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− | {{ | + | <onlyinclude> |
− | | name = Club | + | {{infobox main|weapon| |
− | | image = Club.png | + | |name = Club |
− | | type = Equipment | + | |image = Club.png|Club |
− | | type2 = Weapons | + | |type = Equipment |
− | + | |type2 = Weapons | |
− | | description = | + | |description = "The oldest human weapon - a shaped stick, heavy at one end, for bashing enemies to death. Primitive but effective." |
− | | class = Neolithic | + | |class = Neolithic |
− | | | + | |damage = 12 |
− | | | + | |mode = Melee |
− | | | + | |cooldown = 129 |
− | | | + | |DPS = DPS |
− | | | + | |sell = 40 x Material Value |
− | + | |damage type=Blunt | |
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− | | damage type = Blunt | ||
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}} | }} | ||
− | + | </onlyinclude> | |
− | + | The club is a neolithic melee weapon in RimWorld that does a moderate amount of damage, has a moderate-long cooldown, and deals blunt damage. | |
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− | + | As is typical with any blunt weapon, club attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its 'descendant', the [[mace]], the club is cheaper to produce, but has a longer cooldown period which puts it at a DPS disadvantage. | |
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− | + | Underwhelming in terms of damage output, the club is generally only a feasible melee option in the early-game. However, even this is debatable as the shiv is significantly cheaper and has a significantly shorter cooldown time - but also has a somewhat lower damage output, and does sharp damage. However, the latter shouldn't make a significant difference as armored enemies would probably be few and far-between at the stage you'd be considering producing clubs. | |
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− | + | However, the club somewhat redeems itself against armored targets; the [[steel]] club is a dark horse in the respect that it actually edges out even the infamous [[plasteel]] [[longsword]] in terms of damage output - albeit only by a 3.4% margin. | |
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− | [[ | + | Interestingly, [[jade]] clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, and the plasteel mace's superior cooldown. |
− | [[ | + | |
+ | |||
+ | Since Beta 18, it has lost its quality value, like the [[shiv]], meaning that all clubs made from the material are the same regardless of your craftsman's skill. This is useful in early-game when you haven't trained up any good craftsmen, but becomes more of a drawback later on. | ||
+ | |||
+ | ===Obtaining=== | ||
+ | Clubs can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s. Maces can also be crafted at [[crafting spot]], or [[fueled smithy|any]] [[electric smithy|smithy]] without any research required; from 40 of any metallic, wooden, or stony [[materials|material]], and {{ticks|500}} of work. | ||
+ | |||
+ | |||
+ | ===Possible Attacks=== | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !Cooldown | ||
+ | !Likelihood<ref>Weighted based on the amount of damage that the tool does.</ref> | ||
+ | !Base DPS<ref>Damage Per Second.</ref> | ||
+ | !Armored DPS<ref>Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.</ref> | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !11.966 | ||
+ | !2.15 | ||
+ | !- | ||
+ | !5.566 | ||
+ | !5.12 | ||
+ | |- newline | ||
+ | |Handle | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |8 | ||
+ | |2.15s | ||
+ | |36% | ||
+ | |3.721 | ||
+ | |3.423 | ||
+ | |- newline | ||
+ | |Head | ||
+ | |Smash | ||
+ | |Blunt | ||
+ | |14.2 | ||
+ | |2.15 | ||
+ | |64% | ||
+ | |6.605 | ||
+ | |6.076 | ||
+ | |} | ||
+ | |||
+ | |||
+ | <references/> | ||
+ | |||
+ | |||
+ | [[Kind::Weapons| ]] | ||
+ | {{nav|weapon|wide}} | ||
+ | [[Category:Weapons]] | ||
+ | [[Category:Equipment]] |