Difference between revisions of "Textiles"

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(Some general fleshing-out for the descriptions. Added description for Hyperweave. ~ Setokaiva)
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| image      = Cloth.png
 
| image      = Cloth.png
 
| description = ''Game Description Needed''
 
| description = ''Game Description Needed''
| information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet (after being researched).
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| information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet flooring (after being researched).
 
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{{Item
 
{{Item
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| image      = Devilstrand Cloth.png
 
| image      = Devilstrand Cloth.png
 
| description = ''Game Description Needed''
 
| description = ''Game Description Needed''
| information = Devilstrand is grown by being planted in a growing area. It is a genetically engineered mushroom, which produces a high quality silk net. It's name is from the greed it inspires in people. It is a extremely strong fabric. Being generally better than cotton and leather. It takes 49(Gravel) 43(Soil) 37(Rich soil) 28(hydroponics basin) days to grow before being able to be harvested.
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| information = Devilstrand is obtained by planting it in a growing area, or through random drops. It is a genetically engineered mushroom, which produces a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally being better and more valuable overall than cloth and leather. Devilstrand takes 49(Gravel) 43(Soil) 37(Rich soil) 28(Hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts.
 
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| image      = Synthread.png
 
| image      = Synthread.png
 
| description = ''Game Description Needed''
 
| description = ''Game Description Needed''
| information = Space age fabric. Cannot be grown, only aquired by trading. The starting gear on the three base colonists is a Synthread T-Shirt and Pants.
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| information = Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on the three base colonists is a Synthread T-Shirt and Pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing Synthread apparel, as well.
 
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{{Item
 
{{Item
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| image      = Hyperweave.png
 
| image      = Hyperweave.png
 
| description = ''Game Description Needed''
 
| description = ''Game Description Needed''
| information = ''More information Needed''
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| information = Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.
 
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Revision as of 01:27, 25 February 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles


Growable Textiles

Cloth b.png

Cloth

Cloth woven from organic fibers.

Devilstrand b.png

Devilstrand

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.

Imported Textiles

Synthread b.png

Synthread

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.

Hyperweave b.png

Hyperweave

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.