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{{Infobox main|metallic | {{Infobox main|metallic | ||
| name = Bioferrite | | name = Bioferrite | ||
− | | image = Bioferrite | + | | image = Bioferrite.png |
| description = An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel. | | description = An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Material | | type = Material | ||
| type2 = Metal | | type2 = Metal | ||
− | | stuff category = | + | | stuff category = Metallic |
| marketvalue = 0.75 | | marketvalue = 0.75 | ||
| beauty = | | beauty = | ||
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| volume = 1 | | volume = 1 | ||
}} | }} | ||
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− | == | + | INTRO TEXT |
− | + | ||
+ | == Acquistion == | ||
+ | ACQUISTION TEXT | ||
== Summary == | == Summary == | ||
− | + | Apparel items made of bioferrite have additional effects beyond the normal statistical effects of the material. | |
− | Equipped items made from bioferrite | + | Equipped items made from bioferrite applies a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stacks}} |
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
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|} | |} | ||
− | + | statOffsetsQuality> | |
− | + | <stat>PsychicEntropyMaxOffset</stat> | |
− | + | <awful>4</awful> | |
− | + | <poor>6</poor> | |
− | + | <normal>8</normal> | |
+ | <good>11</good> | ||
+ | <excellent>13</excellent> | ||
+ | <masterwork>15</masterwork> | ||
+ | <legendary>18</legendary> | ||
− | + | <stat>PsychicEntropyRecoveryRateOffset</stat> | |
− | + | <awful>0.04</awful> | |
− | + | <poor>0.04</poor> | |
− | + | <normal>0.04</normal> | |
− | + | <good>0.04</good> | |
− | + | <excellent>0.04</excellent> | |
− | + | <masterwork>0.04</masterwork> | |
− | + | <legendary>0.04</legendary> | |
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== Analysis == | == Analysis == | ||
− | + | ANALYSIS TEXT | |
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CATEGORIES GO HERE | CATEGORIES GO HERE |