Difference between revisions of "Wind turbine"

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{{Info|The wind turbine produces a variable amount of [[power]] up to 3000W based on the current wind speed (for wind conditions see [[Environment#Weather|Weather]]). When placing it to be constructed it shows an exclusion zone outlined in white. It is vital to the Wind Turbine's function to keep the exclusion zone free from trees, buildings, roofs, and other tall constructions. The turbine's information window will list any objects in its exclusion zone and its power output will reduced (starting at -600W max for the first obstacle) eventually shutting down the turbine entirely. It is perfectly fine to fill the area with [[Solar generator]]s or farming plots (that are not set to grow trees), and it is in fact a recommended strategy to maximize the use of space and prevent wild trees from obstructing the zone.
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{{Info|A [[wind turbine]] produces a variable amount of [[power]] up to 3000W, based on the current wind speed (for wind conditions see [[Environment#Weather|Weather]]). It works day and night, compared to a [[solar generator]] which only works during the day. Wind turbines complemented by [[Battery|batteries]] can provide a stable supply of power since there are no wind related disasters, like the solar generator's Eclipse. A wind turbine's only real drawback is it's need for a large open area clear of trees, buildings, roofs, and other tall constructions.}}
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====Exclusion Zone====
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The wind turbine's exclusion zone (5ˣ18 white rectangle) is visible when the turbine is selected; and when placing the wind turbine blueprint. It is vital to the wind turbine's function to keep the exclusion zone free from trees, buildings, roofs, and other tall constructions. The turbine's information window (inspection pane) will list any obstructions in its exclusion zone. Each tile that has an obstruction reduces the turbine's output by 600W. Solar generators or farming plots (that are not set to grow trees), can be placed in the exclusion zone without blocking the turbine. In fact, this setup is an efficient use of space and prevents wild trees from growing in the obstructing the zone.
  
Wind turbines are perhaps the most efficient source of power in the game thanks to their incredibly high max output and ability to operate at some capacity 24/7. It is perfectly possible to run a stable base using only wind turbines and [[Battery|batteries]] since there are no wind related disasters like the [[Solar generator]]'s Eclipse.
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Low-lying structures can be placed in the exclusion zone without hindering the turbine's operation. These structures include the following:
Despite its open air appearance, the Wind Turbine is impassable and will block pathing across its 2 by 5 tiles footprint. Be careful of placing too many turbines directly adjacent to each other as they may get in the way of your colonists. The air zone in front and behind is perfectly passable.  The air zones are 6 by 5 tiles behind the turbine, and 10 by 5 tiles in front.}}
 
 
 
==Obstruction==
 
 
 
Wind obstructions are caused by: Impassable objects<ref>An impassable object  is a object that pawns can't move over, for example: you can't move over a geothermal generator(impassable) but you can move over a turret(passable)</ref>: Roofs and Trees
 
<references/>
 
 
 
 
 
Low-lying structures don't obstruct the airflow around the wind turbine, therefore it's perfectly fine to build these structures in the 'clear zones' of a Wind Turbine. Here's a list of known structures that fall under this category...
 
 
*[[Solar generator|Solar generators]]
 
*[[Solar generator|Solar generators]]
 
*[[Billiards table|Billiards tables]]
 
*[[Billiards table|Billiards tables]]

Revision as of 05:37, 17 February 2017

Wind Turbine

Wind Turbine

A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.

Base Stats

Type
BuildingsPower
Beauty
-12

Building

Size
2
Placeable
Y
Power
+ 3000 W

A wind turbine produces a variable amount of power up to 3000W, based on the current wind speed (for wind conditions see Weather). It works day and night, compared to a solar generator which only works during the day. Wind turbines complemented by batteries can provide a stable supply of power since there are no wind related disasters, like the solar generator's Eclipse. A wind turbine's only real drawback is it's need for a large open area clear of trees, buildings, roofs, and other tall constructions.

Exclusion Zone

The wind turbine's exclusion zone (5ˣ18 white rectangle) is visible when the turbine is selected; and when placing the wind turbine blueprint. It is vital to the wind turbine's function to keep the exclusion zone free from trees, buildings, roofs, and other tall constructions. The turbine's information window (inspection pane) will list any obstructions in its exclusion zone. Each tile that has an obstruction reduces the turbine's output by 600W. Solar generators or farming plots (that are not set to grow trees), can be placed in the exclusion zone without blocking the turbine. In fact, this setup is an efficient use of space and prevents wild trees from growing in the obstructing the zone.

Low-lying structures can be placed in the exclusion zone without hindering the turbine's operation. These structures include the following: