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{{Infobox main|production
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<onlyinclude>
| name = Drug lab
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{{infobox main|production||
| image = Drug lab.png
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|name = Drug lab
| imagesize = 192px
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|image = Drug lab.png
| description = A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
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|imagesize = 192px
| type = Building
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|description = A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
| type2 = Production
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|type = Production
| placeable = true
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|type2 =
| path cost = 50
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|placeable = y
| passability = pass through only
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|size = 1|3
| cover = 0.5
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|hp = 120
| minifiable = true
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|power = 0
| size = 3 ˣ 1
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|buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|8}}
| mass base = 20
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|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}}
| flammability = 1
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}}</onlyinclude>
| hp = 120
 
| sell price multiplier = 0.7
 
| terrain affordance = medium
 
| facility = tool cabinet
 
| research = Drug production
 
| skill 1 = Construction
 
| skill 1 level = 4
 
| work to make = 3500
 
| stuff tags = Metallic, Woody
 
| resource 1 = Stuff
 
| resource 1 amount = 50
 
| resource 2 = Steel
 
| resource 2 amount = 75
 
| resource 3 = Component
 
| resource 3 amount = 6
 
}}
 
The '''drug lab''' is a [[production]] building that allows the crafting of [[medicine]] and a number of [[drugs]].
 
  
== Acquisition ==
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A drug lab is a work table that is utilized by your [[Colonist|colonists]] in order to produce [[Drugs|malicious substances]] as well as [[Medicine|medicine]] from organic ingredients such as [[Psychoid leaves|psychoid leaves]] and [[Herbal Medicine|herbal medicine]].
{{Acquisition}}
 
  
Despite the [[intellectual]] skill being the primary factor in ''using'' a lab, the building of one does not rely on it.
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In order for this mastermind structure to be erected, your
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<strike>cartel</strike>
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colony must first invest a total of 500 [[Research|research]] points (or 1500 if you're rocking a tribe) into [[Research#DrugProduction|drug production]] so that your colony will have enough knowledge to construct this work of the devil. Once you have a drug facility up and running, you will be one step closer to mass-producing [[Flake|flake]] so that your colony's economy will flourish, and therefore thrive. Despite requiring a considerable amount of [[Component|components]] to construct, drug labs don't passively drain or consume electricity.
  
== Summary ==
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===Wait, how do I make Smokeleaf here?===
[[Colonist]]s that are [[incapable]] of intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the [[Drug Cooking Speed]] (i.e. Cooking skill) to manufacture, such as [[smokeleaf joint]]s. Colonists must also be assigned to the [[Work#Craft|Craft]] work type to use the lab.
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Unfortunately, you can't. It's impossible to roll a big, fat [[Smokeleaf joint|blunt]] at your local anarchist's table; [[smokeleaf joint]]s have to be produced at a lowly '[[crafting spot]]'.
  
The following items can be crafted at the drug lab:
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===Drug Lab Usage===
{{Recipe List}}
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While the drug lab is selected, click "Bills" then "Add Bill" to add an order to produce drugs. You'll need [[Neutroamine|neutroamine]] (sold by [[traders]]) to craft things like medicine.
  
== Analysis ==
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===Items crafted here===
Drug labs allow you to produce many substances, provided you have the research for them. [[Go-juice]] and [[wake-up]] are powerful emergency drugs. [[Flake]] can be a [[Drugs#Trade|strong source of income]]. The drug lab itself is quite affordable; the main cost is the research required for each drug.
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* [[Medicine]]
  
[[Smokeleaf joint]]s can be made at a [[crafting spot]] rather than a drug lab, though using a spot takes twice as long due to its workspeed penalty. Also, smokeleaf joints are the only product made from this bench that depends on the crafter's [[Drug Cooking Speed]] stat (i.e. their [[cooking]] skill) rather than their [[Drug Synthesis Speed]] stat (i.e. their [[intellectual]]).
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* [[Wake-up]]
  
{{Building Stats Table}}
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* [[Penoxycyline]]
  
{{Nav|production|wide}}
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* [[Flake]]
[[Category:Production]] [[Category:Drug Production]]
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* [[Yayo]]
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A drug lab can be made out of various materials.
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{| {{STDT| sortable c_25 text-center}}
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! Material !! Steel Cost !! Cost !! Hit Points !! Flammability (%) || Beauty
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|-
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| style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || - || 120 || 20 || 0
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|-
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| style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0
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|-
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| style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 50 {{Icon Small|wood}} || 48 || 100 || 0
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|-
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| style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 1000 {{Icon Small|gold}} || 72 || 20 || 0
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|-
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| style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 1000 {{Icon Small|silver}} || 84 || 20 || 0
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|-
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| style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 1000 {{Icon Small|uranium}} || 300 || 0 || 0
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|}
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{{nav|production|wide}}
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[[Category:Drug]]
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[[Category:Production]]

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