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− | {{Biotech}}{{infobox main| | + | {{Biotech}}{{Stub}}{{infobox main| |
| name = Detoxifier lung | | name = Detoxifier lung | ||
| image = Health item bionic.png | | image = Health item bionic.png | ||
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| thingCategories = BodyPartsBionic | | thingCategories = BodyPartsBionic | ||
}} | }} | ||
− | + | A '''detoxifier Lung''' is an [[artificial body part]] that increases Breating while protecting against enviromental toxins. | |
== Acquisition == | == Acquisition == | ||
− | Detoxifier | + | '''Detoxifier Lungs''' can be crafted at a Fabrication bench once the Toxin Filtration research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. | They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. | ||
== Summary == | == Summary == | ||
− | + | A detoxifier lung replaces an organic lung and increases Toxic Environmental Resistance by {{+|60%}}. This reduces the amount of [[toxic buildup]] from [[toxic fallout]], [[tox gas]] and [[pollution]] by 60%, as well as [[rot stink]]. Detoxifier lungs are also fully immune to [[asthma]] and [[lung rot]], and will cure either aliment in that lung. | |
− | A detoxifier lung replaces the | + | |
+ | In addition, it has a part efficiency of 110%, which increases [[Breathing]] by {{+|10%}}. This increases [[Moving]] by {{+|2%}} and Rest Rate Multiplier by {{+|3%}} (reducing time to sleep by that amount). {{Check Tag|Verify|Based on code + math, needs to be verified in-game}} | ||
By installing a detoxifier lung, the pawn's natural [[lung]], if perfectly healthy, is harvested without a penalty. | By installing a detoxifier lung, the pawn's natural [[lung]], if perfectly healthy, is harvested without a penalty. | ||
− | + | ===Installation=== | |
− | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5. | |
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− | === Installation === | ||
− | Installing the part requires {{ | ||
− | Removing the part requires {{ticks|2000}} of work, 1x medicine of | + | Removing the part requires {{ticks|2000}} of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 0. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
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Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no [[prisoner]]s to harvest from, or if your colony's [[ideoligion]]{{IdeologyIcon}} prevents organ harvesting. | Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no [[prisoner]]s to harvest from, or if your colony's [[ideoligion]]{{IdeologyIcon}} prevents organ harvesting. | ||
− | + | Compared to [[detoxifier kidney]]s: | |
− | + | *Detox lungs cost {{icon small|advanced component}} 2 [[advanced component]]s more to create, about double the cost. | |
− | + | *Detox lungs give Toxic Envionmental Resistance, which does not protect against direct toxic attacks (like an [[apocriton]]'s [[toxic needle gun]]). | |
− | + | *Detox lungs give +10% resistance than the kidney. Note that either part with a [[face mask]] gives 100% Toxic Environmental Resistance. | |
− | + | *Detox lungs increase movement and rest, which are more generally useful stats than [[Immunity Gain Speed]], especially by the time you create bionic parts. (The boost is fairly small) | |
− | + | *Lungs will prevent asthma and lung rot, while kidneys prevent chemical damage from [[yayo]]. | |
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− | {{ | + | {{nav|body parts|wide}} |
− | [[Category:Medical Item]] [[Category:Body Part]] [[Category: | + | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]] |