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  • The '''heavy charge blaster''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[centipede blaster]]. This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    3 KB (324 words) - 06:14, 1 January 2024
  • ...ts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process. ...with [[cloth]]. Carpet has 100% walk speed and 2 [[beauty]] each, meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amo
    3 KB (435 words) - 03:51, 6 May 2024
  • A '''morbid slab (medium)''' a floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[morbid slab (broad)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is
    2 KB (245 words) - 13:21, 17 January 2024
  • It has a range of 8 tiles in which it gives your colonists{{Check Tag|Only?|Slaves, friendlies, prisoners, enemie Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk
    1 KB (195 words) - 07:07, 20 May 2024
  • A '''morbid slab (broad)''' a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[morbid slab (medium)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is
    2 KB (245 words) - 13:21, 17 January 2024
  • ...otemic slab (medium)''' is a floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[totemic slab (broad)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is
    2 KB (252 words) - 13:22, 17 January 2024
  • ...totemic slab (broad)''' is a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[totemic slab (medium)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is
    2 KB (252 words) - 13:22, 17 January 2024
  • ...ion = The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain. '''Ancient warwalker leg''' are [[ruins]] added by the [[Ideology DLC]]. It is one of several warwalker parts along with:
    1 KB (191 words) - 09:53, 14 January 2024
  • ...powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals. {{Nav|anomaly|wide}}
    1 KB (177 words) - 21:56, 1 May 2024
  • ...animalist slab (medium)''' a floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[animalist slab (broad)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture used - the texture is dete
    2 KB (253 words) - 13:21, 17 January 2024
  • ...Ancient mega-cannon barrel]] and Ancient mega-cannon platform to show what it might have looked like intact}} | description = A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long a
    1 KB (158 words) - 09:43, 14 January 2024
  • ...'animalist slab (broad)''' a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[animalist slab (medium)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture used - the texture is dete
    2 KB (253 words) - 13:21, 17 January 2024
  • ...ually occurred and a later reversion of this change went unreported, or if it never occurred at all. {{nav|stats|wide}}
    1 KB (150 words) - 12:05, 16 January 2024
  • ...n its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. ...' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[diabolus]].
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  • {{Version Nav}} * Potential fix: Modded terrain randomly has far more value than it should.
    723 bytes (108 words) - 04:18, 7 November 2023
  • ...or efficiently feeding [[animals]], and can be used for [[straw matting]]. It cannot, however be used for training animals. It is inedible to humans unless prepared as an ingredient in [[kibble]], and d
    2 KB (235 words) - 15:07, 7 January 2024
  • ...ce a powerful incense effect as a focus for rituals. It is destroyed after it burns down. ...ense shrine''' is a consumable ritual focus added by the [[Ideology DLC]]. It, along with the [[burnbong]], serves as one of two potential foci for the [
    2 KB (304 words) - 04:17, 16 December 2023
  • ...it still contains useful resources which you can acquire by deconstructing it. ...ip that has crashed onto the map. It cannot be hauled to a stockpile zone, it can be only disassembled at its location for 20 [[steel]] and 5-6 [[compone
    2 KB (320 words) - 10:29, 1 March 2023
  • ...arably few {{P|Harvest Yield}} {{Icon Small|{{P|Harvest Product}} }}. Also it provides only relatively low {{%|{{P|Cover Effectiveness}} }} [[cover]]. Despite not growing, it has growdays and lifespanDaysPerGrowDays values set. It is unclear what effect, if any, this has.
    3 KB (393 words) - 02:37, 14 March 2024
  • ...ranged [[weapon]]. It is the main armament of the [[uranium slug turret]]. It fires 1 round that deals massive damage but with a large minimum range. This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (317 words) - 22:57, 9 January 2024
  • ...long. It could have appeared moments ago, or been here thousands of years. It emanates intense psychic influence, forcing thoughts and perceptions direct '''Grand archotech structure''' is a structure added by the [[Ideology DLC]]. It acts as an intermediate step towards the endquest [[Ending the game#Awaking
    3 KB (420 words) - 01:16, 23 March 2024
  • It doesn't appear on its own, but rather as part of quests if you have the [[R Every day, the disease has a 1% chance of resolving on its own. Otherwise, it will end after a certain number of days.
    1 KB (170 words) - 07:20, 18 May 2024
  • ...world societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam. Anecdotally, it is often reported that the increased number of reward options added by the
    3 KB (467 words) - 12:13, 18 December 2023
  • ...ld incidents|quest]] reward building that produces [[chemfuel]] as long as it is powered. ...to guarantee access to a chemreactor in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the
    3 KB (486 words) - 09:44, 14 January 2024
  • ...ses powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others. ...rel on the installed pawn on death, preventing them from being captured.}} It is installed on all [[empire]] soldiers to prevent weapon or armor capture.
    3 KB (413 words) - 18:45, 7 February 2024
  • ...ground into [[toxic wastepack]]s. It takes 200 W of [[power]] to function. It has a radius of 10.9 tiles. * Every 6 tiles, it creates a wastepack item.
    2 KB (256 words) - 17:52, 2 May 2024
  • ...item, you may have to allow the item or set a valid [[stockpile zone]] for it to be hauled. {{Nav|order|wide}}
    648 bytes (103 words) - 05:28, 7 January 2024
  • | description = An ancient refrigerator. It was stripped of interesting parts long ago. {{Nav/Ruins}}
    720 bytes (92 words) - 09:47, 14 January 2024
  • ...ttacks. Due to its minimalist nature, nudists won't complain about wearing it. ...more protective, so for most colonists it only has the niche use of "well, it's better than nothing" before they can make better clothes.
    2 KB (317 words) - 15:32, 16 February 2024
  • {| align=center | {{Architect Nav}} |} The '''passive cooler''' is a low-tech alternative to the [[cooler]]. It does not require power or any advanced materials, but requires wood to refu
    2 KB (340 words) - 14:27, 16 January 2024
  • ...a form of [[clothing]] added by the [[Ideology DLC]]. A form of headwear, it covers less and provides very little protection and insulation compared to ...ven hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given [[stuff]] by the superior-in-ever
    2 KB (264 words) - 12:32, 26 January 2024
  • ...nonstandard weapon mechanics, be careful about filling out this infobox as it may not be compatible - Harakoni ---> ...' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[centurion]] and [[war queen]], and is also ca
    3 KB (343 words) - 04:00, 7 January 2024
  • {{Version Nav}} ...t this out quickly since while this bug is rare, it is quite annoying when it occurs.
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  • ...hots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly ...hield belt. This results in taking 133.3 damage before it breaks. However, it recharges at 1.3% / second, over 10x slower than a normal shield belt.
    2 KB (318 words) - 14:37, 28 November 2023
  • ...so be purchased from [[trader]]s, and found on NPCs from [[factions]] with it as a headwear requirement. ...t has terrible coverage and insulation. Its cheaper, but not much cheaper. It has no social bonus and poor insulation - at that point, just use a [[simpl
    2 KB (229 words) - 12:31, 26 January 2024
  • | description = An automated mechanoid factory. It periodically assembles and deploys new mechanoids. ...will spawn a [[mechanoid]] of its set type at a rate of one per day until it has produced a total of four mechanoids, or is destroyed. The mechanoids th
    2 KB (217 words) - 00:20, 14 December 2022
  • {{Version Nav}} ...1.2562. We'll set it live soon after we confirm it doesn't break anything. It should be save and mod compatible.
    2 KB (309 words) - 04:16, 7 November 2023
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  • ...ty alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures. ...skip]]ping a pawn into a range of an expired proximity sensor will trigger it again.
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  • {{Version Nav}} ...perience. I invite everyone willing to choose the unstable branch and test it out! I invite feedback in this forum thread and in the comments here.
    2 KB (298 words) - 02:55, 7 November 2023
  • ...ly reduced function in a particular organ, until destroying it completely. It is unknown what pathogen causes the illness. If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over t
    2 KB (301 words) - 13:44, 19 May 2024
  • | description = An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason. {{Nav/Ruins}}
    762 bytes (102 words) - 09:45, 14 January 2024
  • ...ets mid-flight. Note the {{Ticks|{{P|Casting Time}}}} casting time, though it can be reduced by reducing [[Aiming Time]]. ...(best used by positioning a rock wall adjacent to the gap, not directly in it, so that the pen is enclosed while still leaving the gap itself accessible
    2 KB (304 words) - 08:23, 7 April 2024
  • ...runs out of reagents. Once used, it must be reloaded with chemfuel before it can be used again. Tox gas burns the lungs and eyes, causing a temporary sh ...be refueled, at a cost of {{icon Small|chemfuel||35}} chemfuel. To refuel it, select its user and right-click a pile of chemfuel.
    2 KB (298 words) - 12:06, 27 October 2023
  • ...id containing a mixture of deadlife dust and advanced biochemicals. Inject it into the corpse of a ghoul to return them to life. The resurrection process ...sing body parts. This puts the ghoul into a resurrection coma for 5 hours. It can be used on hostile ghouls, but they will remain hostile. The ghoul stay
    2 KB (257 words) - 16:44, 30 May 2024
  • ...ned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold. ...e. It also has a fairly low [[Property:Beauty Factor|beauty factor]]. Thus it should only be used when there is no alternative or where its stats have li
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  • ...r|Provides comparison with other heat sources but doesn't explain how much it actually heats}} ...the torch lamp by a [[Work#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case ''no wo
    3 KB (470 words) - 11:59, 5 April 2024
  • ...ns of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago. {{Nav/Ruins}}
    808 bytes (105 words) - 09:53, 14 January 2024
  • <!--Top Nav Box--> Is this not correct? Please feel free to update it yourself, or let us know on the [https://discordapp.com/invite/UTaMDWc Rimw
    2 KB (236 words) - 02:26, 3 November 2023
  • ...iption = A slanted platform that holds a text in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their posi ...'Lectern''' is a [[Miscellaneous]] building added by the [[Ideology DLC]]. It does something.
    1 KB (168 words) - 23:12, 24 January 2024
  • ...ending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize}} |description = A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception
    2 KB (253 words) - 20:58, 27 May 2024
  • ...ith a twisted trunk. It can only grow on polluted terrain. When harvested, it yields a meager amount of wood. ...added by the [[Biotech DLC]] that can be found in the {{Habitats}} biomes. It can only grow in polluted terrain, and can either be found growing there na
    2 KB (240 words) - 03:33, 30 September 2023
  • While it is under the [[Work#Construct|construction work type]], deconstruction is g {{Nav|order|wide}}
    882 bytes (125 words) - 02:40, 10 October 2023
  • ...ight]]-emitting buildings that can be claimed from a [[mech cluster]] once it is defeated, assuming they are not destroyed in the fight.}} ...om a [[mechanoid cluster]] once it is defeated. Simply claim and uninstall it.
    4 KB (524 words) - 12:49, 17 December 2023
  • ...giant absorption dish. Since you have no absorption dish, you'll be aiming it at enemies, at which point the power column will turn the area into a thous ...ay to guarantee access to a targeter in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the
    3 KB (494 words) - 14:01, 20 January 2024
  • | description = A telescope for doing amateur astronomy. It's a relaxing hobby for a certain kind of person. Can only be used outdoors. .... It also slowly increases the [[Skills#Intellectual|Intellectual]] skill. It can only be obtained through [[trade]].
    3 KB (429 words) - 11:56, 25 January 2024
  • | description = The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot {{Nav/Ruins}}
    801 bytes (108 words) - 09:53, 14 January 2024
  • As cover, it should be cleared from any area an invader might use. This can be done manu There isn't much more we can say about the bush; it's just a bush.
    2 KB (249 words) - 02:51, 30 September 2023
  • {{Image wanted|reason=1) Image of what it looks like when it has detected a creature 2) detection radius/aoe image in the style of stand ...capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radi
    3 KB (442 words) - 09:06, 1 May 2024
  • ...[[ruins]] added by the [[Ideology DLC]]. Glows slightly, has contents that it ejects when opened. {{Nav/Ruins}}
    864 bytes (101 words) - 12:36, 26 December 2023
  • | description = An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad. {{Nav/Ruins}}
    769 bytes (106 words) - 09:51, 14 January 2024
  • ...ption = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well. Synthread cannot be grown or manufactured, instead it is only available through [[trading]] or through the [[Events#Cargo_pods|ca
    3 KB (425 words) - 15:14, 7 January 2024
  • ...rovide no cover. They are automatically cut when something is built on it. It can be manually removed with the [[cut plants]] command in the [[architect] {{Nav|plant|wide}}
    1 KB (199 words) - 02:48, 30 September 2023
  • {{Version Nav}} * Fix: It's possible to defeat condition causers simply by entering the map and leavi
    2 KB (272 words) - 04:17, 7 November 2023
  • ...cription = A syringe of clear, viscous fluid. Injected near the brainstem, it deadens the mind, rendering the user unable to feel the highs and lows of h ...ab]] with 2 [[neutroamine]] 30 [[bioferrite]] once it has been researched. It can also occasionally be bought from traders. {{Check Tag|Detail Needed|Whi
    2 KB (217 words) - 19:23, 10 May 2024
  • ...is not stuffable with bioferrite, but rather uses it as a set ingredient, it does not grant bioferrite's bonuses to psychic sensitivity and neural heat. ...granting a mood bonus while offering respectable protection. In this role, it's strictly better than a [[broadwrap]], granting more armor with a smaller
    2 KB (318 words) - 22:29, 23 April 2024
  • | description = A table once used for surgical operations. It has long since deteriorated into uselessness. {{Nav/Ruins}}
    862 bytes (113 words) - 09:45, 14 January 2024
  • {{Version Nav}} ...eated meat defs with no source causing errors on hemogenic pawns consuming it.
    829 bytes (124 words) - 04:18, 7 November 2023
  • ...eather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generat ...a tornado at the targeted location upon activation, wreaking havoc around it.
    4 KB (580 words) - 23:01, 16 January 2024
  • ...n the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills. It is the [[Tech levels|Neolithic]] equivalent to the [[horseshoe pin]] availa
    3 KB (465 words) - 12:44, 12 November 2023
  • | description = An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything {{Nav/Ruins}}
    848 bytes (112 words) - 09:51, 14 January 2024
  • | description = How well a creature can detect sound waves. It improves social and trade prices. Animals also have a Hearing capacity, but it's not clear if it affects any of their stats.
    2 KB (281 words) - 13:40, 6 May 2024
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  • ...decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human ...when coupled with the leg body part having a [[moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg
    3 KB (499 words) - 17:08, 15 November 2023
  • | description = An ancient, broken crate. Any valuables it once contained have degraded to uselessness. {{Nav/Ruins}}
    849 bytes (112 words) - 12:42, 13 December 2023
  • {{Version Nav}} * Added video quality levels. Mostly it just turns off AA.
    821 bytes (128 words) - 02:51, 7 November 2023
  • | description = Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from wea Rhinoceros leather is 4th most protective [[textile]] in the game. It is right behind [[devilstrand]], though by a wide margin. In contrast, both
    2 KB (331 words) - 15:12, 7 January 2024
  • ...it good for [[sandbags]] and the like. Besides these limited applications, it should only be used when there is no better alternative or where its stats {{Nav|materials|wide}}
    3 KB (373 words) - 15:05, 7 January 2024
  • '''Flagstones''' are a buildable [[floor]] type. It can be made out of any of the 5 stone types available in-game: [[Sandstone ...an also be generated when you create a colony on a tile with stone road on it.
    3 KB (369 words) - 02:48, 13 January 2024
  • ...ip]] needs three engines to be able to launch. It serves no other purpose. It can function under a [[roof]]. ...there are no restrictions to the placement of the engine and other parts. It can be surrounded on all sides and still safely launch.
    2 KB (241 words) - 04:19, 7 January 2024
  • {{Version Nav|date=2023-05-12}} * Added: Popup background to custom colonist template so it contrasts with the template below
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  • ...on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm ...ts [[turrets]], both friendly and enemy, from targeting pawns in or behind it. The cloud dissipates after approximately 30 seconds.
    2 KB (314 words) - 13:06, 23 December 2023
  • | description = A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true tro ...ll adult thrumbo will produce a horn when butchered.{{Check Tag|Fact Check|It should work like the elephant and other equivalents, but should be confirme
    3 KB (339 words) - 11:32, 7 December 2023
  • {{Version Nav}} EDIT 2: It appears there's a lot of incompatibility between mods at the moment. Mainly
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  • ...he fastest growing shade trees, willows provide a beautiful, leafy canopy. It doesn't yield much usable wood. The '''willow tree''' is only found naturally in {{Habitats}}. It has a moderate amount of beauty and grows fast, but provides very little wo
    2 KB (215 words) - 03:34, 30 September 2023
  • | description = An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rust {{Nav/Ruins}}
    945 bytes (120 words) - 22:41, 9 January 2024
  • | description = A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disint {{Nav/Ruins}}
    917 bytes (120 words) - 09:42, 14 January 2024
  • | description = A bunch of rusted old pipes. It is hard to say how these ended up here. {{Nav/Ruins}}
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  • The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster. ...ction=1|reason=What it actually does with specific, mechanical detail. How it stacks with healing genes}}
    3 KB (405 words) - 11:25, 8 January 2024
  • ...' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[tesseron]]. This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    3 KB (399 words) - 18:10, 2 February 2024
  • ...ption = A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements. ...lwear is a [[Children|child]]-sized version of the regular [[tribalwear]]. It can only be worn by pawns between the ages of 3 and 13.
    3 KB (385 words) - 15:27, 16 February 2024
  • ...sual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an int ...ling a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on th
    5 KB (686 words) - 02:18, 14 September 2023
  • ...uest]] reward that provides a [[mood]] bonus to all [[human]] pawns around it when powered. ...y to guarantee access to an emanator in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the
    4 KB (671 words) - 15:11, 7 January 2024
  • ...ly be obtained via the [[Scenario system#Lost Tribe|Lost tribe]] scenario; it cannot be crafted nor purchased. ...sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife p
    2 KB (335 words) - 08:40, 2 May 2023
  • | blockswind = false <!-- Keep an eye on this, it may not be intentional --> ...ay and generates a constant 4000W as long as it is switched on and fueled. It can hold up to 10 days worth of fuel.
    3 KB (349 words) - 06:21, 17 May 2024
  • ...the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. ...ion]] furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and t
    3 KB (508 words) - 19:27, 19 May 2024
  • Unlike other diseases, it doesn't appear on its own, but rather only appears as part of quests if you ...following stages in which blood rot will progress through, and the effects it has on the victim:
    2 KB (352 words) - 11:08, 5 May 2023
  • ...d into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the It can also occasionally be bought from traders. {{Check Tag|Detail Needed|Whi
    3 KB (341 words) - 04:39, 31 May 2024
  • ...cription = A backpack containing bandwidth-expansion computer and antenna. It can increase a mechanitor's maximum total bandwidth. ...iotech DLC]]. As its name suggests, it provides the [[mechanitor]] wearing it additional [[bandwidth]].
    3 KB (409 words) - 12:06, 27 October 2023

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