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− | {{ | + | {{infobox main|weapon| |
| name = Club | | name = Club | ||
− | | image = Club.png | + | | image = Club.png|Club |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
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| mass base = 2 | | mass base = 2 | ||
| weaponTags = NeolithicMeleeBasic | | weaponTags = NeolithicMeleeBasic | ||
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}} | }} | ||
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons. | The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons. | ||
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+ | Club will [[Deterioration|deteriorate]] with the usual conditions... | ||
== Acquisition == | == Acquisition == | ||
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Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. | Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. | ||
== Analysis == | == Analysis == | ||
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− | + | Clubs are generated without a quality level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality. | |
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− | [[ | ||
− | + | {{Weapon Material Table}} | |
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== Version history == | == Version history == | ||
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* Beta 18 - clubs no longer generate with a quality value. | * Beta 18 - clubs no longer generate with a quality value. | ||
* 1.1 - Wooden club is burnable now and the metallic variants are smeltable | * 1.1 - Wooden club is burnable now and the metallic variants are smeltable | ||
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− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |