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− | {{infobox main|animal | + | {{Verified|A14D}}<onlyinclude><!-- |
− | | | + | -->{{infobox main|animal| |
− | | name = Chicken | + | |name = Chicken |
− | | image = Chicken.png | + | |image = Chicken.png |
− | | description = The most traditional farm bird, the chicken is raised for its eggs and meat. | + | |description = "The most traditional farm bird, the chicken is raised for its eggs and meat." |
− | | type = | + | |type = Animals |
− | | | + | |type2 = Farm |
− | | | + | |bodysize = 0.25 |
− | | | + | |healthscale = 0.35 |
− | | | + | |movespeed = 2.1 |
− | | | + | |attack1dmg = 3 |
− | | | + | |attack1type = bite |
− | | | + | |attack1part = beak |
− | | eggsmin = 1 | + | |attack1cool = 100 |
− | | eggsmax = 1 | + | |leathername = |
− | | eggs_avg = 1 | + | |eggsmin = 1 |
− | | eggtime = | + | |eggsmax = 1 |
− | | | + | |eggs_avg = 1 |
− | | | + | |eggtime = 0.9 |
− | + | |eggmarketvalue = 7.0 | |
− | | | + | |manhunter = 0.0125 |
− | | hungerrate = 0. | + | |manhuntertame = 0.005 |
− | | diet = herbivorous | + | |hungerrate = 0.25 |
− | | | + | |diet = herbivorous |
− | | | + | |trainable = none |
− | | | + | |wildness = 0 |
− | | | + | |handleskill = 0 |
− | + | |gestation = 3.5 | |
− | + | |lifespan = 6 | |
− | + | |maturityage = 0.3+ | |
− | | lifespan = 6 | + | <!--|matemtbhours = 3--> |
− | + | |marketvalue = 75 | |
− | | maturityage = 0. | + | |maxtemp = 50 C |
− | | | + | |mintemp = 0 C |
− | + | |massadult = 17.5 | |
− | + | }}</onlyinclude> | |
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− | }} | ||
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− | + | {{info|Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Hens will happily lay [[Chicken_egg_(unfert.)|unfertilized eggs]] without a rooster or they can be bred to start chicken farming. Chickens grow extremely fast, taking just over one season from being laid to full maturity.}} | |
− | {{ | ||
− | + | Chickens are some of the fastest reproducing animals in the game so <s>some</s> extreme care must be taken to keep chicken populations under control or you'll quickly find your colony overwhelmed. It is easy for a dozen hens and a rooster to quickly produce hundreds of chicks, and although individual chicks are easy to maintain, a sudden surge can quickly overwhelm your food supply. Chicken feed is accomplished by growing [[haygrass]], though handling large farms will be taxing on hauling labor without the help of trained dogs - or [[Grizzly bear|bears]] (or [[Thrumbo|Thrumbos]] if that's your style, although half of your haygrass field would be ruthlessly devoured before actually being hauled) as Haygrass stacks up to 200. | |
+ | Alternatively, you can just let them forage in the wild, though this leaves them vulnerable to predators. | ||
− | + | A clutch of freshly hatched chickens can be slaughtered for a modest amount of meat or sold to merchants as a <span class="plainlinks">[http://ludeon.com/blog/studio/ Ludeon]</span>icrous source of income. | |
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− | + | Keep your chickens far from Foxes and Cobras because they usually hunt them. Or don't. It doesn't really matter because the losses are quickly replenished. | |
− | Chickens | + | <!--Don't get angry guys, I didn't vandalize anything--> |
+ | ===Training=== | ||
+ | Chickens lack the intelligence for training. You can, however, make battle chickens by using [[Zone/Area#Animal area|animal areas]] to create choke points for your enemies. | ||
− | + | {{TrainingTable}} | |
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− | + | ==Livestock== | |
+ | Keeping chickens as livestock is extremely hard, but extremely rewarding if you can control it. If you have a pair of chickens ready to start mating, in about 1 season your meat shortage will simply vanish. As chickens are living example of the nature of [[wikipedia: exponential growth|exponential growth]]; if you do not keep your chicken population under control, your CPU, all 5 of your display screens, and all nearby electronics will spontaneously catch [[wikipedia:fire|fire]]. | ||
− | + | ===Feeding=== | |
+ | Three chickens can be sustained on ten tiles of Haygrass. | ||
− | Chickens | + | * Chickens eat three times a day: 2 hay for lunch, 2 hay for dinner and 4 hay for breakfast. So 8 hay every day that goes by waiting for crops to grow. |
− | + | * Haygrass grows in 5 days worth of daylight, or 10 days with nights at 100% fertility. And each haygrass produces 24 hay when it matures. | |
− | + | * So in ten days a chicken will eat 10 days x 8 hay/day = 80 hay. | |
− | + | * If we have three chickens then 3 chickens x 80 hay/cycle = 240 hay/cycle. | |
− | + | * And if we have ten haygrass then it will produce 10 haygrass x 24 hay/cycle = 240 hay/cycle. | |
− | == | ||
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− | = | + | <div class="pull-left"> |
− | + | [[file:Chickpocalypse.jpeg|400px|thumb|Demonstration of a chicken farm forcefully controlled by [[mods]]. Notice the high yield of chicken meat.]] | |
− | + | </div> | |
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− | {{nav|animal | + | {{nav|animal}} |
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Farm | + | [[Category:Farm]] |