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  • {{main|Animals}} {{#ask:[[Category:Animals]] [[Name::+]] [[Name::!Human]]
    930 bytes (110 words) - 00:19, 19 December 2023
  • {{main|Animals}} ...whereas almost any animal may be purchased from [[trade]]rs. The following animals: [[Alpaca]], [[Bison]], [[Donkey]], [[Dromedary]], [[Elephant]], [[Horse]],
    2 KB (268 words) - 09:16, 5 April 2024
  • * Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen * Added: Additional information is now shown on the Scenario Selection screen as Notes
    5 KB (806 words) - 02:24, 3 November 2023
  • ...pot]]s, and [[furniture]] that allow pawns to [[sleep]] on them to provide additional [[Rest Effectiveness]], [[Comfort]], and [[Surgery Success Chance Factor]] Animals equivalents include:
    6 KB (936 words) - 13:02, 20 February 2024
  • ...the chance of a Romance action's success by mousing over the target pawn's row in the social tab. It will tell you the probability of success and how it i ...This is made hard by the fact that the target of the breakup will have an additional -50 opinion of the other person.
    18 KB (2,760 words) - 11:56, 26 December 2023
  • ...fired through, pawns will "lean" out from a wall and fire from its side. A row of 1-tile wide walls, interspersed with [[barricade]]s or [[sandbag]]s, are ...it other things that are between the target and the shooter, such as stray animals. Accuracy to maximum miss distances are as follows:
    15 KB (2,437 words) - 22:30, 21 April 2024
  • ...currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. | template=Weapon/Row/Ranged
    19 KB (2,824 words) - 13:26, 30 March 2024
  • ...pacing and scale. For example, rather than four normal mech clusters in a row, which gets monotonous, you might get two double cluster or one triple-size * Cleanly slaughtering your tame animals now gives 50% bonus meat. This powers up the previously-underused ranching.
    22 KB (3,603 words) - 12:48, 2 November 2022
  • Getting attacked, whether by tribals, pirates, hordes of angry animals or by something more alien is a common event in the rimworlds. Defense agai ...atically peel for their assigned masters, if 'Release animals' is Off. The animals will attack any hostiles coming close rather than straying off to attack di
    100 KB (16,750 words) - 21:44, 24 April 2024
  • ...t your colony, first attacking adult colonists that they can walk to, then animals and buildings. Human raiders flee if enough of them have been [[downed]] or ...visibility and Skip, with enough heat capacity to cast both 2-3 times in a row.
    89 KB (13,479 words) - 14:14, 25 April 2024