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| type = Material
 
| type = Material
 
| type2 = Metal
 
| type2 = Metal
| stuff category = Bioferrite, Metallic
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| stuff category = Metallic
 
| marketvalue = 0.75
 
| marketvalue = 0.75
 
| beauty =  
 
| beauty =  
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| volume = 1
 
| volume = 1
 
}}
 
}}
'''Bioferrite'''  is a [[metal]]lic [[material]] added by the [[Anomaly DLC]].
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'''Bioferrite'''  is a [[metal]]ic [[material]] added by the [[Anomaly DLC]].
  
== Acquisition ==
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== Acquistion ==
Bioferrite can be extracted from [[Entities]] securely held in [[Holding spot]]s or [[Holding platform]]s using a [[Bioferrite harvester]].
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ACQUISTION TEXT
  
 
== Summary ==  
 
== Summary ==  
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|}
 
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Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have.  
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Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to snesitivty a pawn may have.  
  
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
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Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s.
 
Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s.
 
A [[Bioferrite generator]] can use bioferrite as fuel to generate power.
 
  
 
== Analysis ==
 
== Analysis ==
 
Excellent for sharp melee weapons - while its {{DPS}} is lower than plasteel, it is close and it has significantly more {{AP}} and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a [[psycast]]er.{{RoyaltyIcon}}
 
Excellent for sharp melee weapons - while its {{DPS}} is lower than plasteel, it is close and it has significantly more {{AP}} and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a [[psycast]]er.{{RoyaltyIcon}}
  
Bioferrite is likely better than [[eltex]]{{RoyaltyIcon}} for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with all other buffs except blindsight, as it is applied last, and unlike eltex, bioferrite can provide a respectable amount of armor.   
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Bioferrite is likely better than [[eltex]]{{RoyaltyIcon}} for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with other buffs, and unlike eltex, bioferrite can provide a respectable amount of armor.   
 
 
As the bonus from bioferrite is multiplicative, optimal equipment depends on psy sensitivity of the pawn. For a basic 100% sensitive pawn full eltex set plus bioferrite slave collar remain the best giving 363% psy sensitivity, compared to 238% granted by [[eltex shirt]],{{RoyaltyIcon}} bioferrite weapon, bioferrite [[slave collar]]{{IdeologyIcon}}, bioferrite helmet, and bioferrite [[plate armor]].
 
 
 
But the more you boost psy sensitivity the better bioferrite gear becomes. With all boosts to psy sensitivity you can get(implant, serums, genes, deathrest, blindsight, traits, anomaly things) you can go as far as 2159% sensitivity (2079% without blindsight), compared to 1508% (1428% without blindsight) for eltex set + bioferrite collar.
 
<gallery>
 
2159 croped.png| Max psy sensitivity
 
</gallery>
 
  
As a building material, bioferrite is slightly below [[wood]] in value and more durable than [[steel]], while sitting between the two in flammability and being much slower to build with.
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The exact math on the optimum set up has yet to be determined and likely depends on some assumptions, but [[eltex shirt]],{{RoyaltyIcon}} bioferrite weapon, bioferrite [[slave collar]]{{IdeologyIcon}}, bioferrite helmet, and bioferrite [[plate armor]] is a candidate for maximising buffs.  
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
== Version history ==  
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== Version history==  
* [[Anomaly DLC]] Release - Added.
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* [[Anomaly DLC]] release - Added.
 
 
CATEGORIES GO HERE
 
  
 
{{nav|materials|wide}}
 
{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Metal]]
 
[[Category:Material]] [[Category:Metal]]

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