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  • | name = Electric stove | description = An electrically-powered stove with an attached countertop for preparing meals.
    3 KB (386 words) - 14:19, 16 January 2024
  • {{For|For its electrically-powered counterpart|electric stove}} | name = Fueled stove
    3 KB (498 words) - 14:20, 16 January 2024
  • | {{#var:cellsize}} | {{Icon Small|Fueled stove |{{#var:imagesize}}}} | <div><small>[[Fueled stove]]</small></div>
    6 KB (738 words) - 09:23, 29 April 2024
  • {{Info|The '''brewery''' is a [[production]] bench used by [[Work#Cook|cooks]] to produce [[wort]], a precursor to [[beer]].}} ...o creating [[beer]]. After harvesting [[hops]], pawns with the [[Work#Cook|Cook]] work type enabled will take 25 hops to the brewery and make 5 [[wort]]. W
    2 KB (344 words) - 21:10, 10 January 2024
  • | production facility 2 = Electric stove | production facility 3 = Fueled stove
    4 KB (533 words) - 12:58, 20 January 2024
  • | production facility 2 = Fueled stove | production facility 3 = Electric stove
    4 KB (653 words) - 21:33, 24 March 2024
  • | production facility 1 = Fueled stove | production facility 2 = Electric stove
    6 KB (784 words) - 21:41, 12 January 2024
  • | production facility 1 = Fueled stove | production facility 2 = Electric stove
    7 KB (987 words) - 03:45, 27 April 2024
  • | production facility 1 = Fueled stove | production facility 2 = Electric stove
    4 KB (512 words) - 18:51, 27 April 2024
  • | production facility 1 = Fueled stove | production facility 2 = Electric stove
    4 KB (554 words) - 08:11, 26 April 2024
  • | production facility 1 = Fueled stove | production facility 2 = Electric stove
    4 KB (570 words) - 21:40, 12 January 2024
  • | production facility 1 = Fueled stove | production facility 2 = Electric stove
    6 KB (853 words) - 21:40, 12 January 2024
  • | production facility 1 = Fueled stove | production facility 2 = Electric stove
    4 KB (594 words) - 21:40, 12 January 2024
  • ...uses. They can heat rooms in cold [[biome|climates]], they can be used to cook food, and they produce light, all before you have access to [[Research#Elec * [[Fueled stove]]s cook x2 faster than a campfire, allow access to [[fine meal]]s and [[lavish meal
    8 KB (1,165 words) - 12:00, 5 April 2024
  • | production facility 2 = Fueled stove | production facility 3 = Electric stove
    8 KB (1,233 words) - 17:25, 16 February 2024
  • File:Important stockpile.jpg|thumb|'''A small Important stockpile keeps the cook supplied with meal ingredients.''' ...ckpile in the barn supplies animals with food, but is less urgent than the stove.'''
    4 KB (681 words) - 04:16, 7 January 2024
  • ...tell your colonists what to create at a recipe station. e.g. What meals to cook, what to butcher, etc. * Created '''[[Electric stove|cook stove]]''' and three [[meal]] types to cook. Advanced meal types require multiple ingredients but have better psycholog
    9 KB (1,374 words) - 15:53, 3 December 2022
  • | production facility 2 = Fueled stove | production facility 3 = Electric stove
    10 KB (1,438 words) - 10:33, 30 April 2024
  • You can cook food into [[meal]]s at an [[electric stove]], [[fueled stove]] or [[campfire]], or process it at a [[nutrient paste dispenser]]. In addi ...poisoning comes from other sources, such as a messy kitchen, an unskilled cook, or eating raw food.
    9 KB (1,480 words) - 11:14, 12 December 2023
  • | ''Brewer, Butcher, Cook, Constructor ''and'' Deconstructor, Miner, Grower, Harvester, Plant Cutter, |- id="Cook"
    17 KB (2,459 words) - 16:00, 15 April 2024
  • ...used all the time, remember that a full-time Planter can't be a full-time Cook. In this type of situation, you don't need to abandon the colonist good at **Doctor, Warden, Cook, Construct, and Grow should be set to priority 1 on the colonist with the h
    37 KB (6,325 words) - 15:27, 8 February 2024
  • ...reduces the chance for [[food poisoning]] (so long as you have a competent cook), and increases the nutrition you get for the same amount of food. ...or even potatoes, and they aren't as stable as rice. Since you'll want to cook food into meals to avoid [[food poisoning]] anyways, berries aren't a great
    66 KB (11,227 words) - 07:57, 4 May 2024
  • *- Bulk Meals (Adds new recipes to the cook stove, allowing you to cook meals in bulk. Seriously modified.) by Igabod
    15 KB (2,380 words) - 07:41, 13 September 2020
  • ...skills. An artist or researcher can live with a small movement penalty, a cook can get by with damage to their hearing, a trader is still effective with r ...r animals have haygrass or kibble means you can save more edible plants to cook meals and pemmican for your colonists.
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...that untrained workers can be a liability. For example, a poorly trained cook will cause [[Ailments#Food_poisoning|food poisoning]] more frequently, and ...oking'' skill level is increased by ''butchering'', ''cooking'' meals at a stove or campfire, brewing beer, and also by making [[smokeleaf joint]]s.
    37 KB (6,042 words) - 05:56, 4 May 2024
  • ...side the freezer, as butchering is a short, intermittent activity for your cook, so the work speed penalty is not very impactful. Other workstations, such ...ur kitchen stove in this room. Besides the work speed penalty, the cooking stove needs to be in a clean environment which the freezer does not have, due to
    59 KB (9,977 words) - 02:46, 20 November 2023
  • ...vegetables are the best options. Meat is more expensive but it's better to cook that than buy fancy meals. With electricity, you can finally make a [[electric stove]] so you may stop buying [[wood]].
    20 KB (3,406 words) - 09:31, 30 April 2024
  • ! Army cook<br/>(Cook) ...at deal about sewing. Unfortunately this came at the cost of being able to cook anything more complex than an instant meal.
    76 KB (10,252 words) - 18:35, 15 September 2022
  • ...it does not matter. Butchering is a short, intermittent activity for your cook, so the work speed penalty is not very impactful here. By midgame usually you will have at least one [[electric stove]], and possibly some temporary storage shelves for cooking ingredients.
    55 KB (9,250 words) - 08:34, 9 January 2024
  • ...eat obtained depends on the animal, and the [[Butchery Efficiency]] of the cook. In general, better cooks can make more out of each dead animal. * Needs 2 kinds of Resources (one Vegetarian), pawn skilled at Cooking, and Stove but have simple taste (no Mood boost)
    25 KB (4,015 words) - 01:01, 28 December 2023
  • ...at deal about sewing. Unfortunately this came at the cost of being able to cook anything more complex than an instant meal. ...ained and dangerous pirates. [PAWN_pronoun] henceforth always had chefs to cook for him.
    364 KB (47,645 words) - 06:35, 4 December 2023