Difference between revisions of "Mortar shell"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
__NOTOC__
 
 
{{Info|'''Mortar shells''' are different types of ammunition used by the [[mortar]]. They are also a requirement to build [[IED trap]]s of different categories.}}
 
{{Info|'''Mortar shells''' are different types of ammunition used by the [[mortar]]. They are also a requirement to build [[IED trap]]s of different categories.}}
  
Line 6: Line 5:
 
All mortar shells will explode with their respective explosion type if damage reduces its hit points to 20 or less, or [[deterioration]] reduces them to 0.{{Check Tag|Fact Check|Antigrains will not do this. Do others?}}
 
All mortar shells will explode with their respective explosion type if damage reduces its hit points to 20 or less, or [[deterioration]] reduces them to 0.{{Check Tag|Fact Check|Antigrains will not do this. Do others?}}
  
 +
== Descriptions ==
 
There are six types of mortar shells:
 
There are six types of mortar shells:
 
{{List|Mortar shells}}
 
{{List|Mortar shells}}

Revision as of 14:24, 7 December 2022

Mortar shells are different types of ammunition used by the mortar. They are also a requirement to build IED traps of different categories.

They can be crafted at a machining table, bought from traders, typically the combat supplier, or rarely obtained as a trade item (for the Antigrain warhead). All shells require a minimum crafting of level 4, excluding the Antigrain Warhead, which cannot be crafted.

All mortar shells will explode with their respective explosion type if damage reduces its hit points to 20 or less, or deterioration reduces them to 0.[Fact Check]

Descriptions

There are six types of mortar shells:

Shell antigrain a.png

An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.

EMP shell.png

A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.

Shell firefoam a.png

A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.

Shell highexplosive a.png

A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.

Shell incendiary a.png

A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.

Smoke shell.png

A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.

Tox shell.png

An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.

Version history