Crafted Resources

From RimWorld Wiki
Jump to: navigation, search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles


Chemfuel

Volatile liquid chemical compound. Used to fuel rockets and other machines.

Chemfuel is a resource crafted from wood or organic material at a refinery or mined 150 at a time with a deep drill. Its only use currently is to fuel pod launchers.

Component

Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.

Components are required to build anything that produces or uses electricity, with the exception of sun lamps and standing lamps. They are also required to produce firearms at a machining table, and every ship part.

Mortar shell

Fired from artillery cannons.

Mortar shells serve as ammunition fired from one of the three mortar types (Explosive, Incendiary, EMP). They are also a requirement to build improvised explosive traps (explosive, incendiary). They can be crafted at a machining table for 10 steel, or bought from traders, typically the combat supplier. An artillery shell will explode in a 5 x 5 square if damage reduces its hit points to 20 or less, or deterioration reduces them to 0.

Wort

Beer before fermentation. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer.

Wort is required to produce beer and is produced at a brewery. The brewery requires a colonist with the cooking job type set in the Overview. It uses the bill system like other production stations. The bill can be set to a require minimum cooking skill level. This process yields 5 wort from 25 hops and takes 17 work. The amount of time it takes to complete the bill is determined by the colonist's brewing speed. After fermenting Wort in a fermenting barrel for 10 days it becomes beer.