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+ | <noinclude> | ||
+ | <!--Top Nav Box--> | ||
+ | {| align=center | ||
+ | ! {{MainSection_Nav}} | ||
+ | |} | ||
{| align=center | {| align=center | ||
| {{Gear_Nav}} | | {{Gear_Nav}} | ||
|} | |} | ||
− | + | <hr> | |
− | ---- | + | <!-- End of Nav --> |
− | [[ | + | </noinclude> |
− | {{ | + | |
− | + | <includeonly> | |
+ | :''Main article: [[Armor]]'' | ||
+ | </includeonly> | ||
+ | <noinclude>{{TOCright}}</noinclude> | ||
+ | Armor is a type of [[Gear|gear]] that offers superior protection to [[Clothing|clothing]], and can typically be worn on top of it, too. Armor tends to carry heavier movement speed penalties than clothing. | ||
+ | |||
+ | If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates without a trace. | ||
+ | |||
+ | A colonist wearing any apparel with health between 21% and 50% will get the 'Wearing frayed apparel' thought. A colonist wearing any apparel with health 20% or below will get the 'Wearing tattered apparel' thought, replacing the 'frayed apparel' thought. These thoughts do not stack. | ||
+ | |||
+ | The Overview screen has an [[Overview#Outfits|Outfits]] tab that manages apparel profiles. The Outfits system provides a way to exclude colonists from wearing damaged apparel that causes mood debuffs.<noinclude> | ||
− | + | == Clothing Layers == | |
+ | {{:Clothing Layers}} | ||
− | == | + | == Middle Layer == |
− | |||
− | == | + | {{Item |
− | + | | name = Armor Vest | |
+ | | image = ArmorVest.png | ||
+ | | description = A vest with armor plates inserted on the chest and back. Protects against gunfire. | ||
+ | | note = A basic plate, strapped to a [[colonist]]'s or [[raider]]'s chest to protect their torso from gunshots and some other injuries. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 600 }}<!-- MaxHitPoints = 200 --> | ||
+ | {{Tag/Protect+ | Torso | blunt = 20 | sharp = 60 }} | ||
+ | {{Tag/MoveSpd- | 8% }} | ||
+ | }} | ||
− | + | == Middle and Shell Layers == | |
− | + | {{Item | |
+ | | name = Power Armor | ||
+ | | image = PoweredArmor.png | ||
+ | | description = Powered armor usually used by assault troops from advanced glitterworld planets | ||
+ | | note = Durable but heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the movement speed and work penalties, unless they have to wear [[parka]]s anyway. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 4,500 }}<!-- MaxHitPoints = 400 --> | ||
+ | {{Tag/Protect+ | Torso, Arms and Legs | blunt = 35 | sharp = 65 | heat = 30 }} | ||
+ | {{Tag/TempMin- | 45 }} | ||
+ | {{Tag/MoveSpd- | 10% }} | ||
+ | {{Tag/WorkSpd- | 10% }} | ||
+ | }} | ||
− | + | == Over Head Layer == | |
− | === | + | {{Item |
− | {{ | + | | name = Power Armor Helmet |
+ | | image = PoweredArmorHelmet.png | ||
+ | | description = A part of [[#Power Armor|power armor]] set, mostly used by heavy infantry. | ||
+ | | note = Advanced, but uncomfortable, and is currently the only helmet that covers the entire face. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 2,000 }}<!-- MaxHitPoints = 180 --> | ||
+ | {{Tag/Protect+ | Full Head | blunt = 35 | sharp = 60 | heat = 50 }} | ||
+ | {{Tag/TempMin- | 3 }} | ||
+ | {{Tag/TempMax+ | 3 }} | ||
+ | {{Tag/MoveSpd- | 4% }} | ||
+ | }} | ||
− | |||
− | |||
− | === | + | {{Item |
− | {{ | + | | name = Kevlar Helmet |
+ | | image = KevlarHelmet.png | ||
+ | | description = A lightweight combat helmet. | ||
+ | | note = Companion to the [[#Armor Vest|Armor Vest]], protects your head. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 300 }}<!-- MaxHitPoints = 120 --> | ||
+ | {{Tag/Protect+ | Upper Head | blunt = 10 | sharp = 35 }} | ||
+ | {{Tag/MoveSpd- | 2% }} | ||
+ | }} | ||
− | === | + | {{Item |
− | {{ | + | | name = Military Helmet |
+ | | image = M1Helmet.png | ||
+ | | description = Old-looking and heavy, but effective. Protects against low-velocity projectiles, shrapnel, falling debris, and cuts to the head. | ||
+ | | note = The only kind of armor made of [[materials]]. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 40 }}<!-- MaxHitPoints = 100 --> | ||
+ | {{Tag/Protect+ | Upper Head | blunt = 10 | sharp = 25 }} | ||
+ | {{Tag/MoveSpd- | 4% }} | ||
+ | {{Tag/PsySens- | 10% }} | ||
+ | }} | ||
− | === | + | {{Item |
− | {{ | + | | name = Psychic Foil Helmet |
+ | | image = psychicfoilhelmet.png | ||
+ | | description = A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic events. | ||
+ | | note = | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 350 }}<!-- MaxHitPoints = 90 --> | ||
+ | {{Tag/Protect+ | Upper Head | blunt = 5 | sharp = 5 }} | ||
+ | {{Tag/PsySens- | 90% }} | ||
+ | }} | ||
+ | |||
+ | == Accessory Layer == | ||
+ | |||
+ | {{Item | ||
+ | | name = Personal Shield | ||
+ | | image = PersonalShield.png | ||
+ | | description = A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It prevents firing out as well. | ||
+ | | note = A personal shield is most effective for melee combatants to allow them to close ground on a ranged attacker with no or little risk of weapons fire. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 1,200 }}<!-- MaxHitPoints = 100 --> | ||
+ | }} | ||
+ | |||
+ | == Table == | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | !Name !! Move Speed<ref>Bonus/penalty on movement speed.</ref> !! Layer<ref>What part this armor covers (may be multiple).</ref> !! Covers !! Commonality<ref>Statistic of how common this armor should be.</ref> !! Blunt !! Piercing !! Heat !! Electric !! Toxic | ||
+ | |- | ||
+ | ! [[#Armor Vest|Armor Vest]] | ||
+ | | -8% || | Middle || | Torso || | 25% || | 20% || | 60% || | 0% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#Kevlar Helmet|Kevlar Helmet]] | ||
+ | | -2% || | Overhead || | Upper Head || | 40% || | 10% || | 35% || | 0% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#M1 Helmet|M1 Helmet]] | ||
+ | | -4% || | Overhead || | Upper Head || | 40% || | 10% || | 25% || | 0% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#Powered Armor Helmet|Powered Armor Helmet]] | ||
+ | | -4% || | Overhead || | Full Head || | 30% || | 35% || | 60% || | 50% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#Powered Armor|Powered Armor]] | ||
+ | | -10% || | Middle, Shell || Torso, Arms, Legs || | 5% || | 35% || | 65% || | 30% || | 0% || | 0% | ||
+ | |- | ||
+ | |} | ||
− | + | <references/> | |
− | + | </noinclude> |