Difference between revisions of "Sculptures"

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* [[Terror sculpture]] {{IdeologyIcon}}
 
* [[Terror sculpture]] {{IdeologyIcon}}
  
== Acquisition ==
+
== Summary ==
 
[[File:UnfinishedSculpture.png|left|thumb|Unfinished sculpture]]
 
[[File:UnfinishedSculpture.png|left|thumb|Unfinished sculpture]]
 
All four sculptures are created from an [[art bench]] using {{Icon Small|stuff}} [[Wood]], [[Stone|Stony]], or [[Metal]]lic ingredients. Counterintuitively, stone sculptures are not made from stone [[chunk]]s, but from [[stone block]]s.
 
All four sculptures are created from an [[art bench]] using {{Icon Small|stuff}} [[Wood]], [[Stone|Stony]], or [[Metal]]lic ingredients. Counterintuitively, stone sculptures are not made from stone [[chunk]]s, but from [[stone block]]s.
  
Small sculptures require 50 materials and {{Ticks|18000}} of work, large sculptures require 100 materials and {{Ticks|30000}} of work, and grand sculptures require 400 materials and {{Ticks|105000}} of work. Note that [[small volume material]]s ([[silver]] and [[gold]]) require ten times more items to create.  
+
The sculptor's [[Artistic]] skill is the primary factor in determining the sculptures' [[quality]]. A sculptor cannot work on another sculptor's piece.
  
The sculptor's [[Artistic]] skill is the primary factor in determining the sculptures' [[quality]]. A sculptor cannot work on another sculptor's piece.
+
The three sculptures in Core have a high [[beauty]] rating, which depends on the sculpture size, material, and [[quality]]. [[Terror sculpture]]s do not increase beauty, but instead increase [[suppression]] of [[slave]]s.{{IdeologyIcon}}
 +
 
 +
All sculptures have a 1.1x [[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]].  
  
== Summary ==
+
All sculptures will have a name and story, like items of excellent or higher qualities. See [[#Story Generation]] below for more details.
Sculptures have a high [[beauty]] rating, which depends on the sculpture size, material, and [[quality]]. For the same material and quality, a small sculpture has half the beauty of a large sculpture, which has 4x less beauty than a grand sculpture. Small and large sculptures take 1 tile, and grand sculptures take a 2x2 grid of tiles. Also, all sculptures have a 1.1x [[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]].  
 
  
 
The following table compares the four sculptures:
 
The following table compares the four sculptures:
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<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_24 text-center}}
 
{| {{STDT| sortable c_24 text-center}}
! Sculpture !! Size !! Materials !! Base Beauty<ref group="*" name="quality">Base values. Ignoring multipliers and offsets from materials or [[quality]].</ref> !! {{HP}}<ref group="*" name="quality" /> !! Work to make<ref group="*" name="quality" /> !! Beauty/Work !! Materials/Work
+
! Sculpture !! Size !! Materials !! Base Beauty<ref group="*" name="quality">Base values. Ignoring multipliers and offsets from materials or [[quality]].</ref> !! {{HP}}<ref group="*" name="quality" /> !! Work to make<ref group="*" name="quality" />
 
|-
 
|-
 
! {{DLC Icons| {{#vardefineecho:art|Small sculpture}} }}
 
! {{DLC Icons| {{#vardefineecho:art|Small sculpture}} }}
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| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
| {{#expr: {{#var:beauty}}/{{#var:work}} round 4}}
 
| {{#expr:{{Q|{{#var:art}}|Resource 1 Amount}}/{{#var:work}} round 4}}
 
 
|-
 
|-
 
! {{DLC Icons| {{#vardefineecho:art|Large sculpture}} }}
 
! {{DLC Icons| {{#vardefineecho:art|Large sculpture}} }}
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| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
| {{#expr: {{#var:beauty}}/{{#var:work}} round 4}}
 
| {{#expr:{{Q|{{#var:art}}|Resource 1 Amount}}/{{#var:work}} round 4}}
 
 
|-
 
|-
 
! {{DLC Icons| {{#vardefineecho:art|Grand sculpture}} }}
 
! {{DLC Icons| {{#vardefineecho:art|Grand sculpture}} }}
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| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
| {{#expr: {{#var:beauty}}/{{#var:work}} round 4}}
 
| {{#expr: {{#var:value}}/{{#var:work}} round 4}}
 
| {{#expr: {{#var:value}}/{{Q|{{#var:art}}|Resource 1 Amount}} round 1}}
 
 
|-
 
|-
 
! {{DLC Icons| {{#vardefineecho:art|Terror sculpture}} }}
 
! {{DLC Icons| {{#vardefineecho:art|Terror sculpture}} }}
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| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Q|{{#var:art}}|Max Hit Points Base}}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
 
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }}
| {{#vardefineecho:value| {{Market Value Calculator|{{#var:art}}|Steel|simple=1}} }} {{Icon Small|silver}}
 
| {{#expr: {{#var:beauty}}/{{#var:work}} round 4}}
 
| {{#expr: {{#var:value}}/{{#var:work}} round 4}}
 
| {{#expr: {{#var:value}}/{{Q|{{#var:art}}|Resource 1 Amount}} round 1}}
 
 
|}
 
|}
 
</li></div>
 
</li></div>
 
<references group="*"/>
 
<references group="*"/>
 
[[Terror sculpture]]s do not increase beauty, but instead increase [[suppression]] of [[slave]]s.{{IdeologyIcon}}
 
 
All sculptures will have a name and story, like items of excellent or higher qualities. See [[#Story Generation]] below for more details.
 
  
 
=== Meditation ===
 
=== Meditation ===
Line 118: Line 104:
  
 
== Analysis ==
 
== Analysis ==
<onlyinclude>
+
<onlyinclude>Sculptures can quickly increase the [[Impressiveness]] of a [[room]] through Wealth and Beauty, in addition to fulfilling the actual [[beauty|beauty need]]. Certain rooms give increasing [[mood]] buffs for being more impressive:
Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual [[beauty|beauty need]]. Certain rooms give increasing [[mood]] buffs for being more impressive:
 
 
* Dining room
 
* Dining room
 
* Rec room
 
* Rec room
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* Throne room {{RoyaltyIcon}} & Ritual room {{IdeologyIcon}}
 
* Throne room {{RoyaltyIcon}} & Ritual room {{IdeologyIcon}}
  
Other than these rooms, place art where pawns will stay for a long time, such as a [[research]] station. For extra points, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.
+
Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.
  
Note that sculptures increase a ''room'''s beauty rating from anywhere inside, but will only fulfil the beauty ''need'' when in an 8-tile radius from a pawn.
+
Note that sculptures increase a ''room'''s beauty rating from anywhere inside, but will only fulfill the beauty ''need'' when in an 8-tile radius from a pawn.
  
 
=== Which sculpture to create ===
 
=== Which sculpture to create ===
Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest [[Market Value]] per material. Therefore, small sculptures are the most profitable to sell (per material). Small sculptures also have another advantage when selling: [[quality]] is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of [[gold]] or [[silver]], are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.
+
An initial consideration is the material the sculpture is to be constructed from - some materials, namely {{#ask: [[Beauty Offset::>0.000001]]}}, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of {{Q|Jade|Beauty Factor}} and an offset of {{Q|Jade|Beauty Offset}}. As such a Jade grand sculpture would have a total beauty of ({{Q|Grand sculpture|Beauty Base}} × {{Q|Jade|Beauty Factor}}) + {{Q|Jade|Beauty Offset}} or {{#expr:{{Q|Grand sculpture|Beauty Base}}*{{Q|Jade|Beauty Factor}}+{{Q|Jade|Beauty Offset}}}}. Conversely, the {{#expr: {{Q|Grand sculpture|Resource 1 Amount}}/{{Q|Large sculpture|Resource 1 Amount}}}} large sculptures you could construct with the same materials would have a total beauty of {{#expr:({{Q|Grand sculpture|Resource 1 Amount}}/{{Q|Large sculpture|Resource 1 Amount}}) * ({{Q|Large sculpture|Beauty Base}}*{{Q|Jade|Beauty Factor}}+{{Q|Jade|Beauty Offset}})}}. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.
 +
 
 +
Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest [[Market Value]] per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: [[quality]] is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of [[gold]] or [[silver]], are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.
  
 
Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.  
 
Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.  
  
Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have [[inspiration#inspired creativity|inspired creativity]], assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A [[gold]] grand sculpture costs {{Market Value Calculator|Grand sculpture|Gold|Normal}} {{Icon Small|Silver}} at Normal quality and {{Market Value Calculator|Grand sculpture|Gold|Legendary}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr:{{Market Value Calculator|Grand sculpture|Gold|Legendary}}-{{Market Value Calculator|Grand sculpture|Gold|Normal}}}} {{Icon Small|Silver}}. Four large sculptures would cost {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}} at Normal quality and {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}- 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}}.
+
Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have [[inspiration#inspired creativity|inspired creativity]], assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A [[gold]] grand sculpture costs {{Market Value Calculator|Grand sculpture|Gold|Normal}} {{Icon Small|Silver}} at Normal quality and {{Market Value Calculator|Grand sculpture|Gold|Legendary}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr:{{Market Value Calculator|Grand sculpture|Gold|Legendary}}-{{Market Value Calculator|Grand sculpture|Gold|Normal}}}} {{Icon Small|Silver}}. Four large sculptures would cost {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}} at Normal quality and {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}- 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}}.</onlyinclude>
</onlyinclude>
 
  
 
== Material table ==
 
== Material table ==

Revision as of 02:33, 7 November 2023

Sculptures are artistic buildings that typically have a high beauty stat. There are four types of sculptures:

Summary

Unfinished sculpture

All four sculptures are created from an art bench using Stuff Wood, Stony, or Metallic ingredients. Counterintuitively, stone sculptures are not made from stone chunks, but from stone blocks.

The sculptor's Artistic skill is the primary factor in determining the sculptures' quality. A sculptor cannot work on another sculptor's piece.

The three sculptures in Core have a high beauty rating, which depends on the sculpture size, material, and quality. Terror sculptures do not increase beauty, but instead increase suppression of slaves.Content added by the Ideology DLC

All sculptures have a 1.1x Sell Price Multiplier, making them sell for more when compared to other items of the same market value.

All sculptures will have a name and story, like items of excellent or higher qualities. See #Story Generation below for more details.

The following table compares the four sculptures:

  • Sculpture Size Materials Base Beauty[* 1] HP[* 1] Work to make[* 1]
    Small sculpture 1 × 1 Stuff 50 Stuff (Metallic/Woody/Stony) 50 90 18,000 ticks (5 mins)
    Large sculpture 1 × 1 Stuff 100 Stuff (Metallic/Woody/Stony) 100 150 30,000 ticks (8.33 mins)
    Grand sculpture 2 × 2 Stuff 400 Stuff (Metallic/Woody/Stony) 400 300 105,000 ticks (29.17 mins)
    Terror sculpture Content added by the Ideology DLC 1 × 1 Stuff 100 Stuff (Metallic/Woody/Stony) -5 150 30,000 ticks (8.33 mins)
    1. 1.0 1.1 1.2 Base values. Ignoring multipliers and offsets from materials or quality.

    Meditation

    Pawns with the Artistic meditation focus can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.

    The highest quality sculpture is the primary source of psyfocus:

    Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Base Strength +12% +16% +20% +22% +24% +26% +28%

    The other, surrounding sculptures give a much smaller boost:

    Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Strength Offset +0% +0% +1% +1% +1% +2% +2%

    The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.

    Analysis

    Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

    • Dining room
    • Rec room
    • Bedroom (Barracks, Prison Rooms)
    • Hospital
    • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

    Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

    Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.

    Which sculpture to create

    An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.

    Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

    Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

    Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

    Material table

    Note: The table below assumes Normal quality. For the effect of other qualities, see the Quality table or the Quality page. Keep in mind that while Beauty is multiplied by the factor from quality directly, the market value increase from quality is capped. As such, the qualitative differences between 2 sculptures may be different at different qualities. The ratios of Beauty/Value, Value/Work, and Value/Material are provided as a rough guide only.

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value Beauty
    /Work
    Beauty
    /Value
    Value
    /Work
    Value
    /Material
    Wood Wood Expression error: Unexpected < operator. 012,600 ticks (3.5 mins) 59 100% 105 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.008 2.1
    Granite blocks Granite blocks Expression error: Unexpected < operator. 023,400 ticks (6.5 mins) 153 0% 129 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.58
    Limestone blocks Limestone blocks Expression error: Unexpected < operator. 023,400 ticks (6.5 mins) 140 0% 129 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.58
    Marble blocks Marble blocks Expression error: Unexpected < operator. 020,700 ticks (5.75 mins) 108 0% 120 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.4
    Sandstone blocks Sandstone blocks Expression error: Unexpected < operator. 019,800 ticks (5.5 mins) 126 0% 116 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.32
    Slate blocks Slate blocks Expression error: Unexpected < operator. 023,400 ticks (6.5 mins) 117 0% 129 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.58
    Jade Jade Expression error: Unexpected < operator. 025,200 ticks (7 mins) 45 0% 340 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.013 6.8
    Bioferrite Bioferrite Content added by the Anomaly DLC Expression error: Unexpected < operator. 045,000 ticks (12.5 mins) 180 75% 200 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.004 4
    Gold Gold Expression error: Unexpected < operator. 016,200 ticks (4.5 mins) 54 40% 5,060 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.312 10.12
    Plasteel Plasteel Expression error: Unexpected < operator. 039,600 ticks (11 mins) 252 0% 595 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.015 11.9
    Silver Silver Expression error: Unexpected < operator. 018,000 ticks (5 mins) 63 40% 565 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.031 1.13
    Steel Steel Expression error: Unexpected < operator. 018,000 ticks (5 mins) 90 40% 160 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.009 3.2
    Uranium Uranium Expression error: Unexpected < operator. 034,200 ticks (9.5 mins) 225 0% 425 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.012 8.5
    Wood Wood Expression error: Unexpected < operator. 021,000 ticks (5.83 mins) 98 100% 196 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.009 1.96
    Granite blocks Granite blocks Expression error: Unexpected < operator. 039,000 ticks (10.83 mins) 255 0% 230 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.3
    Limestone blocks Limestone blocks Expression error: Unexpected < operator. 039,000 ticks (10.83 mins) 233 0% 230 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.3
    Marble blocks Marble blocks Expression error: Unexpected < operator. 034,500 ticks (9.58 mins) 180 0% 215 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.15
    Sandstone blocks Sandstone blocks Expression error: Unexpected < operator. 033,000 ticks (9.17 mins) 210 0% 210 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.1
    Slate blocks Slate blocks Expression error: Unexpected < operator. 039,000 ticks (10.83 mins) 195 0% 230 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.3
    Jade Jade Expression error: Unexpected < operator. 042,000 ticks (11.67 mins) 75 0% 650 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.015 6.5
    Bioferrite Bioferrite Content added by the Anomaly DLC Expression error: Unexpected < operator. 075,000 ticks (20.83 mins) 300 75% 345 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.005 3.45
    Gold Gold Expression error: Unexpected < operator. 027,000 ticks (7.5 mins) 90 40% 10,095 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.374 10.095
    Plasteel Plasteel Expression error: Unexpected < operator. 066,000 ticks (18.33 mins) 420 0% 1,140 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.017 11.4
    Silver Silver Expression error: Unexpected < operator. 030,000 ticks (8.33 mins) 105 40% 1,110 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.037 1.11
    Steel Steel Expression error: Unexpected < operator. 030,000 ticks (8.33 mins) 150 40% 300 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.01 3
    Uranium Uranium Expression error: Unexpected < operator. 057,000 ticks (15.83 mins) 375 0% 805 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.014 8.05
    Wood Wood Expression error: Unexpected < operator. 073,500 ticks (20.42 mins) 195 100% 745 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.01 1.863
    Granite blocks Granite blocks Expression error: Unexpected < operator. 136,500 ticks (37.92 mins) 510 0% 850 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.125
    Limestone blocks Limestone blocks Expression error: Unexpected < operator. 136,500 ticks (37.92 mins) 465 0% 850 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.125
    Marble blocks Marble blocks Expression error: Unexpected < operator. 120,750 ticks (33.54 mins) 360 0% 795 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.007 1.988
    Sandstone blocks Sandstone blocks Expression error: Unexpected < operator. 115,500 ticks (32.08 mins) 420 0% 775 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.007 1.938
    Slate blocks Slate blocks Expression error: Unexpected < operator. 136,500 ticks (37.92 mins) 390 0% 850 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.006 2.125
    Jade Jade Expression error: Unexpected < operator. 147,000 ticks (40.83 mins) 150 0% 2,530 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.017 6.325
    Bioferrite Bioferrite Content added by the Anomaly DLC Expression error: Unexpected < operator. 262,500 ticks (72.92 mins) 600 75% 1,245 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.005 3.113
    Gold Gold Expression error: Unexpected < operator. 094,500 ticks (26.25 mins) 180 40% 40,340 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.427 10.085
    Plasteel Plasteel Expression error: Unexpected < operator. 231,000 ticks (64.17 mins) 840 0% 4,430 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.019 11.075
    Silver Silver Expression error: Unexpected < operator. 105,000 ticks (29.17 mins) 210 40% 4,380 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.042 1.095
    Steel Steel Expression error: Unexpected < operator. 105,000 ticks (29.17 mins) 300 40% 1,140 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.011 2.85
    Uranium Uranium Expression error: Unexpected < operator. 199,500 ticks (55.42 mins) 750 0% 3,120 Silver Expression error: Unexpected < operator. Expression error: Unexpected < operator. 0.016 7.8
  • Quality table

    Quality Base Beauty
    Modifier
    Base Value
    Modifier
    Awful -10% 50%
    Poor 50% 75%
    Normal 100% 100%
    Good 200% 125% (max +500)
    Excellent 300% 150% (max +1000)
    Masterwork 500% 250% (max +2000)
    Legendary 800% 500% (max +3000)

    Story generation

    Each sculpture has its own semi-randomly generated story based on past events in the colony and pre-written story segments. These stories tend to contain any of the following:

    • A past event occurring in or to the colony (see below)
    • A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms")
    • A border to the art (e.g. "a triangular border")
    • A texture (e.g. "insert texture example")
    • A design style (e.g. "conveys a feeling of rage and happiness")
    • A location (e.g. "in a town")

    The events sometimes depicted in the story can be about any of the following that occurred in the colony's history:

    • killings
    • social fights
    • drunkenness
    • vomiting
    • landing in drop pods
    • artwork created
    • struck ore
    • person captured
    • person recruited
    • animal trained
    • animal hunted
    • surgery done
    • someone was on fire
    • someone went psychotic
    • someone gave up

    Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions

    Version history

    • 0.9.722 - Sculptures now have sizes - small, large, and grand. Now have generated descriptions of what they depict. Will depict events that happened earlier in a colony’s life, include: killings, drunkenness, vomiting, landing in drop pods, artwork created, struck ore, person captured, person recruited, animal hunted, surgery done, someone was on fire, someone went psychotic, someone gave up
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.