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− | {{ | + | {{stub}}{{infobox main|plant| |
− | {{ | + | |name = Cotton plant |
− | | name = Cotton plant | + | |image = Cotton_plant.png|Cotton Plant |
− | | image = | + | |description = A mid-size crop that yields fine white cotton fibers. These are used to make cloth. |
− | | description = A mid-size crop that yields fine white cotton fibers. These are used to make cloth. | + | |type = Plant |
− | | type = Plant | + | |type2 = Domesticated |
− | | type2 = Domesticated | + | |path cost = 14 |
− | | path cost = 14 | + | |hp = 85 |
− | + | |flammability = 1 | |
− | | hp = 85 | + | |beauty outdoors = 1 |
− | | flammability = 1 | + | |grow days = 8 |
− | | beauty outdoors = 1 | + | |sow work = 170 |
− | | grow days = 8 | + | |harvest work = 200 |
− | | sow work = 170 | + | |product = cloth |
− | | harvest work = 200 | + | |yield = 10 |
− | | product = cloth | + | |min fertility = 0.7 |
− | | yield = 10 | + | |fertility sensitivity = 1 |
− | | min fertility = 0.7 | + | |nutrition = 0.2 |
− | | fertility sensitivity = 1 | + | |sowTags = Ground, Hydroponic |
− | | nutrition = 0.2 | ||
− | | sowTags = Ground, Hydroponic | ||
}} | }} | ||
{{Info|The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} | {{Info|The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} | ||
− | + | ==Growing== | |
− | == Growing == | ||
Cotton plants have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#expr:{{P|Fertility Min}}*100}}%, and have a fertility sensitivity rating of {{#expr:{{P|Fertility Sensitivity}}*100}}%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | Cotton plants have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#expr:{{P|Fertility Min}}*100}}%, and have a fertility sensitivity rating of {{#expr:{{P|Fertility Sensitivity}}*100}}%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
{{Grow Table}} | {{Grow Table}} | ||
− | == Economy == | + | ==Economy== |
− | First, be aware that the cotton plant's raw product is " | + | First, be aware that the cotton plant's raw product is "cloth". There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields. |
Cloth has a market value of 1.9 [[silver]]. The final product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | Cloth has a market value of 1.9 [[silver]]. The final product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | ||
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| 1.73 | | 1.73 | ||
|} | |} | ||
− | </li>< | + | </li><div> |
<references /> | <references /> | ||
Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
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[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |