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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub|reason=General}}
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{{Infobox main<!-- Add infobox category here -->
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| name = Bioferrite
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| description =
 +
}}
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{{Infobox main|metallic
 
{{Infobox main|metallic
 
| name = Bioferrite
 
| name = Bioferrite
| image = Bioferrite b.png
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| image = Bioferrite.png
 
| description = An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
 
| description = An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Material
 
| type = Material
 
| type2 = Metal
 
| type2 = Metal
| stuff category = Bioferrite, Metallic
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| stuff category = Metallic
 
| marketvalue = 0.75
 
| marketvalue = 0.75
 
| beauty =  
 
| beauty =  
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| volume = 1
 
| volume = 1
 
}}
 
}}
'''Bioferrite'''  is a [[metal]]lic [[material]] added by the [[Anomaly DLC]].
 
  
== Acquisition ==
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INTRO TEXT
Bioferrite can be extracted from [[Entities]] securely held in [[Holding spot]]s or [[Holding platform]]s using a [[Bioferrite harvester]].
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== Acquistion ==
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ACQUISTION TEXT
  
 
== Summary ==  
 
== Summary ==  
Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the [[quality]] of the item made.
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SUMMARY TEXT
 
 
Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stacks}}
 
 
 
{| {{STDT| c_07 text-center}}
 
!Quality
 
!Awful
 
!Poor
 
!Normal
 
!Good
 
!Excellent
 
!Masterwork
 
!Legendary
 
|-
 
! Psychic Sensitivity
 
| ×1.06
 
| ×1.08
 
| ×1.1
 
| ×1.13
 
| ×1.15
 
| ×1.17
 
| ×1.20
 
|}
 
 
 
For example, a pawn with a base psychic sensitivity of 100%, a [[psychic sensitizer]]{{RoyaltyIcon}}, a normal [[eltex shirt]]{{RoyaltyIcon}}, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:
 
{| class="wikitable"
 
|-
 
| '''Psychic sensitivity''' = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = {{%|((1 + 0.25) + 0.083) * 1.1 * 1.13 * 1.15 round 2}}
 
|}
 
 
 
Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have.
 
  
{| {{STDT| c_07 text-center}}
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Stat factor by quality
!Quality
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          <stat>PsychicSensitivityFactor</stat>
!Awful
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          <awful>1.06</awful>
!Poor
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          <poor>1.08</poor>
!Normal
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          <normal>1.1</normal>
!Good
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          <good>1.13</good>
!Excellent
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          <excellent>1.15</excellent>
!Masterwork
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          <masterwork>1.17</masterwork>
!Legendary
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          <legendary>1.20</legendary>
|-
 
! Neural Heat Limit
 
| 4
 
| 6
 
| 8
 
| 11
 
| 13
 
| 15
 
| 18
 
|-
 
! Neural Heat Recover Rate
 
| 0.04
 
| 0.04
 
| 0.04
 
| 0.04
 
| 0.04
 
| 0.04
 
| 0.04
 
|}
 
  
== Usage ==
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statOffsetsQuality>
Bioferrite is used in the following crafting recipes:
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          <stat>PsychicEntropyMaxOffset</stat>
{{Ingredient List}}
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          <awful>4</awful>
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          <poor>6</poor>
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          <normal>8</normal>
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          <good>11</good>
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          <excellent>13</excellent>
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          <masterwork>15</masterwork>
 +
          <legendary>18</legendary>
  
Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s.
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          <stat>PsychicEntropyRecoveryRateOffset</stat>
 
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          <awful>0.04</awful>
A [[Bioferrite generator]] can use bioferrite as fuel to generate power.
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          <poor>0.04</poor>
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          <normal>0.04</normal>
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          <good>0.04</good>
 +
          <excellent>0.04</excellent>
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          <masterwork>0.04</masterwork>
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          <legendary>0.04</legendary>
  
 
== Analysis ==
 
== Analysis ==
Excellent for sharp melee weapons - while its {{DPS}} is lower than plasteel, it is close and it has significantly more {{AP}} and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a [[psycast]]er.{{RoyaltyIcon}}
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ANALYSIS TEXT
 
 
Bioferrite is likely better than [[eltex]]{{RoyaltyIcon}} for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with all other buffs except blindsight, as it is applied last, and unlike eltex, bioferrite can provide a respectable amount of armor. 
 
 
 
As the bonus from bioferrite is multiplicative, optimal equipment depends on psy sensitivity of the pawn. For a basic 100% sensitive pawn full eltex set plus bioferrite slave collar remain the best giving 363% psy sensitivity, compared to 238% granted by [[eltex shirt]],{{RoyaltyIcon}} bioferrite weapon, bioferrite [[slave collar]]{{IdeologyIcon}}, bioferrite helmet, and bioferrite [[plate armor]].
 
 
 
But the more you boost psy sensitivity the better bioferrite gear becomes. With all boosts to psy sensitivity you can get(implant, serums, genes, deathrest, blindsight, traits, anomaly things) you can go as far as 2159% sensitivity (2079% without blindsight), compared to 1508% (1428% without blindsight) for eltex set + bioferrite collar.
 
<gallery>
 
2159 croped.png| Max psy sensitivity
 
</gallery>
 
 
 
As a building material, bioferrite is slightly below [[wood]] in value and more durable than [[steel]], while sitting between the two in flammability and being much slower to build with.
 
 
 
== Gallery ==
 
<gallery>
 
Bioferrite a.png|One bioferrite
 
Bioferrite b.png|Partial stack
 
Bioferrite c.png|Full stack
 
</gallery>
 
 
 
== Version history ==
 
* [[Anomaly DLC]] Release - Added.
 
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE
 
{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Metal]]
 

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