Difference between revisions of "Organ decay"

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(Created page with "{{Stub}} {{Spoiler}} <noinclude>{{TOCright}}</noinclude> <includeonly>''Main article: organ decay''</includeonly><noinclude> '''Organ decay''' is a rare, painful, and untr...")
 
m (→‎Stages: fixed terminology; creepy joiner -> creepjoiner)
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===Stages===
 
===Stages===
 
If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over time, at a rate of 1.66% to 3.34% per day for normal organ decay, and at a rate of 5% to 10% for the accelerated version.{{AnomalyIcon}}
 
If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over time, at a rate of 1.66% to 3.34% per day for normal organ decay, and at a rate of 5% to 10% for the accelerated version.{{AnomalyIcon}}
Organ decay can appear as a downside on [[creepy joiner]]s or [[Corrupted obelisk|duplicates]]{{AnomalyIcon}}, although it initially stays undiagnosed. After diagnosis, it starts at 0.02% to 15% severity.
+
Organ decay can appear as a downside on [[creepjoiner]]s or [[Corrupted obelisk|duplicates]]{{AnomalyIcon}}, although it initially stays undiagnosed. After diagnosis, it starts at 0.02% to 15% severity.
 
*Minor - Severity: 0 - 0.199
 
*Minor - Severity: 0 - 0.199
 
*Moderate - Severity: 0.2 - 0.399
 
*Moderate - Severity: 0.2 - 0.399

Revision as of 17:27, 18 May 2024

Organ decay is a rare, painful, and untreatable disease that causes increasingly reduced function in a particular organ, until destroying it completely. It is unknown what pathogen causes the illness.

Overview

Symptoms include pain and reduced part efficiency in the afflicted organ, as well as complications caused by the latter.

The disease cannot be treated with bed rest or medicine. Instead, it must be replaced entirely, either with a natural organ or an artificial one.

Organ decay will reach full saturation after 30 to 40 days. Accelerated organ decay, which appears on creepy joinersContent added by the Anomaly DLC, will take only 10 to 20 days to reach maximum saturation.

Stages

Minor

  • +5% Pain
  • -10% Part efficiency

Moderate

  • +10% Pain
  • -25% Part efficiency

Severe

  • +15% Pain
  • -50% Part efficiency

Extreme

  • +25% Pain
  • -75% Part efficiency
  • Complete loss of function at 1 severity.


Progression

Stages

If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over time, at a rate of 1.66% to 3.34% per day for normal organ decay, and at a rate of 5% to 10% for the accelerated version.Content added by the Anomaly DLC Organ decay can appear as a downside on creepjoiners or duplicatesContent added by the Anomaly DLC, although it initially stays undiagnosed. After diagnosis, it starts at 0.02% to 15% severity.

  • Minor - Severity: 0 - 0.199
  • Moderate - Severity: 0.2 - 0.399
  • Severe - Severity: 0.4 - 0.599
  • Extreme - Severity: 0.6 - 0.999
  • Loss of function - Severity: 1