Difference between revisions of "Packaged survival meal"

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{{Define|Meal
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{{Infobox main|Food
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| name = Packaged survival meal
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| image = Packaged survival meal.png|Packaged survival meal
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| description = A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 0.25
 +
| marketvalue = 24
 +
| mass base = 0.3
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 15
 +
<!-- Ingestion -->
 +
| taste = Simple
 +
| joy offset = 0.02
 +
| max num to ingest at once = 1
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 450
 +
| production facility 1 = Fueled stove
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| production facility 2 = Electric stove
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<!-- Technical -->
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| defName = MealSurvivalPack
 +
| preferability = Simple
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealSurvivalPack
 
| description = A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/SurvivalPack
 
| graphic path = Things/Item/Meal/SurvivalPack
 
| label = packaged survival meal
 
| label = packaged survival meal
 
| parent name = MealBase
 
| parent name = MealBase
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
+
| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| max num to ingest at once = 1
 
| nutrition = 0.90
 
| sound eat = Meal_Eat
 
| taste = Simple
 
| joy offset = 0.02
 
| preferability = Simple
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 0.25
+
}}
| flammability base = 1.0
 
| market value base = 24
 
| max hit points base = 50
 
| work to make base = 8
 
| mass = 0.3
 
}}{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}}
 
 
{{Info|'''Packaged survival meals''' are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}}
 
{{Info|'''Packaged survival meals''' are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}}
  

Revision as of 12:51, 15 April 2022

Packaged survival meal

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.

Base Stats

Type
FoodMeal
Market Value
24 Silver
Stack Limit
10
Mass
0.3 kg
HP
50
Deterioration Rate
0.25
Flammability
100%
Path Cost
15

Ingestion

Nutrition
0.9
Taste
Simple
Recreation Offset
2%
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Work To Make
450 ticks (7.5 secs)
Technical
defName
MealSurvivalPack
Preferability
Simple


Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.

Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain. This is not as efficient compared to other meals such as fine meals, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.

Compared to pemmican:

  • Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
  • Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the Pemmican page for details.
  • Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
  • Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
  • Packaged survival meals require 1/3 less work to make (8 vs. 12).
  • Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
  • Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).

This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.