Difference between revisions of "Ship cryptosleep casket"

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__NOTOC__
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{{infobox main|building|
<onlyinclude>
 
{{Infobox main|Ship|
 
 
|name = Ship cryptosleep casket
 
|name = Ship cryptosleep casket
|image = ShipCryptosleepCasket.png|
+
|image = ShipCryptosleepCasket.png|Ship cryptosleep casket
 
|imagesize = 192px
 
|imagesize = 192px
|description = A cryptosleep casket hardened against the dangers of space.
+
|description = A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.
|type = Ship
+
|type = Building
|type2 =  
+
|type2 = Ship
|placeable = Yes
+
|placeable = true
|rotatable = Yes
+
|path cost = 42
|size = 2|1
+
|passability = pass through only
 +
|blockswind = true
 +
|cover = 0.5
 +
|minifiable = false
 +
|size = 1 ˣ 2
 +
|rotatable = True
 +
|flammability = 0
 
|hp = 200
 
|hp = 200
|work to make = 134
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|terrain affordance = heavy
|power =
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|research = Vacuum cryptosleep casket
|buy = {{icon|metal|200}} + {{icon|uranium|20}} + {{icon|component|10}} + {{icon|advcomponent|5}}
+
|skill 1 = Construction
|sell =
+
|skill 1 level = 8
|cover = 0.5
+
|work to make = 8000
}}</onlyinclude>
+
|resource 1 = Steel
The '''ship cryptosleep casket''' is used to contain a colonist in a state of suspended animation for space travel. To construct one, it must be placed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. If the player wishes to build a ship to evacuate the planet and end the game, several caskets are needed, one for each colonist and/or animal to be transported. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
+
|resource 1 amount = 120
 +
|resource 2 = Uranium
 +
|resource 2 amount = 14
 +
|resource 3 = Component
 +
|resource 3 amount = 3
 +
|resource 4 = Advanced component
 +
|resource 4 amount = 3
 +
}}
 +
The '''ship cryptosleep casket''' is used to contain a humanoid or animal in a state of suspended animation for space travel in addition to the other utilitarian purposes of its [[Cryptosleep casket|non-ship cousin]].  
 +
 
 +
== Acquisition ==
 +
Ship cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Additionally, it must be constructed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
 +
 
 +
Ship caskets also spawn with the ship in the [[journey offer]] quest.
 +
 
 +
== Summary ==
 +
Ship cryptosleep caskets are required to build and launch a [[ship]]. At least one casket must be loaded in order for a ship to launch.
  
 +
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensitive [[mood]] effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, but at a lesser amount.
  
While in a cryptosleep casket, a humanoid's biological functions are suspended. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied. When occupied, an <tt>'Eject sleeper'</tt> button becomes available to allow the player to remove the colonist.
+
For colonists, simply select the colonist, right click the casket, and select "Enter ship cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
  
 +
When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
After waking from cryptosleep a humanoid will have [[Ailments#Cryptosleep_Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
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When a ship cryptosleep casket is severely damaged{{Check Tag|How damaged?}} it will begin to spark and emit a hissing sound for ??{{Check Tag|How long?}} before exploding, dealing 10 [[Flame]] damage in a 2.66-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
  
 +
== Analysis==
 +
Ship cryptosleep caskets are required to launch a [[ship]]. Outside of the ship, any cryptosleep casket can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved.  Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a [[Luciferium]]-user, or decrease total demand over time.
  
The ship cryptosleep casket is visually and functionally identical to the [[cryptosleep casket]] found in the [[Misc]] menu. A cryptosleep casket differs largely from its ship-bound counterpart in that it is not a ship component and therefore can be placed anywhere.
+
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
  
 +
=== Comparisons to other caskets ===
 +
There are three types of cryptosleep casket:
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_01 text-center}}
 +
! Casket !! Acquisition !! Placement !! Opening !! Resource Cost
 +
|-
 +
| [[Cryptosleep casket]] || Built || Anywhere || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || {{Required Resources|Cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}
 +
|-
 +
| [[Ship cryptosleep casket]] || Built || Must Connect to [[Ship structural beam|Ship Beam]] || Colonist may eject self || {{Required Resources|Ship cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}<br>(+{{Required Resources|Ship structural beam|sep=<nowiki> </nowiki>+|simple=1}}<br>per 8 caskets)
 +
|-
 +
| [[Ancient cryptosleep casket]] || Found in [[Ancient shrine]]s || Where found || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || None
 +
|}
 +
</li><div>
  
When a ship cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
+
Ship cryptosleep caskets are required to build a [[ship]], so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regular caskets and ancient caskets (which require none at all). They also need a [[ship structural beam]] to build, which is both space and resource demanding.
  
==Entering a Cryptosleep Casket==
+
== Version history ==
 +
* A14 - Sprite was updated
 +
* Beta 19/1.0 Update - Reduced all costs to build the ship components by 30%
 +
* ? - Sprite was updated again at some point.
  
To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket".
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<gallery>
 +
Ship cryptosleep casket south.png|Second Sprite
 +
</gallery>
  
Animals can be put into cryptosleep caskets, but they need to be downed first. This can be done by applying anesthesia followed by manually directing a colonist to carry them inside.
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== See also ==
 +
* [[Cryptosleep casket]]
 +
* [[Ancient cryptosleep casket]]
  
 
<noinclude>
 
<noinclude>
 
{{nav|ship|wide}}
 
{{nav|ship|wide}}
[[Category:Buildings]]
 
 
[[Category:Ship]]
 
[[Category:Ship]]
 
</noinclude>
 
</noinclude>

Latest revision as of 08:36, 1 May 2023

Ship cryptosleep casket

Ship cryptosleep casket

A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.

Base Stats

Type
BuildingShip
Market Value
1035 Silver [Note]
HP
200
Flammability
0%
Rotatable
True
Path Cost
42

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Heavy

Creation

Required Research
Vacuum cryptosleep casket
Skill Required
Construction 8
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 120 + Uranium 14 + Component 3 + Advanced component 3
Deconstruct yield
Steel 60 + Uranium 7 + Component 1 - 2 + Advanced component 1 - 2
Destroy yield
Steel 30 + Uranium 3 - 4 + Component 0 - 1 + Advanced component 0 - 1

The ship cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation for space travel in addition to the other utilitarian purposes of its non-ship cousin.

Acquisition[edit]

Ship cryptosleep caskets can only be constructed once the Vacuum cryptosleep casket research project has been completed. Each requires Steel 120 Steel, Uranium 14 Uranium, Component 3 Components, Advanced component 3 Advanced components, 8,000 of work, and a Construction skill of 8. Additionally, it must be constructed adjacent to a ship structural beam (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.

Ship caskets also spawn with the ship in the journey offer quest.

Summary[edit]

Ship cryptosleep caskets are required to build and launch a ship. At least one casket must be loaded in order for a ship to launch.

A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensitive mood effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining raid points. This means that pawns do count for determining raid size, but at a lesser amount.

For colonists, simply select the colonist, right click the casket, and select "Enter ship cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant Content added by the Royalty DLC, they can also be EMPed to cause brain shock to quickly and cheaply down them.

When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.

When a ship cryptosleep casket is severely damaged[How damaged?] it will begin to spark and emit a hissing sound for ??[How long?] before exploding, dealing 10 Flame damage in a 2.66-tile radius and potentially igniting flammable pawns, buildings, and flooring in the area. For a full list of effects, see Flame.

Analysis[edit]

Ship cryptosleep caskets are required to launch a ship. Outside of the ship, any cryptosleep casket can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a Luciferium-user, or decrease total demand over time.

With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save enemies/animals for recruitment and taming until an inspiration, particularly - thrumbos and enemies with high resistance.

Comparisons to other caskets[edit]

There are three types of cryptosleep casket:

  • Casket Acquisition Placement Opening Resource Cost
    Cryptosleep casket Built Anywhere Can only be opened by a hauler, using the 'Open' designator Steel 180 + Uranium 5 + Component 4 + Advanced component 1
    Ship cryptosleep casket Built Must Connect to Ship Beam Colonist may eject self Steel 120 + Uranium 14 + Component 3 + Advanced component 3
    (+Steel 200 + Plasteel 40 + Component 3 + Advanced component 1
    per 8 caskets)
    Ancient cryptosleep casket Found in Ancient shrines Where found Can only be opened by a hauler, using the 'Open' designator None
  • Ship cryptosleep caskets are required to build a ship, so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regular caskets and ancient caskets (which require none at all). They also need a ship structural beam to build, which is both space and resource demanding.

    Version history[edit]

    • A14 - Sprite was updated
    • Beta 19/1.0 Update - Reduced all costs to build the ship components by 30%
    • ? - Sprite was updated again at some point.

    See also[edit]