Difference between revisions of "Voidsight serum"

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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Infobox main<!-- Add infobox category here -->
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{{Infobox main|drug
 
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| name = Voidsight serum
| name = Voidsight serum  
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| image = Voidsight serum.png
 
| description = A capsule of oily black fluid that squirms endlessly inside the glass. When injected into the eye, it suppresses the inhibitory neurons that keep perception focused on the real world, thus lifting dark psychic phenomena into conscious perception. This increases the amount of knowledge gained when studying unnatural entities, as well as psychic sensitivity, but also impacts mood. The effect is temporary and does not stack
 
| description = A capsule of oily black fluid that squirms endlessly inside the glass. When injected into the eye, it suppresses the inhibitory neurons that keep perception focused on the real world, thus lifting dark psychic phenomena into conscious perception. This increases the amount of knowledge gained when studying unnatural entities, as well as psychic sensitivity, but also impacts mood. The effect is temporary and does not stack
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<!-- Base Stats -->
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| type = Drug
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| type2 = Serum
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| tech level = Industrial
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| hp = 60
 +
| deterioration =
 +
| marketvalue = 60
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| mass base = 0.5
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| flammability = 0.7
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| stack limit = 10
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| path cost = 14
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| rotatable = false
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<!-- Ingestion -->
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| joy offset =
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| joy kind =
 +
| addictiveness =
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| max num to ingest at once = 1
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| ingestion time = 100
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<!-- Creation -->
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| production facility 1 = Serum lab
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| research = Serum synthesis
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| work to make = 720
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| work speed stat = Drug Synthesis Speed
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| resource 1 = Neutroamine
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| resource 1 amount = 2
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| resource 2 = Bioferrite
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| resource 2 amount = 10
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<!-- Technical -->
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| defName = VoidsightSerum
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| food preference = NeverForFood
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| drug category = medical
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| is pleasure drug =
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| preferability = NeverForNutrition
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| thingSetMakerTags = RewardStandardLowFreq
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| page verified for version =
 
}}
 
}}
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'''Voidsight serum''' is a consumable added by the [[Anomaly DLC]] that provides long-term buffs to [[study efficiency]] and [[psychic sensitivity]] in exchange for [[mood]] penalty.
  
The voidsight serum is an item added by the [[Anomaly DLC]]
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== Acquisition ==
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{{Acquisition}}
  
== Acquisition ==
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It can also occasionally be bought from traders. {{Check Tag|Detail Needed|Which Type?}}
The voidsight serum can be crafted at a [[Serum lab]] with 10 [[bioferrite]] and 2 [[neutroamine]] once it has been researched. It can also occasionally be bought from traders. {{Check Tag|Detail Needed|Which Type?}}
 
  
 
== Summary ==  
 
== Summary ==  
When used, the voidsight serum causes {{--|4}} [[mood]] and applies a multiplier of 125% to both [[study efficiency]] and [[psychic sensitivity]] for 15 days.
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{{Quote|text=This person has ingested a drug which enhanced their perception of dark psychic phenomena. They will gain more knowledge when studying dark psychic phenomena and entities. Their psychic sensitivity is also increased.}}
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A pawn taking voidsight serum will do so right where they stand without looking for a place to sit first. Voidsight serum is taken by ingestion, taking {{Ticks|{{P|Ingestion Time}}}}.
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As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "voidsight" hediff with the following effects for 15 days:
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* {{Good|x125%}} [[study efficiency]]  
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* {{Good|x125%}} [[psychic sensitivity]]
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* {{Thought|desc=The serum makes me see so much more. Connections everywhere, emotions flowing. Faces in the shadows. So much... |label=voidsight|value=-4|stack=1}}. This mood penalty is nullified by the [[inhumanized]] hediff.  
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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{{Stub|section=1|reason=Entirely missing}}
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
CATEGORIES GO HERE
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{{Nav/drugs}}
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[[Category:Drug]] [[Category:Serum]]

Latest revision as of 11:46, 21 April 2024

Voidsight serum

Voidsight serum

A capsule of oily black fluid that squirms endlessly inside the glass. When injected into the eye, it suppresses the inhibitory neurons that keep perception focused on the real world, thus lifting dark psychic phenomena into conscious perception. This increases the amount of knowledge gained when studying unnatural entities, as well as psychic sensitivity, but also impacts mood. The effect is temporary and does not stack

Base Stats

Type
DrugSerum
Tech Level
Industrial
Market Value
60 Silver
Stack Limit
10
Mass
0.5 kg
HP
60
Flammability
70%
Rotatable
False
Path Cost
14

Ingestion

Maximum To Ingest
1
Ingestion Time
100 ticks (1.67 secs)

Creation

Crafted At
Serum lab
Required Research
Serum synthesis
Work To Make
720 ticks (12 secs)
Work Speed Stat
Drug Synthesis Speed
Resources to make
Neutroamine 2 + Bioferrite 10
Technical
defName
VoidsightSerum
thingSetMakerTags
RewardStandardLowFreq
Preferability
NeverForNutrition
Food Preference
NeverForFood
Drug Category
medical


Voidsight serum is a consumable added by the Anomaly DLC that provides long-term buffs to study efficiency and psychic sensitivity in exchange for mood penalty.

Acquisition[edit]

Voidsight serums can be crafted at a serum lab once the serum synthesis research project has been completed. Note that this research requires dark study to unlock. Each requires Neutroamine 2 Neutroamine, Bioferrite 10 Bioferrite and 720 ticks (12 secs) of work modified by the drug synthesis speed of the crafter.

It can also occasionally be bought from traders. [Detail Needed]

Summary[edit]

This person has ingested a drug which enhanced their perception of dark psychic phenomena. They will gain more knowledge when studying dark psychic phenomena and entities. Their psychic sensitivity is also increased.

A pawn taking voidsight serum will do so right where they stand without looking for a place to sit first. Voidsight serum is taken by ingestion, taking 100 ticks (1.67 secs).

As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "voidsight" hediff with the following effects for 15 days:

Analysis[edit]

Version history[edit]