrication bench once the Toxin Filtration research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. | They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. | ||
== Summary == | == Summary == | ||
− | + | A detoxifier lung replaces an organic lung and increases [[Toxic Environment Resistance]] by {{+|60%}}. Replacing both lungs stacks to the maximum of {{+|100%}} resistance. This reduces the amount of [[toxic buildup]] from [[toxic fallout]], [[tox gas]] and [[pollution]] by 60%, as well as [[rot stink]]. Detoxifier lungs are also fully immune to [[asthma]] and [[lung rot]], and will cure either aliment in that lung. | |
− | A detoxifier lung replaces | + | |
+ | In addition, it has a part efficiency of 110%, which increases [[Breathing]] by {{+|10%}}. This increases [[Moving]] by {{+|2%}} and Rest Rate Multiplier by {{+|3%}} (reducing time to sleep by that amount). {{Check Tag|Verify|Based on code + math, needs to be verified in-game}} | ||
By installing a detoxifier lung, the pawn's natural [[lung]], if perfectly healthy, is harvested without a penalty. | By installing a detoxifier lung, the pawn's natural [[lung]], if perfectly healthy, is harvested without a penalty. | ||
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=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ticks|2000}} of work, 1x medicine of | + | Removing the part requires {{ticks|2000}} of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 0. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | + | {{stub|section=1|reason=General value proposition: How useful are they. Comparison to other sources of toxic environment resistance and toxic resistance besides the detox kidney}} | |
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Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no [[prisoner]]s to harvest from, or if your colony's [[ideoligion]]{{IdeologyIcon}} prevents organ harvesting. | Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no [[prisoner]]s to harvest from, or if your colony's [[ideoligion]]{{IdeologyIcon}} prevents organ harvesting. | ||
− | + | Creating bionic parts is an expensive proposition. If a lung isn't missing, then creating a detox lung should be weighed against creating a more generally useful part (like a [[bionic arm]] or [[bionic leg]]) and relying on cheaper sources of resistance, like [[face mask]]s, [[gas mask]]s, or [[gene]] implantation. Using one source of resistance is usually sufficient against toxic fallout, rot stink, and tox gas. As a slight advantage, detox lungs do not occupy an armor slot and do not cause genetic hunger. | |
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− | + | Detox lungs stack additively with other sources of toxic enviromental resistance. Total toxic environmental immunity (1 lung and a face mask, or 2 lungs) can be very helpful for lategame colonies who can afford making lungs, especailly against the tox-reliant [[Pirates#Waster pirates|waster pirates]]. | |
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+ | ===Comparison to kidney=== | ||
+ | The primary difference between detoxifier lungs and [[detoxifier kidney]] is that the former provides [[Toxic Environment Resistance]], while the latter provides [[Toxic Resistance]]. Compared to the detoxifier kidney: | ||
+ | *Detox lungs cost {{icon small|advanced component}} 2 [[advanced component]]s more to create, about double the cost. | ||
+ | *Detox lungs give Toxic Envionmental Resistance, which protects against [[rot stink]], but does not protect against direct toxic attacks (such as an [[apocriton]]'s [[toxic needle gun]]). Toxic buildup attacks are comparatively rare. | ||
+ | *A single detox lung gives +10% resistance than a single detox kidney. | ||
+ | *Detox lungs stack additively with the [[face mask]], allowing a single lung and face mask to reach the 100% cap Toxic Environmental Resistance, preventing all inhaled toxins and rot stink. A pawn with a single detox kidney and face mask stack multiplicatively to provide 25% toxic build up non-attack sources, and 50% from attack sources. | ||
+ | *Detox lungs increase movement and rest, which are more generally useful stats than [[Immunity Gain Speed]], especially by the time you create bionic parts. However, both boosts are fairly small. | ||
+ | ** Detoxifier kidneys also prevent the use of the [[immunoenhancer]] {{RoyaltyIcon}}, which provides a larger boost to Immunity Gain Speed anyway. | ||
+ | *Lungs will prevent asthma and lung rot, while kidneys prevent chemical damage from [[yayo]]. | ||
− | {{ | + | {{nav|body parts|wide}} |
− | [[Category:Medical Item]] [[Category:Body Part]] [[Category: | + | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]] |