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  • ...into external, modifiable xml and content files. This is the beginnings of the mod system. ...ustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
    798 bytes (109 words) - 22:00, 8 September 2021
  • ...ng download link. It always carries the latest version. (Don’t worry about running out of downloads, you can always email support for a reset. We just have th ...several raids in the 5-10 day range, making this crucial part of the early game far too hard.
    876 bytes (150 words) - 02:55, 7 November 2023
  • ...ion was had and it quickly became apparent that a lot of the events in the game weren’t really firing – ever. No heat waves, no crazy animals, no crash ...g some local testing, I realized how bad it was. Most of the events in the game would never fire.
    1 KB (228 words) - 02:54, 7 November 2023
  • (You cannot use the Package editor because it does not exist anymore) ...stem to tell it that it should play the sound. These are defined mostly in game code.
    6 KB (1,073 words) - 14:21, 12 July 2023
  • ...ivate events or damage colonists, etcetera. This can be achieved using the game's Development mode.<br/><br/> # Press the "Options" button in the main menu;
    7 KB (1,046 words) - 19:58, 23 October 2022
  • ...evices now short-circuit and cause fires if left out in the [[rain]] while running. * Added map size adjustment in an advanced menu at game start.
    1 KB (200 words) - 00:49, 6 February 2022
  • Harmony is the current best practice for changing the runtime execution of code in RimWorld. ...edetails/?id=2009463077 Harmony on Steam]. Please '''''do not''''' include the dll (0Harmony.dll) in your mod's assemblies folder! Outdated versions of Ha
    6 KB (1,006 words) - 07:50, 16 January 2023
  • ...er allowed area. Firefighters will not extinguish fire that is not both in the [[home area]] and inside their allowed area. For this reason, an allowed ar ...for the Area you just created. Use the mouse to draw out a rectangle for the area.
    4 KB (589 words) - 18:33, 14 January 2023
  • ...out a well-designed colony to support them, your colonists will be left to the mercy of hunger, [[disease]], marauding [[raider]]s, and even worse threats ...ach the base from its exterior entrance(s). It also means less exposure to the outside elements when dealing with especially hot or cold biomes. However,
    3 KB (565 words) - 04:37, 24 January 2024
  • * Hid the [[trait]] system to avoid confusion (since traits do nothing). * Rewrote storage square management system to use the generalized work reservation manager.
    2 KB (338 words) - 02:51, 7 November 2023
  • "My game broke/crashed/the UI is gone/froze, what do I do?" ...ated since you last played, if a game that was running fine suddenly broke the next time you loaded it.
    8 KB (1,376 words) - 05:07, 7 May 2022
  • ...trictions of the [[colonist]] in question and may either enhance or impair the colonist's competence regarding specific [[skills]]. ...nt in keeping the player-created backstories in that format vs just having the characters etc.}}
    5 KB (731 words) - 22:36, 15 April 2024
  • [[File:Broken down icon.png|thumb|right|The icon used to show buildings in need of repair.]] A '''breakdown''' occurs when the mechanical or electrical [[component]]s of certain power-consuming applianc
    5 KB (586 words) - 11:21, 12 April 2024
  • ...round it while producing energy. If all terrain in the radius is polluted, the generator will shut down. {{Info|The '''toxifier generator''' is a [[power]] generator added by the [[Biotech DLC]].}}
    4 KB (606 words) - 07:50, 16 March 2024
  • ...fixes a variety of bugs and includes a number of changes that should make the ideoligions system less restrictive and more flexible. ...ologion system, but with almost all the Ideology content active, including the biosculpters, ancient complex quests, Gauranlen trees, public executions, a
    7 KB (1,108 words) - 04:13, 7 November 2023
  • This guide explains the application startup sequence of RimWorld. ...such as the '''#mod-development''' channel on [https://discord.gg/rimworld the RimWorld Discord].
    11 KB (1,095 words) - 22:17, 10 February 2024
  • ...autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. ...nfo will be displayed in yellow, rather than the standard grey (as seen in the image).
    12 KB (1,708 words) - 09:15, 15 January 2024
  • Comms consoles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research proje ...will send the pawn to the console. Once the colonist reaches the console, the selected contact will be activated. Pawns that are [[incapable|incapable of
    7 KB (1,038 words) - 14:04, 27 December 2023
  • ...ge to the items in question, and can result in the eventual destruction of the item. ...m taking damage from projectiles, explosions, or [[fire]] - they all lower the same HP total, so they all stack with each other.
    7 KB (1,069 words) - 02:39, 24 October 2023
  • [[File:Colonist icon with inspiration.png|thumb|right|An inspired colonist in the colonist bar.]] ...ial one time benefit. Unlike [[mental break]]s, you retain full control of the mentally inspired colonist.
    9 KB (1,382 words) - 01:46, 27 February 2024

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