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  • | name = Control pack ...control assist computers. It allows a mechanitor to control one additional control group.
    2 KB (321 words) - 10:48, 7 December 2023
  • ...8kEs8]</ref> are pawns who have a [[mechlink]] installed. They are used to control [[mechanoid creation|friendly mechanoids]] in the [[Biotech (DLC)| Biotech ...ectly from the [[comms console]] and must summon them by using the "summon mech threat" button of the pawn.
    8 KB (1,199 words) - 01:16, 27 January 2024
  • * Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the ...andoning a colony with mechs in it and making new a base will cause a mech control group error and show mechs are still active.
    2 KB (353 words) - 12:51, 2 November 2022
  • ...noid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.<br>Since the mechlink interlaces deep wi ...tat boost of {{Good|+6}} [[Mech Bandwidth]] and {{Good|+2}} [[Mech Control Groups]], which can be further [[Mechanoid_creation#Summary|increased]].
    5 KB (775 words) - 03:25, 22 February 2024
  • ...the enemy structure that creates mechanoids in the [[Royalty DLC]], see [[Mech assembler]].'' ...mechanitor in the colony, and only the mechanitor may initiate any of the mech creation processes. First, creating your own mechs requires the [[Research#
    13 KB (1,965 words) - 20:53, 21 February 2024
  • | production facility 1 = Large mech gestator ...ip|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Pikemen are often supported by [[centipede]]s, [
    7 KB (1,059 words) - 04:01, 26 January 2024
  • | production facility 1 = Large mech gestator ...ver, they appear as part of certain [[war queen]] and [[apocriton]] summon groups.
    11 KB (1,587 words) - 12:59, 25 February 2024
  • | production facility 1 = Large mech gestator ...recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 15 [[wastepack]]s whenever
    8 KB (1,099 words) - 03:06, 25 February 2024
  • .... Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude> All [[mechanoid]]s from a mech hive are permanently hostile to the colony. They do not eat and are immune
    11 KB (1,674 words) - 01:54, 31 December 2023
  • ...fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.<br/>Because of its unwieldiness, single-use limitation, a ...(36 tiles, only beaten by the [[sniper rifle]]) make it an effective crowd control weapon. The forced miss radius means that a pawn's own shooting accuracy (t
    7 KB (968 words) - 22:31, 16 January 2024
  • ...e their unique costs. They require their [[mechanitor]] nearby to actually control. They cost [[bandwidth]], which could have been used for any amount of rang ..., but lower single-target DPS than the rifles. The LMG is decent for crowd-control, and a good support weapon.
    32 KB (5,129 words) - 21:53, 14 February 2024
  • ...ng ceremony to obtain their proper rank. Should the noble be [[Resurrector mech serum|resurrected]], the title is lost, even if the bestowing ceremony hasn ...pendently - terrestrial troop cohorts, or space-borne destroyers or combat groups.
    35 KB (5,336 words) - 16:59, 23 April 2024
  • ...operate as a hired gun, working for various rebel organizations, enslaved groups, and merchant enclaves. His specialty was negotiation in combat situations. [PAWN_pronoun] eventually took control of a violent gang.
    76 KB (10,252 words) - 18:35, 15 September 2022
  • Can be used to take down annoying long-ranged snipers or small gunner groups. Note that charging at entrenched ranged attackers can also divert their at * Grenades may also be used and can be incredibly effective at stacked melee groups trying to enter through a chokepoint, but should be ground-targeted rather
    100 KB (16,750 words) - 21:44, 24 April 2024
  • * Hostile takeover: Enemies gaining control of your bunker(s) can prove dangerous as they can utilize the effective cov ...ld one surrounding your base, and divide the map into sections in order to control fires. You can also use them to separate crop fields such that a fire won't
    67 KB (11,329 words) - 05:28, 21 April 2024
  • ...lag chunks and can be smelted for steel. (These are also replacing ancient mech detritus in Ideology.) * Allow creating storage groups for single shelves by clicking the "rename" button on the inspect pane.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • ...[[warhammer]]s and [[persona plasmasword]]s as personal weapons. [[Orbital mech cluster targeter]]s, bio-engineered plagues, and armies of fallen knights h ...with shuttle docks, manufacturing rings, residential rings, and a central control room. Native Alturans work as construction drone operators, managers, test
    108 KB (16,181 words) - 08:09, 9 January 2024
  • ...[PAWN_possessive] contracts and [PAWN_possessive] own personal desire for control. ...to health, and many of battles.<br /><br />[PAWN_pronoun] eventually took control of a violent gang.
    364 KB (47,645 words) - 06:35, 4 December 2023