Editing Apparel
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
<hr> | <hr> | ||
<!-- End of Nav --> | <!-- End of Nav --> | ||
− | + | __NOTOC__ | |
+ | |||
+ | Apparel is worn by your colonists to protect them from the elements, or protect them from [[Damage|harm]]. There's two main types of apparel: [[Clothing|clothing]] and [[Armor|armor]]. | ||
+ | |||
See a pawn's Gear tab to see what apparel they are wearing. | See a pawn's Gear tab to see what apparel they are wearing. | ||
− | |||
− | == Clothing vs Armor == | + | ==Clothing vs Armor== |
− | |||
− | + | Both clothing and armor use the same basic Principles. They can be mixed and matched, as far as [[Clothing Layers]] allow. | |
− | |||
− | |||
− | |||
− | + | Clothing tends to be made from lighter materials (fabrics and leathers). It tends to offer better protection from the Enviroment then Violence. However with the right materials, clothing might be a worthwhile "light" armor. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Armor tends to be made from solid materials (usually metal). Armor also tends to give penalties to movement and similar stats. They also offer less environmental protection then clothing. So being well protected from violence is not without tradeoffs. | |
− | |||
− | == Protection == | + | ==Protection== |
− | + | Protection deals with mitigating damage to body parts. It can range anywhere from 0 to 100%. Materials tend to have higher values (up to 200%), however those values are drastically cut by the "material Effect" modifier if the piece of clothing that is made from the material. | |
− | + | After the game has determiend wich body part was hit by a attack, the following math is applied: | |
− | + | * the Protection values for all worn items in tht region are summed up | |
− | + | * the penetration value of the weapon is substracted, to get hte modified Protection | |
− | + | * A percentile roll is made against the modified armor: | |
− | + | ** If the roll is higher, the full damage is applied to the body part | |
− | + | ** If the roll is smaler or equal - but not half or less - half damage is dealt. If it is a piercing attack, it also has the damage reduced to a bruise. | |
− | + | ** If the roll is half or less, no damage is done | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | That means a Protection of 200% after penetration would result in de-facto damage immunity. At least until the items Hitpoints are reduced. | |
− | |||
− | |||
− | |||
− | |||
− | + | It is unclear how apparel looses hitpoints when blocking, partially blocking or not blocking damage. | |
− | + | Most items have the exactly the same multiplier for all 3 types of Protection. Wich means the material defines the protection more then the item. | |
− | + | ===Sharp Protection=== | |
+ | Protection against Claws, Swords, Spears and Bullets. These attacks will cause cuts, wich in turn are prone to cause bleeding. Even the lightest clothing material seems to offer some of this. | ||
− | In | + | ===Blunt Protection=== |
− | + | Protection against most blunt attacks. In addition to obvious cases like Clubs, this includes headbuts and strikes with a weapons pommel. | |
− | + | This value is very rare on Clothing Materials and even if it exists, it is usually les then 1/4 of the sharp protection. In turn it is abundant on proper armor. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | ===Heat Protection=== |
− | + | Not to be mistaken for Heat Insulation, this works against fire damage. That includes both natural fires and fire weapons. | |
− | + | ==Insulation== | |
+ | This is protection agaisnt freezing and overheating. Every pawn and every Animal has a natural range of "acceptable temperatures". Humans have a comparatively small range here. This value will add directly to the heat and cold tollerancy, making it possible to work in climates that any naked human would die in. | ||
− | + | Generally items can be classified as "keeping warm" (massive Cold, little or no Heat Insulation), "normal" (wich means heat Insulation is less then half cold) or "keeping cool" (several times the cold insulation in Heat), with Material Modifiers to match. Materials tend to have the same base values in both Insulations, however there are exceptions to this rule. | |
− | Heat | ||
− | + | ===Cold Insulation=== | |
+ | A rather easy value to come by. Most clothing falls into normal, with some items (like Parkas) falling into keeping warm instead. | ||
− | === | + | ===Heat Insulation=== |
− | + | Compared to Cold Insulation, a very rare value. While most items provide some, it is less then Cold Insulation. And only a select few items and materials are suiteable to maximize this value. | |
− | + | ==Flamability== | |
+ | How likely the item is to burst into flames while in storage. Often Heat Protection and this value are related. It is entirely dependant on the material. | ||
− | + | It is unclear if it affects the chance for a Pawn to catch fire while standing in a burning tile. | |
− | |||
− | |||
− | == | + | ==Clothing== |
− | + | {{:Clothing}} | |
− | + | ==Armor== | |
+ | {{:Armor}} | ||
− | |||
− | + | ==Disposal== | |
+ | Apparel can be destroyed using a [[crematorium]] or a [[campfire]]. Simply create a "Burn apparel" bill, and be sure to uncheck anything you want to keep. | ||
− | + | ==Materials== | |
+ | A number of Materials is avalible for Clothing and Armor. Not every piece supports every material and a lot of the protective power of armor actually comes from the used material, rather then something unique to them. | ||
− | + | {| class="wikitable sortable" | |
− | |||
− | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | + | ! Name | |
+ | ! Stuff Category | ||
+ | ! Sharp | ||
+ | ! Blunt | ||
+ | ! Heat | ||
+ | ! Cold Insulation | ||
+ | ! Heat Insulation | ||
+ | ! Item HP | ||
+ | ! Market Value | ||
+ | ! Commonality | ||
+ | ! Flamability | ||
|- | |- | ||
− | |||
− | |||
− | + | | ''LeatherBase'' | |
+ | | Leathery | ||
+ | | 81% | ||
+ | | 24% | ||
+ | | 150% | ||
+ | | 16 | ||
+ | | 16 | ||
+ | | 1.3 | ||
+ | | 2.1 | ||
+ | | 0.025 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Plain Leather | |
− | + | | Leathery | |
− | + | | 81% | |
+ | | 24% | ||
+ | | 150% | ||
+ | | 16 | ||
+ | | 16 | ||
+ | | 1.3 | ||
+ | | 2.1 | ||
+ | | 0.020 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Dog Leather | |
− | + | | Leathery | |
− | + | | 81% | |
+ | | 24% | ||
+ | | 150% | ||
+ | | 14 | ||
+ | | 16 | ||
+ | | 1.3 | ||
+ | | 20 | ||
+ | | 0.075 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Wolfskin | |
+ | | Leathery | ||
+ | | 102% | ||
+ | | 24% | ||
+ | | 150% | ||
+ | | 24 | ||
+ | | 16 | ||
+ | | 1.3 | ||
+ | | 3.0 | ||
+ | | 0.075 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Panthera Skin | |
− | + | | Leathery | |
− | + | | 93% | |
+ | | 24% | ||
+ | | 150% | ||
+ | | 16 | ||
+ | | 24 | ||
+ | | 1.3 | ||
+ | | 3.0 | ||
+ | | 0.025 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Camelhide | |
− | + | | Leathery | |
− | + | | 81% | |
+ | | 24% | ||
+ | | 150% | ||
+ | | 16 | ||
+ | | 24 | ||
+ | | 2.3 | ||
+ | | 2.3 | ||
+ | | 0.05 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Bluefur | |
+ | | Leathery | ||
+ | | 81% | ||
+ | | 24% | ||
+ | | 150% | ||
+ | | 20 | ||
+ | | 16 | ||
+ | | 1.3 | ||
+ | | 2.3 | ||
+ | | 0.025 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Bearskin | |
− | + | | Leathery | |
− | + | | 112% | |
− | + | | 24% | |
+ | | 150% | ||
+ | | 20 | ||
+ | | 20 | ||
+ | | 1.3 | ||
+ | | 3.4 | ||
+ | | 0.05 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Human Leather | |
− | + | | Leathery | |
− | + | | 64% | |
+ | | 24% | ||
+ | | 150% | ||
+ | | 12 | ||
+ | | 12 | ||
+ | | 1.3 | ||
+ | | 4.2 | ||
+ | | 0.025 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Pigskin | |
− | + | | Leathery | |
− | + | | 64% | |
+ | | 24% | ||
+ | | 150% | ||
+ | | 12 | ||
+ | | 12 | ||
+ | | 1.3 | ||
+ | | 1.9 | ||
+ | | 0.05 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Lightleather | |
− | + | | Leathery | |
− | + | | 54% | |
+ | | 14% | ||
+ | | 150% | ||
+ | | 12 | ||
+ | | 12 | ||
+ | | 1.3 | ||
+ | | 1.9 | ||
+ | | 0.25 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Birdskin | |
− | + | | Leathery | |
− | + | | 67% | |
− | + | | 14% | |
+ | | 150% | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 1.3 | ||
+ | | 1.8 | ||
+ | | 0.025 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Chinchilla Fur | |
− | + | | Leathery | |
− | + | | 67% | |
+ | | 14% | ||
+ | | 150% | ||
+ | | 30 | ||
+ | | 16 | ||
+ | | 1.3 | ||
+ | | 6.5 | ||
+ | | 0.025 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Foxfur | |
+ | | Leathery | ||
+ | | 81% | ||
+ | | 21% | ||
+ | | 150% | ||
+ | | 20 | ||
+ | | 16 | ||
+ | | 1.3 | ||
+ | | 3.5 | ||
+ | | 0.075 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Lizardskin | |
− | + | | Leathery | |
+ | | 81% | ||
+ | | 27% | ||
+ | | 150% | ||
+ | | 12 | ||
+ | | 12 | ||
+ | | 1.3 | ||
+ | | 2.1 | ||
+ | | 0.075 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Elephant Leather | |
+ | | Leathery | ||
+ | | 112% | ||
+ | | 24% | ||
+ | | 150% | ||
+ | | 14 | ||
+ | | 12 | ||
+ | | 1.3 | ||
+ | | 3.0 | ||
+ | | 0.025 | ||
+ | | 1.5 | ||
+ | |- | ||
− | + | | Heavy Fur | |
− | + | | Leathery | |
− | + | | 124% | |
− | + | | 24% | |
+ | | 150% | ||
+ | | 30 | ||
+ | | 14 | ||
+ | | 1.3 | ||
+ | | 3.3 | ||
+ | | 0.025 | ||
+ | | 1.5 | ||
|- | |- | ||
− | | | + | |
+ | | Rhinoceros Leather | ||
+ | | Leathery | ||
+ | | 129% | ||
+ | | 24% | ||
+ | | 150% | ||
+ | | 14 | ||
+ | | 14 | ||
+ | | 1.3 | ||
+ | | 4.2 | ||
+ | | 0.025 | ||
+ | | 1.5 | ||
|- | |- | ||
− | | | + | |
+ | | Thrumbo Fur | ||
+ | | Leathery | ||
+ | | 208% | ||
+ | | 36% | ||
+ | | 150% | ||
+ | | 34 | ||
+ | | 22 | ||
+ | | 1.3 | ||
+ | | 14 | ||
+ | | 0.0025 | ||
+ | | 2.0 | ||
|- | |- | ||
− | | | + | |
+ | | Patchleather | ||
+ | | Leathery | ||
+ | | 45% | ||
+ | | 19% | ||
+ | | 90% | ||
+ | | 9 | ||
+ | | 9 | ||
+ | | 1.3 | ||
+ | | 1.5 | ||
+ | | 0.075 | ||
+ | | 1 | ||
|- | |- | ||
− | | | + | |
+ | | Silver | ||
+ | | Metallic | ||
+ | | 72% | ||
+ | | 36% | ||
+ | | 36% | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0.7 | ||
+ | | 1 | ||
+ | | 100 | ||
+ | | 0.4 | ||
|- | |- | ||
− | | | + | |
+ | | Gold | ||
+ | | Metallic | ||
+ | | 72% | ||
+ | | 36% | ||
+ | | 36% | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0.6 | ||
+ | | 10 | ||
+ | | 0.02 | ||
+ | | 0.4 | ||
|- | |- | ||
− | | | + | |
+ | | Steel | ||
+ | | Metallic | ||
+ | | 90% | ||
+ | | 45% | ||
+ | | 72% | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1.9 | ||
+ | | 1.0 | ||
+ | | 0.4 | ||
|- | |- | ||
− | | | + | |
+ | | Plasteel | ||
+ | | Metallic | ||
+ | | 126% | ||
+ | | 63% | ||
+ | | 108% | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 2.8 | ||
+ | | 9 | ||
+ | | 0.05 | ||
+ | | 0.2 | ||
|- | |- | ||
− | |||
− | + | | Wood | |
− | + | | Woody | |
− | + | | 54% | |
+ | | 54% | ||
+ | | 90% | ||
+ | | 8 | ||
+ | | 4 | ||
+ | | 0.65 | ||
+ | | 1.2 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | |- | ||
− | + | | Uranium | |
+ | | Metallic | ||
+ | | 108% | ||
+ | | 54% | ||
+ | | 90% | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 2.5 | ||
+ | | 6 | ||
+ | | 0.05 | ||
+ | | 0 | ||
+ | |- | ||
− | + | | Jade | |
+ | | Stony | ||
+ | | 90% | ||
+ | | 45% | ||
+ | | 54% | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0.5 | ||
+ | | 5 | ||
+ | | 0.05 | ||
+ | | 0 | ||
+ | |- | ||
− | + | | Cloth | |
− | + | | Fabric | |
− | + | | 36% | |
− | + | | 0% | |
− | + | | 18% | |
+ | | 18 | ||
+ | | 18 | ||
+ | | ? | ||
+ | | 1.5 | ||
+ | | 1.4 | ||
+ | | 1.2 | ||
+ | |- | ||
− | |||
− | |||
− | + | | Synthread | |
+ | | Fabric | ||
+ | | 63% | ||
+ | | 0% | ||
+ | | 72% | ||
+ | | 22 | ||
+ | | 22 | ||
+ | | 1.3 | ||
+ | | 4 | ||
+ | | 0.15 | ||
+ | | 0.7 | ||
+ | |- | ||
− | + | | Devilstrand | |
+ | | Fabric | ||
+ | | 140% | ||
+ | | 36% | ||
+ | | 3 | ||
+ | | 20 | ||
+ | | 24 | ||
+ | | 1.3 | ||
+ | | 5.5 | ||
+ | | 0.2 | ||
+ | | 0.4 | ||
+ | |- | ||
− | + | | Hyperweave | |
− | + | | Fabric | |
− | + | | 200% | |
+ | | 54% | ||
+ | | 2.88 | ||
+ | | 26 | ||
+ | | 26 | ||
+ | | 2.4 | ||
+ | | 9 | ||
+ | | 0.1 | ||
+ | | 0.4 | ||
+ | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Gear]] | [[Category:Gear]] | ||
− |