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{{Infobox main|weapon
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<onlyinclude>
| name = LMG
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{{infobox main|weapon|
| image = LMG.png
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|name = LMG
| description = A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.
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|image = LMG.png|LMG
| type = Equipment
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|description = "A light machine gun."
| type2 = Weapons
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|type = Equipment|Equipment
| tech level = Industrial
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|type2 = Weapons|Weapons
| class = Industrial
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|class = Modern
| damage = 11
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|damage = 8
| damage type = Bullet
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|range = 25.9
| armorPenetration = 16
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|accuracyTouch = 50
| range = 25.9
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|accuracyShort = 64
| accuracyTouch = 40
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|accuracyMedium = 41
| accuracyShort = 48
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|accuracyLong = 22
| accuracyMedium = 35
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|mode = Burst
| accuracyLong = 26
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|burst = 6
| accuracyAvg = 42
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|burstTicks = 7
| mode = Burst
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|handling = Slow
| burst = 6
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|warmup = 120
| burstTicks = 7
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|cooldown = 84
| handling = Slow
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|velocity = 40
| warmup = 108
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|sell = {{icon|silver|800}}
| cooldown = 108
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|buy = {{icon|steel|150}}{{icon|component|4}} + 1500 work
| velocity = 46
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|DPS = DPS
| marketvalue = 425
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}}</onlyinclude>
| resource 1 = Steel
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{{Info|The LMG is similar to the gun used on the [[improvised turret]]. It fires a 6 round burst, and is notable for its high damage per second (DPS).}}
| resource 1 amount = 75
 
| resource 2 = Component
 
| resource 2 amount = 5
 
| DPS = DPS
 
| mass base = 8.5
 
| stoppingPower = 1.0
 
| research = Gas operation
 
| work to make = 34000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| production facility 1 = Machining table
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| has quality = True
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}}
 
  
== Acquisition ==
 
LMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|gas operation]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 6 is required.
 
  
LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[Raider#Humanlike|raider]] kinds:
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==Gameplay Overview==
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The LMG is typically equipped by raiders (bar tribals) in the mid-late game, but can also be purchased for a moderate price, or crafted at a [[Machining table|machining table]]. It has the longest burst out of any standard weapon in the game (bar the [[minigun]] and [[heavy charge blaster]]), which is shot at a moderate rate. The primary downside to the LMG is its poor accuracy, which makes it fall behind the [[charge rifle]] in most scenarios in terms of overall damage output - but the LMG can pull ahead against larger foes, or indeed at higher quality levels, or in the hands of a shooter with a pair of bionic eyes and/or consciousness-boosting drugs such as [[Luciferium]] or [[Go-juice]] (the former further boosting sight).
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Mercenary Gunner || 11.32% || Normal || 70-320%
 
|-
 
| Elite Mercenary || 46.53% || Normal || 100%
 
|-
 
| Ancient Soldier || 10.56% || Normal || 100%
 
|}
 
  
== Analysis ==
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If one is equipped with an excellent quality or better LMG and has bionic eyes and/or arms and on the aforementioned drugs, you'll have a very effective shooter in your hands. LMGs are well-supplemented by a few survival rifles as they can pick off enemies at longer range, or more accurately - while the LMGs shred those that are closer.
The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, and high raw {{DPS}}, but this DPS is reduced heavily by poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans.
 
  
Like the [[minigun]], LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.
 
  
Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, its niche is relatively small.
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[[Kind::Weapons| ]]
* Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a [[killbox]].
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{{nav|weapon|wide}}
* In short range, it faces competition from the [[chain shotgun]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS.
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[[Category:Weapons]]
* For longer ranged combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets, while remaining competitive against large crowds.
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[[Category:Equipment]]
 
 
: The AR is better than the LMG for long range combat. Meanwhile, the SMG is better for damage at close ranges. Damage is a major benefit of its own - it can even slow enemies through [[pain]]. Their superior accuracy and warmup time are helpful in a variety of siuations.
 
 
 
The LMG could see use as support for both long- and short- range combat at the same time, especially when fighting crowds of melee fighters. But this should be weighed against the benefits of the other weapons mentioned here, and the drawbacks of a longer warmup/cooldown cycle.
 
 
 
=== Stats ===
 
Against an unarmored human, an LMG can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.4 seconds average) to incapacitate that human from pain shock.
 
 
 
The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
 
 
 
{{Weapon Stats Table}}
 
 
 
== Version history ==
 
* [[Version/0.3.410|0.3.410]] - Can now spawn on pawns
 
* Alpha ? - Name changed from L-15 LMG
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality
 
<gallery>
 
L-15.png|Original L-15 LMG sprite
 
LMG Old.png|Texture prior to 1.5
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
 

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