Difference between revisions of "Haygrass"

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m (Added market value)
(Rated D for Dwarf)
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| label = haygrass
 
| label = haygrass
 
| parent name = PlantBase
 
| parent name = PlantBase
| path cost = 5
+
| path cost = 10
 
| rotatable = false
 
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| use hit points = true
 
| use hit points = true
 
| max hit points base = 85
 
| max hit points base = 85
| beauty base = 1
+
| beauty base = 0
 
| flammability base = 0.8
 
| flammability base = 0.8
 
| harvest yield = 23
 
| harvest yield = 23
 
| grow days = 7
 
| grow days = 7
| real grow days = 12.73
+
| fertility min = 0.5
| nutrition per day = 0.090
 
 
| fertility sensitivity = 0.6
 
| fertility sensitivity = 0.6
| nutrition per day (70) = 0.074
+
| real grow days = 19.52
| nutrition per day (140) = 0.112
+
| nutrition per day = 0.0951
 +
| nutrition per day (70) = 0.078
 +
| nutrition per day (140) = 0.118
 +
| nutrition per day (230) = 0
 
| market value = 0.9
 
| market value = 0.9
 
}}
 
}}
 +
{{Humour}}
  
{{Info|'''Haygrass''' is an ideal feed for your animals. It produces significantly more nutrition per day than other plants, even more efficient than [[Corn plant|corn]] and [[Rice plant|rice]]. Most omnivorous animals can't eat it before it is processed into [[kibble]].}}
 
  
 +
 +
All information here is up-to-date as of Alpha 17b.
 +
 +
 +
{{Info|Haygrass is a player-growable food crop with a high yield, and a slightly longer growing cycle. Haygrass can't be sown in hydroponics. Mature haygrass yields 23 [[hay]].}}
 +
 +
Hay is inedible for humans; only rough grazers can eat hay.
 +
 +
 +
===Growing===
 +
Haygrass has a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 60%. The following table details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 +
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Fertility (%)
 +
| 70
 +
| 100
 +
| 140
 +
| 230
 +
|-
 +
! Grow Time (days)
 +
| 14.75
 +
| 12.09
 +
| 9.75
 +
| -
 +
|-
 +
! Base Yield/day<ref>Per plant</ref>
 +
| 1.56
 +
| 1.9
 +
| 2.36
 +
| -
 +
|}
 +
 +
<references />
 +
 +
 +
Haygrass has the highest yield per day, and therefore highest nutrition output out of any player-growable plant in the game in most cases - although [[rice plant|rice]] in [[hydroponics basin|hydroponics]], [[raspberry bush]]es, and [[agave]] all have better nutrition outputs compared to haygrass. However, none of the three aforementioned solutions would be feasible for sustaining livestock.
 +
 +
 +
===Food Production===
 +
The following table shows much haygrass it takes to sustain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day:
 +
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Raw
 +
| 20.52
 +
| 16.83
 +
| 13.57
 +
| -
 +
|-
 +
! Kibble
 +
| 8.21
 +
| 6.73
 +
| 5.43
 +
| -
 +
|}
 +
 +
 +
For the purpose of the variable nature of animal hunger rates; figures in this table have been rounded up to two decimal places, rather than to the next integer. If you're feeding animals that are being reared for meat, it's better to feed them raw hay than [[kibble]]; it's counter-productive to feed animals meat, to get less meat out of them.
 +
 +
The following is a list of hunger rates<ref>At maturity</ref> (therefore multipliers) for some of the best animals for their purposes in the game:<br>
 +
* [[Cobra]] (economy/massed combat) - 0.07
 +
* [[Cat]] ([[squirrel|manhunter]] murdering/massed nuzzling) - 0.1
 +
* [[arctic wolf|Arctic]]/[[Timber wolf]] (hauling/rescue) - 0.18
 +
* [[Snowhare]] (slaughtering) - 0.23
 +
* [[Alpaca]] (cheap wool) - 0.45
 +
* [[Husky]] ([[beer|alcoholism]]) - 0.5
 +
* [[Cow]] (milking) - 0.85
 +
* [[Thrumbo]] (trophy) - 4.5
 +
 +
<references />
 +
 +
 +
===Economy===
 +
Haygrass' raw product is hay, which has a market value of 0.9 [[silver]]. The refined product with the largest profit margin is kibble, having a 12.07% profit margin<ref>Using standard value meat. Human meat increases this to 91.18%</ref>. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
 +
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Raw
 +
| 0.7
 +
| 0.86
 +
| 1.06
 +
| -
 +
|-
 +
! Refined<ref>Assuming a vegetarian ingredient bottleneck. Your mileage may vary.</ref>
 +
| 2.54
 +
| 3.09
 +
| 3.83
 +
| -
 +
|}
 +
 +
<references />
 +
 +
 +
Haygrass is generally lackluster when it comes to economy, due to hay's remarkably low market value. Even kibble underperforms when compared to other food crops with [[fine meal]]s.
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]

Revision as of 00:12, 30 September 2017

Haygrass

Haygrass.png

A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.


Type
PlantsPlants

Base Stats

Flammability
1.3
Max Hit Points
85

Stat Modifiers


All information here is up-to-date as of Alpha 17b.


Haygrass is a player-growable food crop with a high yield, and a slightly longer growing cycle. Haygrass can't be sown in hydroponics. Mature haygrass yields 23 hay.

Hay is inedible for humans; only rough grazers can eat hay.


Growing

Haygrass has a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 60%. The following table details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 14.75 12.09 9.75 -
Base Yield/day[1] 1.56 1.9 2.36 -
  1. Per plant


Haygrass has the highest yield per day, and therefore highest nutrition output out of any player-growable plant in the game in most cases - although rice in hydroponics, raspberry bushes, and agave all have better nutrition outputs compared to haygrass. However, none of the three aforementioned solutions would be feasible for sustaining livestock.


Food Production

The following table shows much haygrass it takes to sustain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 20.52 16.83 13.57 -
Kibble 8.21 6.73 5.43 -


For the purpose of the variable nature of animal hunger rates; figures in this table have been rounded up to two decimal places, rather than to the next integer. If you're feeding animals that are being reared for meat, it's better to feed them raw hay than kibble; it's counter-productive to feed animals meat, to get less meat out of them.

The following is a list of hunger rates[1] (therefore multipliers) for some of the best animals for their purposes in the game:

  1. At maturity


Economy

Haygrass' raw product is hay, which has a market value of 0.9 silver. The refined product with the largest profit margin is kibble, having a 12.07% profit margin[1]. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.7 0.86 1.06 -
Refined[2] 2.54 3.09 3.83 -
  1. Using standard value meat. Human meat increases this to 91.18%
  2. Assuming a vegetarian ingredient bottleneck. Your mileage may vary.


Haygrass is generally lackluster when it comes to economy, due to hay's remarkably low market value. Even kibble underperforms when compared to other food crops with fine meals.