Difference between revisions of "Floors"

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(→‎Types of Flooring: improved description in template:for)
(→‎Types of Flooring: Merged burned floors; Removed rough-hewn stone as it is a terrain; sorted alphabetically)
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! Name !! Variants !! Resources Per Square !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
 
! Name !! Variants !! Resources Per Square !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
 
|-
 
|-
! [[Wood floor]]
+
! Burned floor
| – || {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Wood floor|Flammability Base}}}}% || {{Q|Wood floor|Cleanliness|0}} || {{Q|Wood floor|Market Value Base}}
+
| Carpet, Fine carpet, Straw matting, Wood || – || – || -6 || 93% || 0% || 0 || 0
|-
 
! Burned wood floor
 
| – || Wood floor || – || -6 || ? || 0% || ? || ?
 
 
|-
 
|-
 
! [[Carpets|Carpet]]
 
! [[Carpets|Carpet]]
 
| Cream, Dark, Blue, Green, Red || {{Required Resources|Carpet|simple=1}} || {{ticks|{{Q|Carpet|Work To Make}}}} || {{Q|Carpet|Beauty}} || {{#expr: 100 * {{Q|Carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Carpet|Flammability Base}}}}% || {{Q|Carpet|Cleanliness|0}} || {{Q|Carpet|Market Value Base}}
 
| Cream, Dark, Blue, Green, Red || {{Required Resources|Carpet|simple=1}} || {{ticks|{{Q|Carpet|Work To Make}}}} || {{Q|Carpet|Beauty}} || {{#expr: 100 * {{Q|Carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Carpet|Flammability Base}}}}% || {{Q|Carpet|Cleanliness|0}} || {{Q|Carpet|Market Value Base}}
 
|-
 
|-
! Burned carpet
+
! [[Concrete]]
| – || Carpet/Fine carpet || || -6 || ? || 0% || ? || ?
+
| – || {{Required Resources|Concrete|simple=1}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||{{Q|Concrete|Beauty}} || {{#expr:100*{{Q|Concrete|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Concrete|Flammability Base}}}}% || {{Q|Concrete|Cleanliness|0}} || {{Q|Concrete|Market Value Base}}
 
|-
 
|-
! [[Sterile tile]]
+
! [[Fine carpet]]{{RoyaltyIcon}}
| – || {{Required Resources|Sterile tile|sep= + |simple=1}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} || {{Q|Sterile tile|Beauty}} || {{#expr: 100 * {{Q|Sterile tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Sterile tile|Flammability Base}}}}% || {{Q|Sterile tile|Cleanliness|0}} || {{Q|Sterile tile|Market Value Base}}
+
| Burgundy, Indigo, White || {{Required Resources|Fine carpet|simple=1}} || {{ticks|{{Q|Fine carpet|Work To Make}}}} ||{{Q|Fine carpet|Beauty}} || {{#expr: 100 * {{Q|Fine carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Fine carpet|Flammability Base}}}}% || {{Q|Fine carpet|Cleanliness|0}} || {{Q|Fine carpet|Market Value Base}}
|-
 
! [[Stone tile]]
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Stone tile|simple=1}} || {{ticks|{{Q|Stone tile |Work To Make}}}} || {{Q|Stone tile|Beauty}} || {{#expr: 100 * {{Q|Stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Stone tile|Flammability Base}}}}% || {{Q|Stone tile|Cleanliness|0}} || {{Q|Stone tile|Market Value Base}}
 
 
|-
 
|-
 +
! [[Fine stone tile]]{{RoyaltyIcon}}
 +
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Fine stone tile|simple=1}} || {{ticks|{{Q|Fine stone tile|Work To Make}}}} || {{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}}}}% || {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}}
 +
|-
 
! [[Flagstone]]
 
! [[Flagstone]]
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Flagstone|simple=1}} ||{{ticks|{{Q| Flagstone|Work To Make}}}} || {{Q|Flagstone|Beauty}} || {{#expr: 100 * {{Q|Flagstone|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Flagstone|Flammability Base}}}}% || {{Q|Flagstone|Cleanliness|0}} || {{Q|Flagstone|Market Value Base}}
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Flagstone|simple=1}} ||{{ticks|{{Q| Flagstone|Work To Make}}}} || {{Q|Flagstone|Beauty}} || {{#expr: 100 * {{Q|Flagstone|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Flagstone|Flammability Base}}}}% || {{Q|Flagstone|Cleanliness|0}} || {{Q|Flagstone|Market Value Base}}
 
|-
 
|-
! [[Silver tile]]
+
! [[Gold tile]]
| – || {{Required Resources|Silver tile|simple=1}} || {{ticks|{{Q|Silver tile|Work To Make}}}} || {{Q|Silver tile|Beauty}} || {{#expr: 100 * {{Q|Silver tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Silver tile|Flammability Base}}}}% || {{Q|Silver tile|Cleanliness|0}} || {{Q|Silver tile|Market Value Base}}
+
| – || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Gold tile|Flammability Base}}}}%|| {{Q|Gold tile|Cleanliness|0}} || {{Q|Gold tile|Market Value Base}}
 +
|-
 +
! [[Hex carpet]]{{IdeologyIcon}}
 +
| Burgundy, Indigo, White || {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q|Hex carpet|Work To Make}}}} ||{{Q|Hex carpet|Beauty}} || {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Hex carpet|Flammability Base}}}}% || {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base}}
 +
|-
 +
! [[Hex tile]]{{IdeologyIcon}}
 +
| – || {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q|Hex tile|Work To Make}}}} || {{Q|Hex tile|Beauty}} || {{#expr: 100 * {{Q|Hex tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Hex tile|Flammability Base}}}}% || {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base}}
 +
|-
 +
! [[Mindbend carpet]]{{IdeologyIcon}}
 +
| Diamond, Purple, Green, Blue, Yellow || {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make}}}} || {{Q|Mindbend carpet|Beauty}} || {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base}}}}% || {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base}}
 
|-
 
|-
! [[Steel tile]]
+
! [[Morbid carpet]]{{IdeologyIcon}}
| || {{Required Resources|Steel tile|simple=1}} || {{ticks|{{Q|Steel tile|Work To Make}}}} ||{{Q|Steel tile|Beauty}} || {{#expr: 100 * {{Q|Steel tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Steel tile|Flammability Base}}}}% || {{Q|Steel tile|Cleanliness|0}} || {{Q|Steel tile|Market Value Base}}
+
| Burgundy, Indigo, White || {{Required Resources|Morbid carpet|simple=1}} || {{ticks|{{Q|Morbid carpet|Work To Make}}}} ||{{Q|Morbid carpet|Beauty}} || {{#expr: 100 * {{Q|Morbid carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Morbid carpet|Flammability Base}}}}% || {{Q|Morbid carpet|Cleanliness|0}} || {{Q|Morbid carpet|Market Value Base}}
 +
|-
 +
! [[Morbid stone tile]]{{IdeologyIcon}}
 +
| Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Morbid stone tile|simple=1}} || {{ticks|{{Q|Morbid stone tile|Work To Make}}}} ||{{Q|Morbid stone tile|Beauty}} || {{#expr: 100 * {{Q|Morbid stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Morbid stone tile|Flammability Base}}}}% || {{Q|Morbid stone tile|Cleanliness|0}} || {{Q|Morbid stone tile|Market Value Base}}
 
|-
 
|-
 
! [[Paved tile]]
 
! [[Paved tile]]
 
| – || {{Required Resources|Paved tile|simple=1}} || {{ticks|{{Q|Paved tile|Work To Make}}}} || {{Q|Paved tile|Beauty}} || {{#expr: 100 * {{Q|Paved tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Paved tile|Flammability Base}}}}% || {{Q|Paved tile|Cleanliness|0}} || {{Q|Paved tile|Market Value Base}}
 
| – || {{Required Resources|Paved tile|simple=1}} || {{ticks|{{Q|Paved tile|Work To Make}}}} || {{Q|Paved tile|Beauty}} || {{#expr: 100 * {{Q|Paved tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Paved tile|Flammability Base}}}}% || {{Q|Paved tile|Cleanliness|0}} || {{Q|Paved tile|Market Value Base}}
 
|-
 
|-
! [[Concrete]]
+
! [[Silver tile]]
| – || {{Required Resources|Concrete|simple=1}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||{{Q|Concrete|Beauty}} || {{#expr:100*{{Q|Concrete|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Concrete|Flammability Base}}}}% || {{Q|Concrete|Cleanliness|0}} || {{Q|Concrete|Market Value Base}}
+
| – || {{Required Resources|Silver tile|simple=1}} || {{ticks|{{Q|Silver tile|Work To Make}}}} || {{Q|Silver tile|Beauty}} || {{#expr: 100 * {{Q|Silver tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Silver tile|Flammability Base}}}}% || {{Q|Silver tile|Cleanliness|0}} || {{Q|Silver tile|Market Value Base}}
 
|-
 
|-
! [[Gold tile]]
+
! [[Smooth stone]]
| || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Gold tile|Flammability Base}}}}%|| {{Q|Gold tile|Cleanliness|0}} || {{Q|Gold tile|Market Value Base}}
+
| Limestone, Marble, Granite, Sandstone, Slate || Rough stone/<br>Rough-hewn stone || {{ticks|{{Q|Smooth stone|Work To Make}}}} || {{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Smooth stone|Flammability Base}}}}% || {{Q|Smooth stone|Cleanliness|0}} || {{Q|Smooth stone|Market Value Base}}
 
|-
 
|-
! [[Straw matting]]
+
! [[Spikecore plates]]{{IdeologyIcon}}
| – || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Straw matting|Flammability Base}}}}% || {{Q|Straw matting|Cleanliness|0}} || {{Q|Straw matting|Market Value Base}}
+
| – || {{Required Resources|Spikecore plates|simple=1}} || {{ticks|{{Q|Spikecore plates|Work To Make}}}} || {{Q|Spikecore plates|Beauty}} || {{#expr: 100 * {{Q|Spikecore plates|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Spikecore plates|Flammability Base}}}}% || {{Q|Spikecore plates|Cleanliness|0}} || {{Q|Spikecore plates|Market Value Base}}
 +
|-
 +
! [[Spikecore stone tile]]{{IdeologyIcon}}
 +
| Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Spikecore stone tile|simple=1}} || {{ticks|{{Q|Spikecore stone tile|Work To Make}}}} || {{Q|Spikecore stone tile|Beauty}} || {{#expr: 100 * {{Q|Spikecore stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Spikecore stone tile|Flammability Base}}}}% || {{Q|Spikecore stone tile|Cleanliness|0}} || {{Q|Spikecore stone tile|Market Value Base}}
 
|-
 
|-
! Burned straw matting
+
! [[Steel tile]]
| – || Straw matting || || -6 || 93% || 0% || ? || ?
+
| – || {{Required Resources|Steel tile|simple=1}} || {{ticks|{{Q|Steel tile|Work To Make}}}} ||{{Q|Steel tile|Beauty}} || {{#expr: 100 * {{Q|Steel tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Steel tile|Flammability Base}}}}% || {{Q|Steel tile|Cleanliness|0}} || {{Q|Steel tile|Market Value Base}}
 
|-
 
|-
! [[Rough-hewn stone]]
+
! [[Sterile tile]]
| Limestone, Marble, Granite, Sandstone, Slate || Mountain tile || || {{Q|Rough-hewn stone|Beauty}} || {{#expr: 100 * {{Q|Rough-hewn stone|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Rough-hewn stone|Flammability Base}}}}% || {{Q|Rough-hewn stone|Cleanliness|0}} || ?
+
| || {{Required Resources|Sterile tile|sep=&nbsp;+&nbsp;|simple=1}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} || {{Q|Sterile tile|Beauty}} || {{#expr: 100 * {{Q|Sterile tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Sterile tile|Flammability Base}}}}% || {{Q|Sterile tile|Cleanliness|0}} || {{Q|Sterile tile|Market Value Base}}
 
|-
 
|-
! [[Smooth stone]]
+
! [[Stone tile]]
| Limestone, Marble, Granite, Sandstone, Slate || Rough stone/<br>Rough-hewn stone || {{ticks|{{Q|Smooth stone|Work To Make}}}} || {{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Smooth stone|Flammability Base}}}}% || {{Q|Smooth stone|Cleanliness|0}} || {{Q|Smooth stone|Market Value Base}}
+
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Stone tile|simple=1}} || {{ticks|{{Q|Stone tile |Work To Make}}}} || {{Q|Stone tile|Beauty}} || {{#expr: 100 * {{Q|Stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Stone tile|Flammability Base}}}}% || {{Q|Stone tile|Cleanliness|0}} || {{Q|Stone tile|Market Value Base}}
 
|-
 
|-
! [[Fine carpet]]{{RoyaltyIcon}}
+
! [[Straw matting]]
| Burgundy, Indigo, White || {{Required Resources|Fine carpet|simple=1}} || {{ticks|{{Q|Fine carpet|Work To Make}}}} ||{{Q|Fine carpet|Beauty}} || {{#expr: 100 * {{Q|Fine carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Fine carpet|Flammability Base}}}}% || {{Q|Fine carpet|Cleanliness|0}} || {{Q|Fine carpet|Market Value Base}}
+
| || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Straw matting|Flammability Base}}}}% || {{Q|Straw matting|Cleanliness|0}} || {{Q|Straw matting|Market Value Base}}
 
|-
 
|-
! [[Fine stone tile]]{{RoyaltyIcon}}
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Fine stone tile|simple=1}} || {{ticks|{{Q|Fine stone tile|Work To Make}}}} || {{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}}}}% || {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}}
 
|-
 
 
! [[Totemic boards]]{{IdeologyIcon}}
 
! [[Totemic boards]]{{IdeologyIcon}}
 
| – || {{Required Resources|Totemic boards|simple=1}} || {{ticks|{{Q|Totemic boards|Work To Make}}}} || {{Q|Totemic boards|Beauty}} || {{#expr: 100 * {{Q|Totemic boards|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Totemic boards|Flammability Base}}}}% || {{Q|Totemic boards|Cleanliness|0}} || {{Q|Totemic boards|Market Value Base}}
 
| – || {{Required Resources|Totemic boards|simple=1}} || {{ticks|{{Q|Totemic boards|Work To Make}}}} || {{Q|Totemic boards|Beauty}} || {{#expr: 100 * {{Q|Totemic boards|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Totemic boards|Flammability Base}}}}% || {{Q|Totemic boards|Cleanliness|0}} || {{Q|Totemic boards|Market Value Base}}
Line 105: Line 114:
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Totemic stone tile|simple=1}} || {{ticks|{{Q|Totemic stone tile|Work To Make}}}} || {{Q|Totemic stone tile|Beauty}} || {{#expr: 100 * {{Q|Totemic stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Totemic stone tile|Flammability Base}}}}% || {{Q|Totemic stone tile|Cleanliness|0}} || {{Q|Totemic stone tile|Market Value Base}}
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Totemic stone tile|simple=1}} || {{ticks|{{Q|Totemic stone tile|Work To Make}}}} || {{Q|Totemic stone tile|Beauty}} || {{#expr: 100 * {{Q|Totemic stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Totemic stone tile|Flammability Base}}}}% || {{Q|Totemic stone tile|Cleanliness|0}} || {{Q|Totemic stone tile|Market Value Base}}
 
|-
 
|-
! [[Mindbend carpet]]{{IdeologyIcon}}
+
! [[Wood floor]]
| Diamond, Purple, Green, Blue, Yellow || {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make}}}} || {{Q|Mindbend carpet|Beauty}} || {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base}}}}% || {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base}}
+
| – || {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Wood floor|Flammability Base}}}}% || {{Q|Wood floor|Cleanliness|0}} || {{Q|Wood floor|Market Value Base}}
|-
 
! [[Hex carpet]]{{IdeologyIcon}}
 
| Burgundy, Indigo, White || {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q|Hex carpet|Work To Make}}}} ||{{Q|Hex carpet|Beauty}} || {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Hex carpet|Flammability Base}}}}% || {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base}}
 
|-
 
! [[Hex tile]]{{IdeologyIcon}}
 
| – || {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q|Hex tile|Work To Make}}}} || {{Q|Hex tile|Beauty}} || {{#expr: 100 * {{Q|Hex tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Hex tile|Flammability Base}}}}% || {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base}}
 
|-
 
! [[Spikecore plates]]{{IdeologyIcon}}
 
| – || {{Required Resources|Spikecore plates|simple=1}} || {{ticks|{{Q|Spikecore plates|Work To Make}}}} || {{Q|Spikecore plates|Beauty}} || {{#expr: 100 * {{Q|Spikecore plates|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Spikecore plates|Flammability Base}}}}% || {{Q|Spikecore plates|Cleanliness|0}} || {{Q|Spikecore plates|Market Value Base}}
 
|-
 
! [[Spikecore stone tile]]{{IdeologyIcon}}
 
| Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Spikecore stone tile|simple=1}} || {{ticks|{{Q|Spikecore stone tile|Work To Make}}}} || {{Q|Spikecore stone tile|Beauty}} || {{#expr: 100 * {{Q|Spikecore stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Spikecore stone tile|Flammability Base}}}}% || {{Q|Spikecore stone tile|Cleanliness|0}} || {{Q|Spikecore stone tile|Market Value Base}}
 
|-
 
! [[Morbid carpet]]{{IdeologyIcon}}
 
| Burgundy, Indigo, White || {{Required Resources|Morbid carpet|simple=1}} || {{ticks|{{Q|Morbid carpet|Work To Make}}}} ||{{Q|Morbid carpet|Beauty}} || {{#expr: 100 * {{Q|Morbid carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Morbid carpet|Flammability Base}}}}% || {{Q|Morbid carpet|Cleanliness|0}} || {{Q|Morbid carpet|Market Value Base}}
 
|-
 
! [[Morbid stone tile]]{{IdeologyIcon}}
 
| Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Morbid stone tile|simple=1}} || {{ticks|{{Q|Morbid stone tile|Work To Make}}}} ||{{Q|Morbid stone tile|Beauty}} || {{#expr: 100 * {{Q|Morbid stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Morbid stone tile|Flammability Base}}}}% || {{Q|Morbid stone tile|Cleanliness|0}} || {{Q|Morbid stone tile|Market Value Base}}
 
 
|}
 
|}
 
</li><div>
 
</li><div>

Revision as of 13:59, 24 March 2022

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings) Anomaly (Buildings)

Different flooring (and unfloored areas) in different locations

Floors are a type of constructions which cover the natural terrain with an artificial surface, and allow other constructions to be built on top of them.

Effects

Constructed floors can bring benefits such as increased movement speed, beauty, and cleanliness, as well as preventing wild plants from growing and fire from spreading.

Movement speed

Natural soil allows the growth of vegetation such as tall grass, bushes, and brambles, all of which cause a walking speed reduction for Colonists. Trees prevent movement altogether, and also prevent roofs from being built over them. Other natural surfaces incapable of growing vegetation such as raw stone, sand or ice also have lower movement speeds. Flooring a frequent path will reduce the time required to walk between the two areas.

Beauty of room

Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can make bedrooms look nicer for their occupants.

Sanitation / Safety

Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.

Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather.

No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used.

Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.

Removing Floors

Floors can be removed with the Remove floor order, which is found under the Architect/Floors tab. After floors are removed, the tile will retain its old terrain type.

Most (but not all(which?)) floors types return back, on average, half of the resources spent at construction, which can be useful when raiding settlements or temporary camps.

Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

  • Name Variants Resources Per Square Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
    Burned floor Carpet, Fine carpet, Straw matting, Wood -6 93% 0% 0 0
    Carpet Cream, Dark, Blue, Green, Red Cloth 7 800 ticks (13.33 secs) 2 100% 32% 0 13
    Concrete Steel 1 100 ticks (1.67 secs) -1 100% 0% 0 2.3
    Fine carpetContent added by the Royalty DLC Burgundy, Indigo, White Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Fine stone tileContent added by the Royalty DLC Limestone, Marble, Granite, Sandstone, Slate Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
    Flagstone Limestone, Marble, Granite, Sandstone, Slate Stuff 4 (Stony) 500 ticks (8.33 secs) 0 100% 0% 0 5.5
    Gold tile Gold 70 800 ticks (13.33 secs) 11 100% 0% 0.2 705
    Hex carpetContent added by the Ideology DLC Burgundy, Indigo, White Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Hex tileContent added by the Ideology DLC Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 41
    Mindbend carpetContent added by the Ideology DLC Diamond, Purple, Green, Blue, Yellow Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Morbid carpetContent added by the Ideology DLC Burgundy, Indigo, White Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Morbid stone tileContent added by the Ideology DLC Sandstone, Granite, Limestone, Slate or Marble Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
    Paved tile Steel 2 300 ticks (5 secs) 0 100% 0% 0 4.9
    Silver tile Silver 70 800 ticks (13.33 secs) 4 100% 0% 0.2 73
    Smooth stone Limestone, Marble, Granite, Sandstone, Slate Rough stone/
    Rough-hewn stone
    2,800 ticks (46.67 secs) 2 100% 0% 0 8
    Spikecore platesContent added by the Ideology DLC Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 41
    Spikecore stone tileContent added by the Ideology DLC Sandstone, Granite, Limestone, Slate or Marble Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
    Steel tile Steel 7 800 ticks (13.33 secs) 0 100% 0% 0.2 16
    Sterile tile Steel 3 +  Silver 12 1,600 ticks (26.67 secs) -1 100% 0% 0.6 24
    Stone tile Limestone, Marble, Granite, Sandstone, Slate Stuff 4 (Stony) 1,100 ticks (18.33 secs) 1 100% 0% 0 8
    Straw matting Hay 2 120 ticks (2 secs) -1 93% 150% -0.1 1.6
    Totemic boardsContent added by the Ideology DLC Wood 20 5,000 ticks (1.39 mins) 3 100% 22% 0 42
    Totemic stone tileContent added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
    Wood floor Wood 3 85 ticks (1.42 secs) 0 100% 22% 0 3.9
  • Verson History

    • 0.11.877 - You can now remove floors to reveal the terrain underneath.

    See also