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  • ...nsume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. ...owly thins until it disappears and the shot or burst is fired. During this time, the firing action can be canceled.
    19 KB (2,824 words) - 13:26, 30 March 2024
  • ...ndbag]]s and stone [[chunk]]s, that they are adjacent to. If you have the time and resources to spare, you can make multi-layer defenses, with rows of cov As pawns can only hold one weapon at a time, colonists that are great at one combat stat (Shooting or Melee) are better
    15 KB (2,437 words) - 22:30, 21 April 2024
  • * [[Stagger]] Time Multiplier: {{good|×0%}}
    6 KB (908 words) - 13:05, 26 April 2024
  • ...RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}} ...eating the [[charge lance]]. In addition, the bolt-action rifle is able to stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a h
    8 KB (1,092 words) - 04:16, 16 April 2024
  • ...2 for every attached gene processor. Complexity also determines the base time it takes to create the xenogerm, ranging from 4 hours at ≤3 complexity, t :* Warmup Time: {{Ticks|60}}
    117 KB (17,075 words) - 01:40, 23 April 2024