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− | {{ | + | {{Stub}}{{infobox main|production|| |
− | | name = Drug lab | + | |name = Drug lab |
− | | image = Drug lab.png | + | |image = Drug lab.png |
− | | imagesize = 192px | + | |imagesize = 192px |
− | | description = A work bench equipped with containers, heaters, and measurement | + | |description = A work bench equipped with containers, heaters, and measurement equipment for producing various drugs. |
− | | type = | + | |type = Production |
− | | type2 = | + | |type2 = |
− | | placeable = | + | |placeable = Yes |
− | | | + | |size = 1 ˣ 3 |
− | | | + | |hp = 120 |
− | | | + | |beauty = 0 |
− | | | + | |power = 0 |
− | | | + | |flammability = 1.0 |
− | | | + | |facility = tool cabinet |
− | | | + | |stuff tags = Metallic, Woody |
− | | | + | |work to make = 3500 |
− | | | + | |resource 1 = Stuff |
− | | | + | |resource 1 amount = 50 |
− | | | + | |resource 2 = Steel |
− | | | + | |resource 2 amount = 75 |
+ | |resource 3 = Component | ||
+ | |resource 3 amount = 6 | ||
+ | |deconstruct yield = {{icon|buildingmat|37}} + {{icon|metal|56}} + {{icon|component|5}} | ||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
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}} | }} | ||
− | The '''drug lab''' | + | The '''drug lab''' can be built upon researching [[Research#Drug production|Drug Production]], however colonists who are incapable of intellectual work can't use it. |
+ | [[Colonist]]s must be assigned to crafting to use this. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_04 text-center}} | ||
+ | ! Drug || Pre-Research !! Minimum Skills !! Ingredients !! Market Value (in silver) | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Flake]] || Psychite refining || - || 4 [[Psychoid leaves]] || 14 | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Go-juice]] || Go-juice production || - || 2 [[Neutroamine]] <br> 1 [[Yayo]] || 53 | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Medicine]] || Electricity <br> Microelectronics basics <br> Medicine production || Intellectual 4+ <br> Crafting 4+ || 3 [[Cloth]] <br> 1 [[Herbal medicine]] <br> 1 [[Neutroamine]] || 18 | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Penoxycyline]] ||Penoxycyline production || - || 2 [[Neutroamine]] || 18 | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Wake-up]] || Wake-up production || - || 2 [[Neutroamine]] || 35 | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Yayo]] || Psychite refining || - || 8 [[Psychoid leaves]] || 21 | ||
+ | |} | ||
+ | </li><div> | ||
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | It cannot be traded for, so to have one you must construct it. This requires the research of drug production, a construction skill of at least 4, and {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Drug production|Drug production]] has been completed. Despite the intellectual skill being a large factor in using the lab, the building of one does not seem to rely on it. |
− | + | ==Analysis== | |
+ | The ability to craft industrial medicine can be very useful, but while two of the ingredients (herbal medicine and 3 cloth) can be simply grown, neutroamine must be traded for. Overall it is cheaper to craft it, coming in at a third of the base price of the product, but requires plant material. | ||
− | + | Aside from medicinal purposes, it can also be a very large source of income. Growing psychoid leaves and mass-producing Yayo or Flake can be hugely profitable. | |
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− | + | {{Building Material Table}} | |
− | {{ | ||
− | + | {{nav|production|wide}} | |
− | + | [[Category:Drug]] | |
− | + | [[Category:Production]] | |
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− | {{ | ||
− | [[Category: |